Scorpion is a joke.

Heh, I like these types of discussions.

Person1: "This tool is terrible, its impossible to do [x]!"
Person2: "Actually, I have no problem with it, its quite useful."
Person1: "Nope, terrible tool. Nobody can use it."
Person3: "Just my 2c, but I am quite succesful with it too."
Person1: "Nah, it really is the tool. I see no other explanation."

Doesnt matter whether its about computer games, music, knitting or any other hobby. All communtities have these Person1s. :D
 
What I mean by that is that even if you are able to keep the trigger pressed for as long as you like, the weapon will -never- achieve the absolute level of accuracy that you would expect.
Dont you worry about that, they will soon add engineers that will give you 2 worthless options and one that will do just that, making it super accurate... So we can have moar gameplay 😂🤪
 
The description in the patch notes for Odyssey is:



So... designed to support the ground troops.

Anyway, I guess it's only a matter of time for people to master it's abilities and start to praise it
Maybe I'm remembering this wrong, but didn't FDev use the phrase "combat SRV" more than once in stuff like developer updates and other posts?

Edit: Never mind.

Twin-Seat Combat SRV

 
Heh, I like these types of discussions.

Person1: "This tool is terrible, its impossible to do [x]!"
Person2: "Actually, I have no problem with it, its quite useful."
Person1: "Nope, terrible tool. Nobody can use it."
Person3: "Just my 2c, but I am quite succesful with it too."
Person1: "Nah, it really is the tool. I see no other explanation."

Doesnt matter whether its about computer games, music, knitting or any other hobby. All communtities have these Person1s. :D
Also:

Person1: "You all can't take criticism in this echo chamber. Go check my YT channel and you can see that all my followers agree with me vehemently and no one comments otherwise".
 
I haven't had a chance to actually drive the Scorpion yet. However, I am putting one or two of them on my combat ships/ships I want to do multi-crew with. My Corvette could only spare one size four slot for a double bay; now with the Scorpions, two of them is enough for all for crew to have vehicular transport.

I do hope they fix the gun accuracy. Some jitter is fine, but from the videos I've seen, the current amount is crazy.

I have zero intention of replacing all my SRVs with Scorpions. It's about choice and the mission types the ship will likely be performing. None of my exploration ships will be removing their Scarabs, for example.

I'm hoping the Scorpion works better for me as a transport to settlements I'm going to wipe out. We'll see how it works out.
 
I like the Scorpion. To me, it's actually better for general purpose traversing. After driving a scorpion, the scrab feels like it's made out of paper and hope.

The scorpion has its limitations - and beliveablity issues (the inside seems way too big and where does two tones of cargo get stored???) But I think it's an alright little vehicle. However, that cone on the gun... while I love the fact it is a "gatling" style gun that severely reminds me of the Gatling laser from fallout 4, the spread is way too big! Gotta be up close and personal with your target, so I think they need to tighten that cone up, please. The missiles are great, I used them to take down the small and large skimmers to great effect.

Biggest problem I have with SRVs in general is that settlements make it very difficult to traverse in vehicles. SRVs are ok for deploying in places like impact sites and crash sites where it is wide open. Settlements, however, are best circled around the parameter rather then try to drive though them, as any SRV is bound to get stuck on something, and being under fire and stuck is a recipe for disaster.
 
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Biggest problem I have with SRVs in general is that settlements make it very difficult to traverse in vehicles. SRVs are ok for deploying in places like impact sites and crash sites where it is wide open. Settlements, however, are best circled around the parameter rather then try to drive though them, as any SRV is bound to get stuck on something, and being under fire and stuck is a recipe for disaster.

The Odyssey settlements & content generally were designed with the knowledge of SRVs & how big they are, if you are finding it difficult to use them that's probably by design.

FYI both SRVs are pretty much the same size, the Scorpion is slightly shorter:

W8dp5X7.jpg
 
I tried it last night and it worked perfectly fine.
So I just spent an hour testing it so I'd have some reals to go with my feels.

