New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

no im talking abotu op . just do as i did in the frist post aka the original poster that created this tread :)
 

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no im talking abotu op . just do as i did in the frist post aka the original poster that created this tread :)
I can tell you for a fact that BlackMaze was no troll, he was a passionate member of the Elite racing community who was bitterly disappointed by what he saw in Odyssey's planet tech and wanted to provoke a conversation about it in order to ensure that it would be brought to Frontier's attention and hopefully get improved. Given that this thread is still rumbling on 7 months later and that it became the top voted issue on Frontier's tracker I would say he achieved at least the first part of his aims. Alas BlackMaze has now largely abandoned Elite: Dangerous in favour of Star Citizen (where he's now running the XGR racing league). Not only an organiser of races but one of the best presenters of race action we've ever had and also the creator of the (sadly now defunct) Rebuy Unlimited machinima series. A very great loss to the ED community.
 
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no im talking abotu op . just do as i did in the frist post aka the original poster that created this tread :)
yo budy u dont haveto agree abotu how much this effects ur gamepaly but the repeatjnble tilign reallyis ther smeilky face
 
I can tell you for a fact that BlackMaze was no troll, he was a passionate member of the Elite racing community who was bitterly disappointed by what he saw in Odyssey's planet tech and wanted to provoke a conversation about it in order to ensure that it would be brought to Frontier's attention and hopefully get improved. Given that this thread is still rumbling on 7 months later and that it became the top voted issue on Frontier's tracker I would say he achieved at least the first part of his aims. Alas BlackMaze has now largely abandoned Elite: Dangerous in favour of Star Citizen (where he's now running the XGR racing league). Not only an organiser of races but one of the best presenters of race action we've ever had and also the creator of the (sadly now defunct) Rebuy Unlimited machinima series. A very great loss to the ED community.

Leaving ED to go play SC because of some repeating textures? Christ, that's 'dedication' for you 😁
 
Leaving ED to go play SC because of some repeating textures? Christ, that's 'dedication' for you 😁
There was a lot more wrong than just repeating textures but I think the poor use of tiling said more about the direction Frontier went with Odyssey planet gen (and illustrated it more starkly) than any of the other (harder to put into words) problems.




Edit: in case people don't quite "get it" - I don't know how many of you are explorers, but I know you'll all be aware that it's a big part of this game ... heading out into the galaxy for weeks, months or even years, boldly going where no man (or woman) has gone before, in search of something new. Well try to imagine what a blow it would be to discover that the arrangement of star systems throughout the galaxy (and bodies within those systems) was all just tiling ... repeated patterns stamped across the galaxy. In an instant it would basically render the act of exploration utterly pointless.
 
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Well try to imagine what a blow it would be to discover that the arrangement of star systems throughout the galaxy (and bodies within those systems) was all just tiling ... repeated patterns stamped across the galaxy. In an instant it would basically render the act of exploration utterly pointless.
I do a lot of sightseeing (well over a million LY on my 1st account, close to a million between the other two) - although I don't give myself title of 'explorer' - and have not found visiting hundreds of systems in EDO pointless, quite the opposite in fact. So, I'm afraid I'll disagree with the "In an instant it would basically render the act of exploration utterly pointless." statement, but is that only as I don't take a game seriously? Who knows.

Perhaps, for some, your point is valid, but is not for all.
 
Edit: in case people don't quite "get it" - I don't know how many of you are explorers, but I know you'll all be aware that it's a big part of this game ... heading out into the galaxy for weeks, months or even years, boldly going where no man (or woman) has gone before, in search of something new. Well try to imagine what a blow it would be to discover that the arrangement of star systems throughout the galaxy (and bodies within those systems) was all just tiling ... repeated patterns stamped across the galaxy. In an instant it would basically render the act of exploration utterly pointless.
Imagine if all the famous explorers of history set out across the Atlantic and Pacific, and every single island they found was a carbon copy of Britain. America? just a patchwork of tesselating Britains. Australia? A bunch of rainy Britains, with another Britain sitting off to the east of it. All world cuisine just pasties and sausage rolls as far as the eye can see.
 
There was a lot more wrong than just repeating textures but I think the poor use of tiling said more about the direction Frontier went with Odyssey planet gen (and illustrated it more starkly) than any of the other (harder to put into words) problems.




Edit: in case people don't quite "get it" - I don't know how many of you are explorers, but I know you'll all be aware that it's a big part of this game ... heading out into the galaxy for weeks, months or even years, boldly going where no man (or woman) has gone before, in search of something new. Well try to imagine what a blow it would be to discover that the arrangement of star systems throughout the galaxy (and bodies within those systems) was all just tiling ... repeated patterns stamped across the galaxy. In an instant it would basically render the act of exploration utterly pointless.

