Game Discussions Star Citizen Discussion Thread v12

Someone should go post the 'what is release anyway?' meme over in the other Star Citizen thread :)

As for SC's bugs ... I guess I feel like there's a difference between loads of bugs in a non-released project that's still free to throw out and/or change major components of the game engine (recognising that some of the stuff is unfinished and/or just placeholder) ... compared with loads of bugs in a fully released game like Elite where Frontier probably feel duty bound to try and keep everything that's already in the game working for it's existing player base, as well as simulatenously trying to continue developing it.
 
That's because they've not been working on them since 2015/2016. The Stanton system got finished last year, no use starting work on another system when you don't even have the first one finished. They first snippets of work on Pyro were seen at the 2019 citcon. Those 2015/2016 videos were a series of lore videos meant to outline the background lore behind those systems.

I guess you forgot about this from 2016?

citizencon-40-roadmap.jpg


One might have thought if they were already laying their plans for a second system from 2016 they might have started work on them around then, considering it takes them years to develop them.

You probably also forgot about this

citizencon-33-roadmap.jpg


Also, quite funny, because we've had defenders of CIG's honour claiming CIG have systems waiting in the wings ready to go for years now, just waiting on the next magical tech and then poof, they will appear, ready to go.

Also, are we to assume from your statement that CIG will work on 1 system at a time? So, 110 systems by.... 2222?
 
That's because they've not been working on them since 2015/2016. The Stanton system got finished last year, no use starting work on another system when you don't even have the first one finished. They first snippets of work on Pyro were seen at the 2019 citcon. Those 2015/2016 videos were a series of lore videos meant to outline the background lore behind those systems.


There is. There will be the main station Ruin Station, and settlements akin to those found in ED Odyssey will be spotted around the planets, raidable and such.
Stanton isn't finished yet, they still have the Aaron Halo belt and associated gateway stations to design and add, it's supposedly a natural barrier...Stanton's version of our own system's Asteroid or Kuiper belts... which has to be traversed in order to make the jump to Pyro. All we've seen of the Aaron halo as it's supposed to look...or as it was first described back in 2016... is a couple of concept drawings. Another major feature that's been AWOL since it was briefly mentioned.

Of course...since way back then when we were all so gullible, Ci¬G have been too busy making an arcade space pew game to go ahead and ruin it with all that far less important stuff 😐

Aaron_Halo_Gateway.png
 
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Stanton isn't finished yet, they still have the Aaron Halo belt and associated gateway stations to design and add, it's supposedly a natural barrier to the Pyro jump point which has to be traversed. All we've seen since it was first announced in 2016 is a couple of concept drawings. Another major feature that's been AWOL since it was briefly mentioned 😐
Before the Aaron belt, they need to make a real star in Stanton. For now, it's just a spotlight in the system.
The Aaron belt is not needed in other systems, that's not the case for stars.
 
That's because they've not been working on them since 2015/2016. The Stanton system got finished last year, no use starting work on another system when you don't even have the first one finished. They first snippets of work on Pyro were seen at the 2019 citcon. Those 2015/2016 videos were a series of lore videos meant to outline the background lore behind those systems.
You absolutely have to create content in parallel. Think of it like a movie (another industry I worked briefly in); you don't film in sequential order, waiting for one scene to be done before starting the set for the next.

And I realized the other day I have more AAA MMO credits on my resume than all of CIGs top brass put together. And I'm a huge idiot, but at least I'm an experienced idiot.

All these pitfalls (sometimes self dug) CIG are now desperately trying to escape from were pointed out over half a decade ago or more. As the game matures and more features are added, more problems are going to become apparent. Having to redesign or gut things in a live service atmosphere is rough.
 
You absolutely have to create content in parallel. Think of it like a movie (another industry I worked briefly in); you don't film in sequential order, waiting for one scene to be done before starting the set for the next.

And I realized the other day I have more AAA MMO credits on my resume than all of CIGs top brass put together. And I'm a huge idiot, but at least I'm an experienced idiot.

