"Currently no..." is a way to say "never say never"
Plans can change.
Ship interiors can be rather easy to implement if they resume only to the cockpit and living quarters and completely ignore the actual layout of core and optional internals in the ship (no visiting the shield gen, pp, pd, cargo racks, fuel scoop or afmu etc)
Assuming they will take into consideration the Life Support Size for ships (unlikely tho) they can implement several types of living quarters based on Ship/LS size.
Pretty much like we have only several types of concourse and only a relatively small number settlement building types
Firstly, good on ya' for managing to continue the discussion without resorting to insults.
I genuinely mean that.
Like I said, we can only form opinions based on 1) information we're given and 2) our own hopes.
Sure, we've got DBs 10 year old comments about how ship interiors are "mapped out" with a view to creating them at some point, so that there could be piracy and ship-theft.
Personally, I tend to consider most of the stuff from the dev-diaries as mere "spitballing" now.
I dunno if DB is still actively encouraging the dev's to implement stuff from the dev-diaries or not but, clearly, that stuff isn't a "priority" cos, let's face it, it's been getting on for ten years now.
OTOH, we've got Arthur, a couple of months ago, saying that the dev-team is currently NOT working on ship interiors and have no plans to do so.
That being the case, it seems a little unnecessary to insult people simply for accepting what Arthur said at face value and, frankly, I'm starting to get a bit hacked-off at comments about "internet nerds" and "dress up dollies".
If people want to continue to
hope that ship interiors will happen, that's great but, based on the most recent information we have, it
is just a "hope" and NOT something with any significant basis in reality.
As I've said elsewhere, I'd be quite happy to see ship interiors implemented as a cockpit/bridge, a living space and some kind of control-room.
You'd be able to repair/service things in the control-room to optimise your ship's operation.
You'd be able to view and interact with all your "stuff" in the living quarters.
You'd be able to do ship-related stuff on the bridge.
Speaking as, primarily, an explorer, most of my "walking around" is only ever likely to be done on uninhabited planets.
The only other place it
could be done is aboard my own ship so I'd be quite happy with gameplay that encouraged that; to be able to take samples to some kind of scanner to analyse them, to go and collect tools and supplies and then use them to repair and service my ship and to twiddle stuff to optimise my jump-range or recalibrate my sensors etc.
That
is just me, though.
I don't expect or demand those things to happen any time soon and I'm not going to insult or demean anybody who has other hopes and priorities.