Even just considering damage output and no other factors, the Scorpion needs two rockets to kill a CZ commando and it fires at a rate of about 1 per 6.5 seconds. An un-engineered grade 5 Karma also needs two rockets to kill but fires at a sustained rate of about 1 per 3.75 seconds, and can also burst two rockets in about 1 second. As far as rockets go, it's simply way more effective to get out and use your leg launcher rather than your SRV launcher. I don't see how this is perfectly fine.

But hey, there's more. Testing rocket shield damage against my exploration ship, the SRV launcher knocks off about 13% per rocket and the leg launcher 24%. So that's legs with about 84% more per-rocket damage, 73% faster firing speed, a 1 second burst potential, and t's easier to aim as you can jump for splash damage and the rockets aim where you fire them unlike the SRV launcher which struggles to aim at close range, pic related. And that's an un-engineered Karma, the numbers would be way further biased against the Scorpion if I bothered to grind that out. The Scorpion's launcher is incredibly poorly balanced for current content. It's a total loss.

So that's rockets, now let's talk about the main gun. The best possible case of firing the main gun of the Scorpion at close range of a huge target so every round hits (122m to my krait phantom), it takes about 5.11 seconds to take off 71% shield. That's about 13.9% shield per second (relative to my ship). Firing four rounds from a Karma, it's about 11.1% shield per second, so the Scorpion's slightly better here in raw potential output, but again, that's an un-engineered Karma. With engineering, the Scorpion would have lost. The Scorpion also had the advantage of every shot landing unlike when shooting at humans and sentinels.

Conclusion: you're literally better off on your legs and using the Scarab for travel. The Scorpion has no reason to exist.

---

However, there is something the Scorpion is good at: dealing damage at a long distance. The missiles can hit things over 1km away with no falloff, and they track. So it's actually an anti-aircraft SRV for a game that has no anti-aircraft gameplay. Maybe the on-foot Thargoid stuff will require shooting at Thargoid flying overhead, or have something where being able to deal damage to things 300m+ out is important, or NPCs get SRVs of their own. Otherwise, I have no idea what they were thinking with this.
 

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@Bruce G , @Arthur Tolmie

I cant imagine what think people who add such spread to the gun on "combat" SRV.
Yeah - single shot is powerful. But who cares if you cant even hit anything smaller than T9 from 5 meters?
And rocket load too low to score it.

Scarab outperform it with everything.
I have no a single idea why i should use Scorp now. Even in combat areas.
Until u guys give Scorp gun same spread as Scarab - it's worthless

Run in, fire the first shots at point-blank range, drive away while shooting back.
 
So I just spent an hour testing it so I'd have some reals to go with my feels.

Even just considering damage output and no other factors, the Scorpion needs two rockets to kill a CZ commando and it fires at a rate of about 1 per 6.5 seconds. An un-engineered grade 5 Karma also needs two rockets to kill but fires at a sustained rate of about 1 per 3.75 seconds, and can also burst two rockets in about 1 second. As far as rockets go, it's simply way more effective to get out and use your leg launcher rather than your SRV launcher. I don't see how this is perfectly fine.

But hey, there's more. Testing rocket shield damage against my exploration ship, the SRV launcher knocks off about 13% per rocket and the leg launcher 24%. So that's legs with about 84% more per-rocket damage, 73% faster firing speed, a 1 second burst potential, and t's easier to aim as you can jump for splash damage and the rockets aim where you fire them unlike the SRV launcher which struggles to aim at close range, pic related. And that's an un-engineered Karma, the numbers would be way further biased against the Scorpion if I bothered to grind that out. The Scorpion's launcher is incredibly poorly balanced for current content. It's a total loss.

