I am so fed up trying to just enjoy playing what little content this game has and having the few missions that do exist, as simple as they are, mostly break and fail to complete. It's a constant slap in the face, over and over again as I try to participate in some of the most basic activity of the game.
I have an entire thread dedicated to a critical breaking problem in the "Infiltrate the data link" mission. The mission board had TONS of these missions available but they all were only in reference to the same two megaship targets. I took out a good bunch of these missions to complete, but it turns out you can only complete one mission per megaship and the rest can't be completed as described in the transaction page. I exploited an additional bug in these missions to complete them but the workaround literally sent me across the bubble visiting most of the megaships in the game. (Further details of this bug are here)
I just got invited to do a "Liberate damaged escape pod" mission via a message. Got the damaged escape pods, 4/4, get a message they've all been collected, I brought them to the destination port (a planetside settlement) that is exactly the port in the mission transaction page, colored as the mission target, all properly docked up, on time. Mission board button has a colored triangle in the corner indicating a mission is available to be completed. But when I open the mission board there is no square available on the interface to turn in completed missions, I can only take missions out. As I'm docked at the destination port, it said the distance to destination port was 5,864LS distance away - the distance to the nav beacon in the system (actually it might just be using the distance to the star not the nav beacon).
At the same time, I had several "Liberate the hostages" missions out. I've hatchbroken the transports, scooped up the hostages, I have 8/8 even 9/8 hostages in cargo hold, then I blow up the transport because this game is FORCING me to get mechanical materials and the game is designed so I can't get mechanical materials from doing anything BUT destroying transports (Dav's Hope didn't get me for mechanical after 10+ runs). One liberate the hostages mission always remains all fine and dandy - I've got them in my cargo hold, nothing is wrong. Every other additional Liberate the hostages mission I complete gives me that mission updated prompt that the mission requirement is satisfied (x hostages are in the cargohold), but then the game randomly sends me a mission failed message after some time (every mission except the one good one). I have 8/8, 5/5, whatever it is of the hostages in my hold. Everything is GOOD. But then when it randomly announces the mission is failed the 8 hostages associated with that mission go from mission items to illegal salvage and I have to dump them or get the fined out of me for having them in my hold (sorry hostages, would have loved to save you but the game is making me kill you - this absolutely slays immersion). I lifted off from the damaged escape pod mission destination to investigate the nav beacon the destination port distance was referencing (maybe I needed to scan it first as a workaround?) and as soon as I frameshift I get a message that another liberate the hostage mission failed. Only one single mission is holding steady awaiting to be turned in. None of these are expiring because of the time. The messages I get just say "Failure is intolerable" with no other details, all happening as I've got multiple missions worth of hostages in my hold. (Additional bugs picking up jettisoned escape pod canisters are detailed down in this post and the quoted message in it)
I've had it!! I can't take it anymore!! I try to find a workaround to one broken mission only to have yet another break as I do it. I am just trying to play this game that I clearly am in love with (it's core gameplay and visuals anyway), please just stop beating me up at every turn. Where is your QA department!?
At this point the majority of missions I've taken out in the last roughly week of heavy gameplay have bugged out and couldn't be completed according to the mission listing. A trend seems to be breaking glitches that wreck most of my missions when I have multiple missions of the same taken out at the same time (inflitrate the data link and liberate hostages in particular seem to be prone to breaking when multiple are taken out). That said, kill X target(s) missions (incl massacre, kill pirate faction, wetwork, kill known terrorist/deserter/whatever) all seem fine. I'm sorry for all the exclamation points and the overall venting that's happening here, this has just got me to like my wits end here. I can't file this many issue tracker items. It's not all unique to my computer either, the infiltrate the data link turned out to be a common knowledge problem thats been around for a long time when it got discussed on here. I just want to play the game, not be an alpha QA tester. Please, let me complete and turn in my missions so I can at least sort of enjoy repeating the same 7 pieces of content this game has for me. If the game really can't support taking out multiple missions of these types at the same time, either fix it or don't let players take out multiple missions of these types. When somethings under construction IRL, workers put up cones and barriers to keep folks from falling into a pit or walking into wet concrete or whatever. If nothing else, at least put up some barriers for players in the game around the issues so they don't keep falling off cliffs...
