Elite Dangerous: Horizons Update for PC and Consoles Notes

YES! Sorry!
More on the CQC Rank display fix.
So once you reach Elite, as you know you can now go through Elite I - IV. The UI before would be a bit broken when showing these new prestige ranks. They should now show as expected :)
Never really understood the thinking about the prestige ranks . Been triple for 3 years and still playing . So I don't need a reason to play . Pity really as it breaks Elite lore .
 
YES! Sorry!
More on the CQC Rank display fix.
So once you reach Elite, as you know you can now go through Elite I - IV. The UI before would be a bit broken when showing these new prestige ranks. They should now show as expected :)
Is there any information on any improvement for CQC later on?
Could be great ;)
 
YES! Sorry!
More on the CQC Rank display fix.
So once you reach Elite, as you know you can now go through Elite I - IV. The UI before would be a bit broken when showing these new prestige ranks. They should now show as expected :)
thank you very much for your answer.
as far as i understand, those elite I -V are for the odyssey players, right ? But it appears in the Horizon patch notes. that's why i don't understand this.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
thank you very much for your answer.
as far as i understand, those elite I -V are for the odyssey players, right ? But it appears in the Horizon patch notes. that's why i don't understand this.
They're for both! I mean they should be (Except for Mercenary and Exobiologist introduced in Odyssey)...if they're not happening for both then I'll need to poke about!
 
They're for both! I mean they should be (Except for Mercenary and Exobiologist introduced in Odyssey)...if they're not happening for both then I'll need to poke about!
That would mean that Elite I - V ranks have been broken/missing in Horizons since Odyssey launch then. Been at Elite for Combat, Trade and Exploration since long before Odyssey and have been active ingame since. No Elite I in sight.

I would be delighted to hear about the new ranks coming to Horizons though!
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
That would mean that Elite I - V ranks have been broken/missing in Horizons since Odyssey launch then. Been at Elite for Combat, Trade and Exploration since long before Odyssey and have been active ingame since. No Elite I in sight.
RIGHT rolls up sleeves. Will need to look at this with your activity and stuff to see what's going on.

I would be delighted to hear about the new ranks coming to Horizons though!
double rolls sleeves

Is 'DragoCubX' your in game Commander name? Will have a little dig around your achievements so far to see what's happening.
 
RIGHT rolls up sleeves. Will need to look at this with your activity and stuff to see what's going on.


double rolls sleeves

Is 'DragoCubX' your in game Commander name? Will have a little dig around your achievements so far to see what's happening.
Yes, CMDR name is the same. I can also give my Frontier ID or whatnot via DMs if needed. Or provide journal files. Or... you get the idea ;)
 
They're for both! I mean they should be (Except for Mercenary and Exobiologist introduced in Odyssey)...if they're not happening for both then I'll need to poke about!
it doesn't happen for me. Few of us are CQC elite (I am :cool:) but nothing has changed for me in the game. I play on Horizon.
 
That would mean that Elite I - V ranks have been broken/missing in Horizons since Odyssey launch then. Been at Elite for Combat, Trade and Exploration since long before Odyssey and have been active ingame since. No Elite I in sight.

I would be delighted to hear about the new ranks coming to Horizons though!
Hmm, I was assuming that I to V were an Odyssey thing. I've been triple-Elite in Horizons for a couple of years but have no new recent progress to I or whatever.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Many more greetings Commanders.

As promised, this is the first instalment of a dedicated 'Quality Of Life' update being brought to Horizons, spanning all platforms (includes consoles, just be be totally clear).
Theres more to come as we go along the forthcoming updates (by that I mean this is NOT the "true parity update" coming after this) of the year, so we'll keep you informed of progress made.

Some of these will be repeats from other update threads/The Update 7 thread BUT I figured a separate post for Horizons tweaks will be easier to digest and be more clear for you all, than have it jsut bolted on to the Update 7 landslide of list.

Servers are now offline (or there abouts) and are scheduled to begin spooling up again at 14:00 UTC (15:00 BST).
Please remember that there's a chance not all platforms will be back online at the same time, but it'll be as near enough as possible.

We'll be on standby with our eyes peeled for the big moment with you.


