To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

For free? With no time consuming losses?
Yes, for free.
I had 620 "rebuys" on the main account so far, but I never once noticed that I lost a single euro cent, my children are well fed, thank you for asking.
All you can "lose" is meaningless numbers in your virtual ingame credit account.
Those numbers come and go for all kind of ingame reasons. For example, a pretty large sum of credits gets deducted from it every week for the privilege of owning a virtual fleet carrier, one for which I "paid" a very hefty sum of said credits by the way.
 
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every game is time a waste of time. it's just a matter of whether it's successful or not. When you sit down to play, you should also assume the specter of failure just as you would in any game.
with a guarantee of winning it wouldn't be a game
Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship) you do not have even a fighting chance. Then you loose money, whatever cargo, data, reputation, and maybe even get mission fines, as "reward" for providing 10 seconds of "content" for somebody who is "wov pixels go boom", maybe even get ridiculed on some youtube video...

I don't get salty on comments, I just block the ganker for good, but I do understand why someones have "toxic" reaction.
 
Yes, for free.
I had 620 "rebuys" on the main account so far, but I never once noticed that I lost a single euro cent, my children are well fed, thank you for asking.
All you can "lose" is meaningless numbers in your virtual ingame credit account.
Those number come and go for all kind of ingame reasons. For example, a pretty large sum of credits gets deducted from it every week for the privilege of owning a virtual fleet carrier, one for which I "paid" a very hefty sum of said credits by the way.
Even that virtual money needs to get earned. And only ways to do it fast are some seriously mind numbing credit meta schemes. I do consider losses in that currency as "real losses", after all real money ain't nowadays either much more than numbers on some memory bank.
 
Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship)
do you mean unengineered shields and some boosters that last 10 seconds before you hi-wake?
it's your choice whether you want a ship that is resilient but little less efficient, or whether you risk making more money by reducing your safety.

EZ
 
Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship) you do not have even a fighting chance. Then you loose money, whatever cargo, data, reputation, and maybe even get mission fines, as "reward" for providing 10 seconds of "content" for somebody who is "wov pixels go boom", maybe even get ridiculed on some youtube video...

I don't get salty on comments, I just block the ganker for good, but I do understand why someones have "toxic" reaction.
What you need to understand is that there's no such thing as "victim's side" in games.
You are playing a game. There are only "players' sides". The game provides all of you with the same assets, rules and mechanics and the rest is on you. You either succeed or not. Does not really matter.
 
What you need to understand is that there's no such thing as "victim's side" in games.
You are playing a game. There are only "players' sides". The game provides all of you with the same assets, rules and mechanics and the rest is on you. You either succeed or not. Does not really matter.

This whole tangent with Duval just seems like pointless word games based on whether or not we should call other players victims, as if that makes the PVP anymore or less asymmetrical.(It doesn't)
 
What you need to understand is that there's no such thing as "victim's side" in games.
You are playing a game. There are only "players' sides". The game provides all of you with the same assets, rules and mechanics and the rest is on you. You either succeed or not. Does not really matter.
What matters to someone else is not for you to decide. What you need to understand is that people do get immersed, which is the beauty of a -good- game which achieves to draw one in like that. They don't want to play with you anymore if their experience of meeting you is negative. This is learned either in kindergarten, or never. The reactions will remain the same whether you recognize that or not.
 
What matters to someone else is not for you to decide. What you need to understand is that people do get immersed, which is the beauty of a -good- game which achieves to draw one in like that.
In any kind of game you play there are rules and mechanics. These are all given equally to all participants.
If it matters to you to succeed (I never tried to decide it for you), then it's on you to put in the necessary effort.
They don't want to play with you anymore if their experience of meeting you is negative. This is learned either in kindergarten, or never. The reactions will remain the same whether you recognize that or not.
It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.
 
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Robert Maynard

Volunteer Moderator
In any kind of game you play there are rules and mechanics. These are all given equally to all participants.
If it matters to you to succeed (I never tried to decide it for you), then it's on you to put in the necessary effort.

It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.
That being the case, can we expect players who can't accept that the rules of the game permit all players to affect game features in any game mode to stop complaining about it?
 
In any kind of game you play there are rules and mechanics. These are all given equally to all participants.
If it matters to you to succeed (I never tried to decide it for you), then it's on you to put in the necessary effort.

It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.
Non sequitur. The figure on a chessboard is not its player and nobody would identify with it. In the game you describe the rules do not permit knocking over the player him/herself. In our game they do, yes, but they also permit to avoid such engagements altogether.
 

Robert Maynard

Volunteer Moderator
Are players who don't accept the rules of the game not banned?
Asking for a friend who met someone who was using a trainer.
People who break the rules seem to have action taken against them. Using a cheat tool is against the ToS.

.... and that has nothing to do with the rules allowing players in all modes to affect the game's shared galaxy and its features.
 
People who break the rules seem to have action taken against them. Using a cheat tool is against the ToS.

.... and that has nothing to do with the rules allowing players in all modes to affect the game's shared galaxy and its features.

I cannot see anyone here who's cheating with the latter. 🤷‍♂️
 
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