Remembered that Mel Brandon exists!
Fortunately he's been changed from wanting us to kill The Nameless to just "prove you're a good guy and take out the criminals".
Unfortunately the first thing I met at the nav beacon was a deadly pirate in an imperial clipper with 2 wingmen. Despite already being in combat with the local authorities, he shot me down to 18% hull before he finally died; and while he was worth 383,000 credits, my repair costs were higher. Some of that is my fault; I'm still using this one-of-everything loadout I went to the first engineer with. I should at least swap the cannons out for multis so they all have the same aiming reticule, and probably pick beam or pulse lasers.
Still, that one ship solved my introduction to Mel

(And boy is the Odyssey planetary FPS much worse than it was in Horizons!)
I'm clearly going to have to do some materials hunting in nearby anarchy systems to get the best out of him. Also need to pick which blueprint to pin, because I don't plan to be out here in Colonia forever. I'm already getting a little tired of it. Feels like FDev sort of forgot this exists and all the action is back in the Bubble.
(Edit, oh, and there's also Petra Olmanova... but she wants me to be Expert in combat. I'm currently at the upper end of Novice and... I'm not sure I care. That is a very, very large grind.)