You should think about adding a feedback forum like Planet Zoo has so these type of posts don't get buried.
OK so with that out of the way, I do like the new game. I like the added management layers like the scientists and the MVU and the ranger stations. The scientists aren't like Planet Zoo where they have a route and when they finish their route they take a break on their own. This is just a menu, one that you visit often, and with the combination of different scientists' training levels you will eventually be able to have enough to research while others are resting. Getting to that point where you've got all that researched can be like hurry up and wait because you have other things that need to be researched. It's not that bad, but it could probably be polished. It's an added layer of management which I can appreciate. What I don't appreciate is tedium. Which brings me to my next two points.
Fuel. Constantly refueling is awful. It's the feeders from the first game all over again. This really should have been caught in testing. Someone should've said "you know, they didn't like constantly refilling feeders before, they sure won't like constantly refueling either". I know you can eventually research power stations but before that the generators are dreadful. A full tank only lasts a half an hour and it costs half a million to refill. That needs to be stretched out, at least, and cost adjusted. I understand the management point of it, but not the frequency. Because then the rangers need refueling, the helicopters, the MVU and then the rangers run out of food. C'mon man. You don't need all that. You might as well have me refilling vending machines at the staff center too. Don't get any ideas! It's unnecessary tedium. Tedium isn't fun.
The MVU. Now, I like the addition of the MVU. It separates duties and gives us more toys, but it's a bit redundant, which makes it click happy, which, after enough times, is, you guessed it, tedious. The rangers go on their route, which I like the addition of, and tell you an animal is sick. So you send out the MVU. It does it's own scan. That right there is redundant. It then drives off. If you've already got the diseases researched it should take care of it right then and there. But no, I have to tell it to drive back and dart them. I knew from playing the first game that if there's diseases to research the scenario was going to hammer me with them so I better research them right away. And sure enough, first mission with researchable diseases... It's unnecessary extra clicks. Some adjustments need to be made like you did to the feeders in the first game.
Right, then. Back to playing!
OK so with that out of the way, I do like the new game. I like the added management layers like the scientists and the MVU and the ranger stations. The scientists aren't like Planet Zoo where they have a route and when they finish their route they take a break on their own. This is just a menu, one that you visit often, and with the combination of different scientists' training levels you will eventually be able to have enough to research while others are resting. Getting to that point where you've got all that researched can be like hurry up and wait because you have other things that need to be researched. It's not that bad, but it could probably be polished. It's an added layer of management which I can appreciate. What I don't appreciate is tedium. Which brings me to my next two points.
Fuel. Constantly refueling is awful. It's the feeders from the first game all over again. This really should have been caught in testing. Someone should've said "you know, they didn't like constantly refilling feeders before, they sure won't like constantly refueling either". I know you can eventually research power stations but before that the generators are dreadful. A full tank only lasts a half an hour and it costs half a million to refill. That needs to be stretched out, at least, and cost adjusted. I understand the management point of it, but not the frequency. Because then the rangers need refueling, the helicopters, the MVU and then the rangers run out of food. C'mon man. You don't need all that. You might as well have me refilling vending machines at the staff center too. Don't get any ideas! It's unnecessary tedium. Tedium isn't fun.
The MVU. Now, I like the addition of the MVU. It separates duties and gives us more toys, but it's a bit redundant, which makes it click happy, which, after enough times, is, you guessed it, tedious. The rangers go on their route, which I like the addition of, and tell you an animal is sick. So you send out the MVU. It does it's own scan. That right there is redundant. It then drives off. If you've already got the diseases researched it should take care of it right then and there. But no, I have to tell it to drive back and dart them. I knew from playing the first game that if there's diseases to research the scenario was going to hammer me with them so I better research them right away. And sure enough, first mission with researchable diseases... It's unnecessary extra clicks. Some adjustments need to be made like you did to the feeders in the first game.
Right, then. Back to playing!
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