Let's go! o7




Updates of note:
  • Increased module and bookmark storage.
    • Commanders can now enjoy an increase in module and bookmark storage
    • Limit of 200 each.
    • The increase limit only applies for personal bookmarks. The Squadron bookmark limit has not been changed.
  • An issue has been fixed with how damage is applied to Thargoids in order to fix Thargoid Hearts appearing to become invincible.
    • Fancy a bit more info on this? Damage was being applied to the local space of the Thargoid, but each client was rotating the Thargoid locally (like, each player's personal session of the game), so it would have hearts in different places. Amazing really!
    • Previously Player A could shoot thargoid heart but Player B (authority) would register that it didn't hit the heart and thus apply no damage.

Additional Updates:
  • A fix has been implemented for an incorrectly rotated tunnel section within an installation.
  • A fix has been implemented for a tower clipping into buildings at Horizons bases.
  • Module UI now updates to accurately show when a heatsink has been re-armed, along with cockpit UI.
  • A fix has been implemented for the data link reticule, which sometimes appeared to be the incorrect colour when players targeted a scannable asset in analysis mode.
  • Data link and composition scanner reticules are now distinguishable from each other in analysis mode - the composition scanner reticule has been flipped to display vertically.
  • A fix has been implemented for the SRV not being able to fire after ammo synthesis.
  • When hiding the UI in the livery preview, the name of the equipped paintjob will no longer be hidden as well.
  • A fix has been implemented for a floating pipe that popped up at some planet ports.
  • Spanish character Ñ will now appear in nameplate/ID for ships.
  • A fix has been implemented for Powerplay modules not having the 'buy back option'.
  • A fix has been implemented for Scavengers that would occasionally clip through the ground at Thargoid sites.
  • A fix has been implemented for a missing text string in the HIP 15609 system.
  • A fix has been implemented for Super Power promotions, where they were not always being reported in the UI at the same time as the inbox message arriving.
  • A fix has been implemented for Thargoid site doors opening at incorrect times for players.
  • A fix has been implemented for Ship Launched Fighter kills counting towards CZ progress.
  • A fix has been implemented for hyperspace break sometimes not working for Supercruise Assist module.
  • The analysis mode reticule for the data link will no longer persist onscreen after the SRV stows it's turret, or in the ship UI when the player re-boards.
  • Fixes for multiple typos throughout the game in general have been addressed.
  • A fix has been implemented for some materials that were displaying incorrect rarity or grades.
  • Overlapping text in the Commander Stats UI has been fixed.
  • A fix has been implemented for repair limpets not repairing the correct consistent amount on ships with damage regions (e.g. Anaconda).
  • A fix has been implemented for defending captains in space conflict zones awarding combat bonds from the opposing faction.
  • Fixed intermittent hang on exiting the game
  • Squadrons UI - Fixed filters navigation not being reset
  • Fix for misaligned assets at Research Base
  • Fix CQC ranks above Elite being displayed incorrectly.
Powerplay:
  • The process where control of a starsystem is lost by revolt now correctly accounts for income already provided to competing control systems.
  • Income values have been updated for many control systems so they're the sum of their own income PLUS all the systems they currently exploit (note: this will need a table of powers, starsystems and CC numbers for the forums with plenty of notice for players to react).

Known Issues:
There are naturally more issues out there to cover and work furthre on, but we're calling these out specifically as they seem to be newly introduces as part of this update.
  1. No notification of Fleet Carrier jump for players until 10 seconds before the jump itself.
  2. Session log is greyed out and inaccessible (console only).




That's us for this QOL batch, Commanders!

We'll naturally continue to monitor your thoughts and experience in Horizons for PC and Console quality of life issues, as well as Odyssey and appreciate all of the contributions and feedback we gather here to be able to bring these improvements across the board.

See you in the black o7

It's been a hassle for me to locate the bug-forum to post this apparent bug so I have chosen to post the bug here...

I have landed on a planet and I am trying to board my ship a CLIPPER, but it is impossible since the CLIPPER has landed about 100 feet up in the air/space.
I have tried to move to flatlands in my SRV so the Clipper was able to land, but it makes no difference.. I simply cannot board my ship and leave the planet.
Please look into this annoying bug. I am STUCK on the planet for now.

Thanks..
 
Top Bottom