All these pitfalls (sometimes self dug) CIG are now desperately trying to escape from were pointed out over half a decade ago or more. As the game matures and more features are added, more problems are going to become apparent. Having to redesign or gut things in a live service atmosphere is rough.
The trouble with Ci¬G is that they're not doing the required gutting or redesigning...they're just papering over the cracks in a desperate bid to belatedly recover the wasted time and money still being frittered away on Chris Roberts' vanity project of Sqn 42.
 
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That's because they've not been working on them since 2015/2016. The Stanton system got finished last year, no use starting work on another system when you don't even have the first one finished. They first snippets of work on Pyro were seen at the 2019 citcon. Those 2015/2016 videos were a series of lore videos meant to outline the background lore behind those systems.
It's not really about finishing one system before starting the other but more finishing in Stanton all the graphic tools, POI tools, lanscape mechanisms (planetary creation...) needed for other systems to be able to start the creation of those systems without having to redo them. So, Stanton can be incomplete and CIG starting to work on Pyro if (for example) the planetary tool is stable enough.

For example, the river/lava tech is still WIP in Stanton. If the lava rivers can be added to Pyro with the current planet tech 3, CIG can work on Pyro planets with lava rivers since planet tech 3. If rivers can't be be done in planet tech 3 without breaking all the work done, every planet with rivers can't be done before the next stage of planet tech.
 
It's not really about finishing one system before starting the other but more finishing in Stanton all the graphic tools, POI tools, lanscape mechanisms (planetary creation...) needed for other systems to be able to start the creation of those systems without having to redo them. So, Stanton can be incomplete and CIG starting to work on Pyro if (for example) the planetary tool is stable enough.

For example, the river/lava tech is still WIP in Stanton. If the lava rivers can be added to Pyro with the current planet tech 3, CIG can work on Pyro planets with lava rivers since planet tech 3. If rivers can't be be done in planet tech 3 without breaking all the work done, every planet with rivers can't be done before the next stage of planet tech.
How to pull an excuse from the rear lesson 1.
10 years and - allegedlly - still developing the 'tools'.
 
Once the pipelines are in place the systems will start rolling in like CIG's funding during a ship sale.
They won't "roll" but as long as Pyro or Nyx don't take 10 years that's the "pipelines" doing their work. Or should they start developing Star Citizen 2 but with Pyro as the main System, from scratch? :D
 
They won't "roll" but as long as Pyro or Nyx don't take 10 years that's the "pipelines" doing their work. Or should they start developing Star Citizen 2 but with Pyro as the main System, from scratch? :D
There are no pipelines, dude. If there were - the alleged hundreds of devs would already be churning out stuff. But they don't. It's just lies to make up the cash grab.
 
There are no pipelines, dude. If there were - the alleged hundreds of devs would already be churning out stuff. But they don't. It's just lies to make up the cash grab.
You're already saying that the hundreds of devs are only "alleged" so I suppose talking to you at all is a giant waste of time, but if there are no pipelines, how do they make things such as ships?

I mean a "pipeline" really is just a set of tools to streamline creation of a feature. And they pump out ships pretty easily don't they? So yeah, there are pipelines. (I have a feeling you'll circle back and say that the ship pipeline is the only pipeline).

But anyway, taking out of Skizomeh's book (or whatever his name was), onto the ignore list ya go!
 
You're already saying that the hundreds of devs are only "alleged" so I suppose talking to you at all is a giant waste of time, but if there are no pipelines, how do they make things such as ships?

I mean a "pipeline" really is just a set of tools to streamline creation of a feature. And they pump out ships pretty easily don't they? So yeah, there are pipelines. (I have a feeling you'll circle back and say that the ship pipeline is the only pipeline).

But anyway, taking out of Skizomeh's book (or whatever his name was), onto the ignore list ya go!
How did they make ships when there were none of your imaginary pipelines? The legendary toolsets of development do not exist. They used tools from the get go or the famous alpha that is playable now wouldn't be playable. How did Stanton came to being? Grace of the Lord? Or use of "tools".

The tool pipeline is one of the cheapest excuses and yes, you cannot talk about it with me, because it is an intellectual insult trying to have a conversation about mental ejecta like this.
 
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