To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

1. It would kill Open!
Well that's not really a good argument. If everyone in Open doesn't want PvP and switches the option to off...

2. It can't work!
Add a timer or only make it possible when docked or even in the main menu.

3. It breaks my immersion(as if gankers care for immersion...)!
Similar to report crimes, it would be a pilots federation convention.

4. It destroys BGS and PP!
That's already destroyed by Solo, PG and blocking.

5. It destroys Ganking!
True. But that's good. 🤷‍♂️

Did I miss anything?

Cool wind in your hair?
 
Now imagine the game also gave you a PvP switch and everything would be perfect! ;)

After all these years I still don't really understand why it's such a big problem.

Sorry, but I definitely don't want my instances to be diluted with invulnerable player ships flying around. It would utterly ruin Open, and it's not even necessary in the least. People just need to stop whining and learn to play, it's pretty easy.
 
Sorry, but I definitely don't want my instances to be diluted with invulnerable player ships flying around. It would utterly ruin Open, and it's not even necessary in the least. People just need to stop whining and learn to play, it's pretty easy.
Sorry, but I definitiely don't want my instances to be diluted with griefers and gankers flying around. It would utterly ruin Open, and it's not even necessary in the least. People just need to stop whining and learn to cope, it's pretty easy.
 
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Robert Maynard

Volunteer Moderator
Sorry, but I definitely don't want my instances to be diluted with invulnerable player ships flying around. It would utterly ruin Open, and it's not even necessary in the least. People just need to stop whining and learn to play, it's pretty easy.
While it might ruin the experience for some, it would improve the experience for others, noting that players don't all want the same things.

Some players choose to play in a manner which other players don't find to be "fun" - then tell those who complain to play the game differently.

If a PvP flag were to be implemented in Open then it could be used as the second highest priority flag in the matchmaking system (after which mode the player is playing in in the first place) - so players with different flag settings would not instance together.
 
How would that work if there are players who haven't disabled PvP?

Does your ship icon become a hollow teddy bear indicating that you've become invulnerable or will you just exist in a separate player group, like Mobius?
A PvP flag means that you can't damage anyone unless they flag themselves for PvP. You see them all usually. That's the point.
 
Sorry, but I definitely don't want my instances to be diluted with invulnerable player ships flying around.
Yes, it would be stupid if they are invulnerable. I would implement it in a way that your weapons don't fire when they are pointed at a member of the Pilots Federation.

It would utterly ruin Open, and it's not even necessary in the least.
How exactly?

People just need to stop whining and learn to play, it's pretty easy.
I agree, stop whining.
 
playing devil's advocate now, but they will not be going to be present in your instances anyway, right?
a such switch would probably prevent you from interdicting them and they will not have a beacon to drop in the instance you guys get a nice 4 vs 4 game...

Then how would it be different from what we have now? If that's the case and I could not possibly instance with PvE-tagged people, then it's not a PvE switch what they actually want but an entirely separate game mode, basically a Moebius group with some extra (player vs player damage disabled).
 
While it might ruin the experience for some, it would improve the experience for others, noting that players don't all want the same things.

Some players choose to play in a manner which other players don't find to be "fun" - then tell those who complain to play the game differently.

If a PvP flag were to be implemented in Open then it could be used as the second highest priority flag in the matchmaking system (after which mode the player is playing in in the first place) - so players with different flag settings would not instance together.
Keep open play as it is, while it may ruin the experience for some, it would improve the experience for other, noting that players don’t all want the same thing.
 
Sorry, but I definitely don't want my instances to be diluted with invulnerable player ships flying around. It would utterly ruin Open, and it's not even necessary in the least. People just need to stop whining and learn to play, it's pretty easy.
I definitely want the same in my solo mode, why should I be forced to play in your mode in the first place. This is the fundamental question keep looping again and again. Why don't you stop whining and continue spend your time in open and let the other continue theirs in solo.

What makes these "open" whiners so special that everybody must make them happy?
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.

For comparison, let me talk to you about of one of the worst launches in recent years, Fallout 76, which to the surprise of some has actually redeemed itself (at least to some extent), but owes it survival to its community, which stood during awful first year fo the game, but also a community that confused Bethesda because the devs were convinced their players wanted more PVP... and they were proven wrong, best depicted through many of the ironic headlines that gaming journalism used to deliver the "shocking" revelation:

Bethesda Didn’t Get Why ‘Fallout 76’ Players Wouldn’t Kill Each Other​

Bethesda Apparently Shocked People Didn't Like PvP in 'Fallout 76'​

Bethesda Surprised By How Many Fallout 76 Players Didn't Want to PvP​

Bethesda was surprised how uninterested players were in Fallout 76's PvP​

Bethesda got confused that Fallout 76 players don’t murder each other​

Why is everyone being so nice?

Don't misunderstand: Fallout 76 do had (still has to a small degree) griefers and gankers, but the vast majority of players simply preferred not to engage in PVP.

Keeping things short, today many of the ways to engage into PVP have been disabled, pacifist mode is a menu option that makes it almost impossible to engage in PVP, and while the game's reputation will forever be tarnished by its launch, its actually in a better than many people expected (which can't be said for games like EA's Anthem, which already threw the towel and cancelled further development). It still is no substitute for a proper Fallout 5, but as a casual time waster with a Fallout theme: it's passable.

Back to Elite Dangerous, I think a lot more people would like to try playing in Open Play with random strangers in Elite if they had the choice to opt out from PVP, like having an aforementioned pacifist mode that disabled PVP interactions.

But that's just my impression, and I would like to hear what other thinks on this matter:

Do you think that Open Play would be negatively affected if PVP could be disabled?

Do you think Elite could benefit from having more people try to play & cooperate with others in Open Play?



I think what you are proposing does not make sense.

  1. Because it would distort the Elite game according to its history
  2. Because what you ask is already there !!! If you want to avoid PVP you have 2 possibilities to play, 1 with group mode, 2 with solo mode.
 
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