THE PROBLEM
Elite ranked Pirate Lords for the "engage and destroy known pirate/take down known pirate" mission fly a Corvette with the following weapons
Pirate Lords in Pythons and FASs are a significantly higher challenge and a threat than a large ship which cannot do damage to anyone who has enough skill to dodge plasma. They're ranked Elite, they're supposed to be hard.
THE SOLUTION
Give them a few additional builds which have at least 1 of the following features
Here are some builds I would suggest they're given
Easier(?) solution: Fix NPCs not being able to fire turrets without hitting their target with a weapon first
Bonus build: Imperial Dread Pirate battlebus
Elite ranked Pirate Lords for the "engage and destroy known pirate/take down known pirate" mission fly a Corvette with the following weapons
2x Class 4 Plasma Accelerator
1x Class 3 Turreted Cannon
2x Class 2 Turreted Multicannon
2x Class 1 Turreted Pulse Laser
Now that's not a bad build for an NPC to use, if it wasn't for them not being able to fire turrets if they haven't hit you with a weapon. They've been like this for years.Pirate Lords in Pythons and FASs are a significantly higher challenge and a threat than a large ship which cannot do damage to anyone who has enough skill to dodge plasma. They're ranked Elite, they're supposed to be hard.
THE SOLUTION
Give them a few additional builds which have at least 1 of the following features
A gimballed weapon
Non-turret laser
Fighterbay
They should also be given ECM as NPCs are too bad to dodge reverb cascade torpedoesHere are some builds I would suggest they're given
Easier(?) solution: Fix NPCs not being able to fire turrets without hitting their target with a weapon first
Bonus build: Imperial Dread Pirate battlebus