CZs and INF

Quick question: When fighting in a CZ and trying to win a war/civil war, is there a big difference in INF from winning a low, medium, or high intensity CZ?
 
Quick question: When fighting in a CZ and trying to win a war/civil war, is there a big difference in INF from winning a low, medium, or high intensity CZ?
Influence isn't a factor... so to speak.

Rather, all actions simply contribute to the war effort for that day.

It's understood that, one-for-one, a low CZ < med CZ < High CZ for the purposes of winning for that day, though whether it's more effective to run low 10 Low CZs in 60m versus 3 High CZs in the same time is questionable.

But whether you win a war by handing in a single, 10,000cr bond for one side in an otherwise unopposed war, or run a hundred CZs across the life of the same unopposed war, the influence outcome will be the same; winner gains 4%, loser loses 4%.
 
Thanks. I guess I was really asking what’s the best way to win each day.
"It depends"

Officially, CZs are overwhelmingly the best way to win a war. If you can blitz them all, then doing High CZs is probably the best. If you struggle for quick times, doing low CZs is probably best.

Handing in combat bonds definitely helps, but there's not much point just doing that compared to winning the CZ outright.

There's other things that help such as (some[1]) missions, bounties, scenarios etc. but none of them really compare to running CZs.... they're more good to do if you cannot do any form of CZ, or simply don't have the time and want to look for something quick(er) to do.

But yeah, whether you run low CZs or high CZs is a matter of personal preference and ability (and, a little to do with the factions at play).

If you can do a low CZ in 10m, med in 20, high in 40, then best to stick with running low CZs. But if you reliably get sub-20 minute high CZ clearances, then they would be a better way to go.

[1] forgot the footnote... some missions have an effect, some don't, but there's no established rhyme or reason to which works and which don't.
 
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Next question, then, is there a difference between winning a ship/space based CZ and a ground/settlement CZ? Does one contribute to a win more than the other?
 
Ground CZs contribute to the overall conflict yes but they're more for taking over that settlement. You can lose a war but take every single settlement they have because you won more CZs at them per day then your opponent.
 
Ground CZs contribute to the overall conflict yes but they're more for taking over that settlement. You can lose a war but take every single settlement they have because you won more CZs at them per day then your opponent.
Have anyone confirmed that happens or it's just another thing that should be working like that but still affected by influence percentage and governed by rng at the end
 
Have anyone confirmed that happens or it's just another thing that should be working like that but still affected by influence percentage and governed by rng at the end
I can 100% confirm it's the case. My faction lost a war but we took nearly all of the 40 settlements the enemy owned.
 
You all fought day and night in all 40 of them? And still lost the war? Pardon my disbelief, but that smells
Nope, since most of the settlements were 1000ls away we just won once at them during the course of the war and took them over. The ones closest to the star we did multiple days.

Also Ground CZs can not compete with Space CZs. Ground CZs take about 15 minutes even with a full team. A High Space CZ can be erased in under 10 minutes with a stacked full Team. So we lost to people rapid firing Space CZs since we were focused on taking the Settlements.
 
Nope, since most of the settlements were 1000ls away we just won once at them during the course of the war and took them over. The ones closest to the star we did multiple days.

Also Ground CZs can not compete with Space CZs. Ground CZs take about 15 minutes even with a full team. A High Space CZ can be erased in under 10 minutes with a stacked full Team. So we lost to people rapid firing Space CZs since we were focused on taking the Settlements.
Dunno, a team of only two commanders with engineered suits and weapons finishes a ground high cz in about 10 minutes with 16-25 mil in combat bonds from that one conflict zones and that is much more than what you get from a space cz by a margin. The faction I am part of constantly has conflicts and even after fighting in one ground cz (due to it being clsoer or just having better frames than the rest of czs in that system) the settlements than awarded according to the influence % in that system because we would take over settlements no one fought in. Ofc you can claim that the npcs on your side won more, but that again just rng. What happens I think that the number of wins in ground czs counts toward all of the settlements and not one specific. But that is only speculation because fdev will never give us a whole explanation on how this works.
 
Dunno, a team of only two commanders with engineered suits and weapons finishes a ground high cz in about 10 minutes with 16-25 mil in combat bonds from that one conflict zones and that is much more than what you get from a space cz by a margin. The faction I am part of constantly has conflicts and even after fighting in one ground cz (due to it being clsoer or just having better frames than the rest of czs in that system) the settlements than awarded according to the influence % in that system because we would take over settlements no one fought in. Ofc you can claim that the npcs on your side won more, but that again just rng. What happens I think that the number of wins in ground czs counts toward all of the settlements and not one specific. But that is only speculation because fdev will never give us a whole explanation on how this works.
No RNG is involved in the BGS aside from the mission boards and certain States. Systems' BGS only changes if there's player input. If no one on Earth touches that system that day nothing will change in it. You ever see a War have a day where it's a draw? That's because absolutely no one touched either side of the conflict.

FDev did state, I think 2021 was horrible so trying to forget it lol, way back when Odyssey launched that Odyssey Settlements changed hands based on which side won the most days at that settlement. So if you were the only person to touch that settlement and win at it once during the entire war your faction will own it. Now if it is based on influence % then I'll get back to you. My PMF is currently having a coup war at 62% so if we win, so far we are, we should take every single settlement they have and we're only doing Space CZs to so...
 
You ever see a War have a day where it's a draw? That's because absolutely no one touched either side of the conflict.
Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflict
 
Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflict
You do know there's countless random people that know nothing about the game that passes thru systems? If the war ended in a 1 v 0 then some player had to of do something. I have already seen wars go 7 days and end at 0 v 0. The only RNG in the BGS is players.
 
You do know there's countless random people that know nothing about the game that passes thru systems? If the war ended in a 1 v 0 then some player had to of do something. I have already seen wars go 7 days and end at 0 v 0. The only RNG in the BGS is players.
Alright, also didn't say they never ever end with 0v0 and if you think rng is not a factor in bgs then you will have lots of fun when preparing expansions and invasions.
 
Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflict

You can't account for random players swinging by and doing stuff that affects the outcome.
 
^^^That's the only factor in BGS that makes it feel like RNG.

Alright, also didn't say they never ever end with 0v0 and if you think rng is not a factor in bgs then you will have lots of fun when preparing expansions and invasions.
It's really not hard at all to pick and choose which system you want to expand into if you have enough players working. lol You're overthinking BGS a lot if you think RNG is involved.
 
^^^That's the only factor in BGS that makes it feel like RNG.


It's really not hard at all to pick and choose which system you want to expand into if you have enough players working. lol You're overthinking BGS a lot if you think RNG is involved.
I didn't mean picking a system, but for example how long it takes for one faction to move from pending expansion to actual expansion that can take either shortest 5 days or longest 7 days in which time you need pay attention that the spot you created will not be taken by other factions and no, players actions are not the only thing affecting the bgs otherwise it would've been even more dead than it is. And even thou I cannot track 100% of times if a player did anything in a currently active conflict but I can assure you that rng is a huge part of this game.
 
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