It's not "all just tiling" though, right? Tiling is used and in some places it's quite apparent where it's overly used, which is unfortunate and could do with fixing. What's a bit more surprising is that it seemingly wasn't spotted before release, or maybe it was but they knew they'd have to go with it for the time being.

Personally the new look planets negate any tiling I happen to see (which isn't very often), but some people clearly see it more than others, which is fair enough.

Still wouldn't make me go play a game in perpetual Alpha after 8 years though. Each to their own though.
 
I do a lot of sightseeing (well over a million LY on my 1st account, close to a million between the other two) - although I don't give myself title of 'explorer' - and have not found visiting hundreds of systems in EDO pointless, quite the opposite in fact. So, I'm afraid I'll disagree with the "In an instant it would basically render the act of exploration utterly pointless." statement, but is that only as I don't take a game seriously? Who knows.

Perhaps, for some, your point is valid, but is not for all.
Out of curiosity, what would you say were your most noteworthy undiscovered systems? Can't say that I've found anything myself that made some EDSM record, but I did finally find a pair of binary ELWs on my last trip and somewhere out there I got a double black hole tagged as well.

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I do wonder if Galnet will at any point cease its blatant attempts to engage in a coverup of the obvious ongoing war between Ice Cream Princess and Flame Princess, which is devastating untold numbers of worlds across the galaxy in Odyssey.

war.png
 
Out of curiosity, what would you say were your most noteworthy undiscovered systems? Can't say that I've found anything myself that made some EDSM record, but I did finally find a pair of binary ELWs on my last trip and somewhere out there I got a double black hole tagged as well.

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Good question...
I honestly can't think of any that I'd give that title, which is why I call myself a tourist or sightseer, the fun is the journey, else I wouldn't bother doing it.
I'm enjoying driving over a pretty nondescript body currently, it isn't exceptional in any way, just providing me with some entertainment.
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Out of curiosity, what would you say were your most noteworthy undiscovered systems?

Shall I do the obvious? Yes I shall, if I haven't discovered it yet how would I know?

Now that's done, I do have a list of records on EDSM, I have both the heaviest metal rich body, KOI 1710 1, and the lightest metal rich body surprisingly enough, Suvua HG-Y e5, plus a dozen others of different types.

But these are the sorts of things I like finding, they don't get put down as records, a ringed gas giant around a ringed gas giant, not that uncommon really, but with 7 of its own moons? Don't see many of those around;

33UDX5q.jpg
 
I do a lot of sightseeing (well over a million LY on my 1st account, close to a million between the other two) - although I don't give myself title of 'explorer' - and have not found visiting hundreds of systems in EDO pointless, quite the opposite in fact. So, I'm afraid I'll disagree with the "In an instant it would basically render the act of exploration utterly pointless." statement, but is that only as I don't take a game seriously? Who knows.

Perhaps, for some, your point is valid, but is not for all.
I think you misunderstand. What I was saying was that IF the galaxy and systems were built using tiling and repetition (which they aren't) then that would (imho) significantly weaken the allure of galactic exploration ... knowing with absolute certainty that all you were going to find was repetition of what you'd already seen.
 
Well try to imagine what a blow it would be to discover that the arrangement of star systems throughout the galaxy (and bodies within those systems) was all just tiling ... repeated patterns stamped across the galaxy
They are to an extent - the B-class star cubes are pretty obvious, of course, but I saw a picture of the density of stars in more conventional space and that also had some repeating effects. There are certainly plenty of system "archetypes" too, even if the exact numbers vary - [belt, rocky, belt, gas giants, ice ball] shows up as a system order rather a lot, for example - I could certainly post up a bunch of identical-looking system maps and say "this is all repeating patterns".

The problems for me with the Odyssey generator aren't that it's made up of pre-built components or even that the same component might be used more than once on a planet, but that the components themselves miss out a few types of terrain (mid-size craters with central peak, large-scale ice canyon systems) which Horizons did well. But for the types that both Horizons and Odyssey do, the Odyssey terrain is far more interesting in practice, especially at SRV and foot scale - I'd rather drive around a random bit of an Odyssey planet than the typical "flat bit, then some small hills, then another flat bit" terrain that covered a lot of many Horizons rocky worlds.

(In some ways that's also the problem: it's brought the minimum standard up quite a bit from Horizons - but the one-in-a-million Horizons terrain no longer exists either)
 
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