I have an entire thread dedicated to a critical breaking problem in the "Infiltrate the data link" mission. The mission board had TONS of these missions available but they all were only in reference to the same two megaship targets. I took out a good bunch of these missions to complete, but it turns out you can only complete one mission per megaship and the rest can't be completed as described in the transaction page. I exploited an additional bug in these missions to complete them but the workaround literally sent me across the bubble visiting most of the megaships in the game. (Further details of this bug are here)
I just got invited to do a "Liberate damaged escape pod" mission via a message. Got the damaged escape pods, 4/4, get a message they've all been collected, I brought them to the destination port (a planetside settlement) that is exactly the port in the mission transaction page, colored as the mission target, all properly docked up, on time. Mission board button has a colored triangle in the corner indicating a mission is available to be completed. But when I open the mission board there is no square available on the interface to turn in completed missions, I can only take missions out. As I'm docked at the destination port, it said the distance to destination port was 5,864LS distance away - the distance to the nav beacon in the system (actually it might just be using the distance to the star not the nav beacon).
At the same time, I had several "Liberate the hostages" missions out. I've hatchbroken the transports, scooped up the hostages, I have 8/8 even 9/8 hostages in cargo hold, then I blow up the transport because this game is FORCING me to get mechanical materials and the game is designed so I can't get mechanical materials from doing anything BUT destroying transports (Dav's Hope didn't get me for mechanical after 10+ runs). One liberate the hostages mission always remains all fine and dandy - I've got them in my cargo hold, nothing is wrong. Every other additional Liberate the hostages mission I complete gives me that mission updated prompt that the mission requirement is satisfied (x hostages are in the cargohold), but then the game randomly sends me a mission failed message after some time (every mission except the one good one). I have 8/8, 5/5, whatever it is of the hostages in my hold. Everything is GOOD. But then when it randomly announces the mission is failed the 8 hostages associated with that mission go from mission items to illegal salvage and I have to dump them or get the fined out of me for having them in my hold (sorry hostages, would have loved to save you but the game is making me kill you - this absolutely slays immersion). I lifted off from the damaged escape pod mission destination to investigate the nav beacon the destination port distance was referencing (maybe I needed to scan it first as a workaround?) and as soon as I frameshift I get a message that another liberate the hostage mission failed. Only one single mission is holding steady awaiting to be turned in. None of these are expiring because of the time. The messages I get just say "Failure is intolerable" with no other details, all happening as I've got multiple missions worth of hostages in my hold. (Additional bugs picking up jettisoned escape pod canisters are detailed down in this post and the quoted message in it)
I've had it!! I can't take it anymore!! I try to find a workaround to one broken mission only to have yet another break as I do it. I am just trying to play this game that I clearly am in love with (it's core gameplay and visuals anyway), please just stop beating me up at every turn. Where is your QA department!?
At this point the majority of missions I've taken out in the last roughly week of heavy gameplay have bugged out and couldn't be completed according to the mission listing. A trend seems to be breaking glitches that wreck most of my missions when I have multiple missions of the same taken out at the same time (inflitrate the data link and liberate hostages in particular seem to be prone to breaking when multiple are taken out). That said, kill X target(s) missions (incl massacre, kill pirate faction, wetwork, kill known terrorist/deserter/whatever) all seem fine. I'm sorry for all the exclamation points and the overall venting that's happening here, this has just got me to like my wits end here. I can't file this many issue tracker items. It's not all unique to my computer either, the infiltrate the data link turned out to be a common knowledge problem thats been around for a long time when it got discussed on here. I just want to play the game, not be an alpha QA tester. Please, let me complete and turn in my missions so I can at least sort of enjoy repeating the same 7 pieces of content this game has for me. If the game really can't support taking out multiple missions of these types at the same time, either fix it or don't let players take out multiple missions of these types. When somethings under construction IRL, workers put up cones and barriers to keep folks from falling into a pit or walking into wet concrete or whatever. If nothing else, at least put up some barriers for players in the game around the issues so they don't keep falling off cliffs...
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