Route plotting failures...

I'm trying to understand why if I have a long distance (<20k ly) route plotted, and I log off...when I log back on to continue my journey and re-plot the same route, it gives me a failure.

Of all the things that should be priority in this game is the ability to get from point A to point B without map hindrance, dont you think?



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Maybe you are probably hitting some permit locked area.

Maybe the second time you route plotted you had less fuel and no scoopable stars.

Just route plot a shorter distance?
 
Maybe you are probably hitting some permit locked area.

Maybe the second time you route plotted you had less fuel and no scoopable stars.

Just route plot a shorter distance?
I hear ya but like I said, nothign changed other than logging out and coming back to my trip the next day.
 
For a reason "why"... The route plotter does not look at every single possible option for a route, then give you the best route. That's a "travelling salesman problem" with 400 billion waypoints, and the best supercomputers would take millenia to calculate that. So to speed things up it approximates, by trying 1000 times or so, and then gives you the best of those thousand.

If none of those thousand are viable routes, then it gives you the "route plotting failed" message.

It's more likely to fail if your route has constrictions, such as permit-locked sectors or areas where stars are very spread out.

This "short-list" method is also why the route plotter's routes are often visually inefficient. Becuase it's not "the most efficient route possible", it's "the most efficient route it could find in the alloted number of recursions".
 
I understand what everyone is saying, but my point is that if I have a viable route already plotted, just because I log off and come back later and the game decides it has to re-plot all over again to only say "nope, sorry..not this time," speaks more of an inefficiency in ED coding than the mathematical difficulties involved in plotting a route.

Logging off (closing a session) doesn't save your route, just your destination and so it has to re-plot the route all over again when you restart the game...and there is where it is hit or miss again depending on attempts made.

I may as well just keep the game running in the background just to keep my working route.
 
I hear ya but like I said, nothign changed other than logging out and coming back to my trip the next day.

Except maybe your fuel level, or the amount of cargo you are carrying, this is why ED re-plots each time, because things change. More than once I have plotted a route, purchased some goods, went to do my first jump only to find the first star is now out of range of my jump, then I have to enter the galaxy map and re-plot the route so it takes into account stuff that has changed since I first plotted the route!

The route plotter does it because things change, you may think nothing has changed, but maybe you forgot you picked up those escape capsules or originally plotted the route on an empty fuel tank when you have more range.
 
Another thing that can cause a 'valid' route to no longer work when replotting part way is that the plotter only considers stars within a particular relative deviation from a straight line between the start and end points. So as the distance gets shorter the absolute deviation that is available shrinks and stars that were a valid part of the route when it was 20kly long are no longer valid when it is 15kly long.
 
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