So that's rockets, now let's talk about the main gun. The best possible case of firing the main gun of the Scorpion at close range of a huge target so every round hits (122m to my krait phantom), it takes about 5.11 seconds to take off 71% shield. That's about 13.9% shield per second (relative to my ship). Firing four rounds from a Karma, it's about 11.1% shield per second, so the Scorpion's slightly better here in raw potential output, but again, that's an un-engineered Karma. With engineering, the Scorpion would have lost. The Scorpion also had the advantage of every shot landing unlike when shooting at humans and sentinels.

Conclusion: you're literally better off on your legs and using the Scarab for travel. The Scorpion has no reason to exist.

---

However, there is something the Scorpion is good at: dealing damage at a long distance. The missiles can hit things over 1km away with no falloff, and they track. So it's actually an anti-aircraft SRV for a game that has no anti-aircraft gameplay. Maybe the on-foot Thargoid stuff will require shooting at Thargoid flying overhead, or have something where being able to deal damage to things 300m+ out is important, or NPCs get SRVs of their own. Otherwise, I have no idea what they were thinking with this.

If they increased damage on the missiles and/or decreased reload time while increasing ammo you could have decent long range artillery, with a short range cannon for defence or mid range suppressing fire.
Sounds like they just got the balance wrong.
No like FDev to get the balance wrong right. Right?
 
So I just spent an hour testing it so I'd have some reals to go with my feels.

Even just considering damage output and no other factors, the Scorpion needs two rockets to kill a CZ commando and it fires at a rate of about 1 per 6.5 seconds. An un-engineered grade 5 Karma also needs two rockets to kill but fires at a sustained rate of about 1 per 3.75 seconds, and can also burst two rockets in about 1 second. As far as rockets go, it's simply way more effective to get out and use your leg launcher rather than your SRV launcher. I don't see how this is perfectly fine.

But hey, there's more. Testing rocket shield damage against my exploration ship, the SRV launcher knocks off about 13% per rocket and the leg launcher 24%. So that's legs with about 84% more per-rocket damage, 73% faster firing speed, a 1 second burst potential, and t's easier to aim as you can jump for splash damage and the rockets aim where you fire them unlike the SRV launcher which struggles to aim at close range, pic related. And that's an un-engineered Karma, the numbers would be way further biased against the Scorpion if I bothered to grind that out. The Scorpion's launcher is incredibly poorly balanced for current content. It's a total loss.

So that's rockets, now let's talk about the main gun. The best possible case of firing the main gun of the Scorpion at close range of a huge target so every round hits (122m to my krait phantom), it takes about 5.11 seconds to take off 71% shield. That's about 13.9% shield per second (relative to my ship). Firing four rounds from a Karma, it's about 11.1% shield per second, so the Scorpion's slightly better here in raw potential output, but again, that's an un-engineered Karma. With engineering, the Scorpion would have lost. The Scorpion also had the advantage of every shot landing unlike when shooting at humans and sentinels.

Conclusion: you're literally better off on your legs and using the Scarab for travel. The Scorpion has no reason to exist.

---

However, there is something the Scorpion is good at: dealing damage at a long distance. The missiles can hit things over 1km away with no falloff, and they track. So it's actually an anti-aircraft SRV for a game that has no anti-aircraft gameplay. Maybe the on-foot Thargoid stuff will require shooting at Thargoid flying overhead, or have something where being able to deal damage to things 300m+ out is important, or NPCs get SRVs of their own. Otherwise, I have no idea what they were thinking with this.
Thanks for the test notes.

I think it takes 2 scorpion rockets to kill a CZ commando because of how on-foot shields work compared to ships. Even a single mj of shield left can tank an unlimited amount of single hit damage before breaking so you will always need 2 rockets even if they do a million damage per shot.
 
If they increased damage on the missiles and/or decreased reload time while increasing ammo you could have decent long range artillery, with a short range cannon for defence or mid range suppressing fire.

Sicne missles not damage over shield - it wont work.
Also ammo reserve for launcher is too small to continuing combat.

Scorpion will be useless garbage until FDev remove gun spread.
 
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