Quick question: When fighting in a CZ and trying to win a war/civil war, is there a big difference in INF from winning a low, medium, or high intensity CZ?
Influence isn't a factor... so to speak.Quick question: When fighting in a CZ and trying to win a war/civil war, is there a big difference in INF from winning a low, medium, or high intensity CZ?
"It depends"Thanks. I guess I was really asking what’s the best way to win each day.
Have anyone confirmed that happens or it's just another thing that should be working like that but still affected by influence percentage and governed by rng at the endGround CZs contribute to the overall conflict yes but they're more for taking over that settlement. You can lose a war but take every single settlement they have because you won more CZs at them per day then your opponent.
I can 100% confirm it's the case. My faction lost a war but we took nearly all of the 40 settlements the enemy owned.Have anyone confirmed that happens or it's just another thing that should be working like that but still affected by influence percentage and governed by rng at the end
You all fought day and night in all 40 of them? And still lost the war? Pardon my disbelief, but that smellsI can 100% confirm it's the case. My faction lost a war but we took nearly all of the 40 settlements the enemy owned.
Nope, since most of the settlements were 1000ls away we just won once at them during the course of the war and took them over. The ones closest to the star we did multiple days.You all fought day and night in all 40 of them? And still lost the war? Pardon my disbelief, but that smells
Dunno, a team of only two commanders with engineered suits and weapons finishes a ground high cz in about 10 minutes with 16-25 mil in combat bonds from that one conflict zones and that is much more than what you get from a space cz by a margin. The faction I am part of constantly has conflicts and even after fighting in one ground cz (due to it being clsoer or just having better frames than the rest of czs in that system) the settlements than awarded according to the influence % in that system because we would take over settlements no one fought in. Ofc you can claim that the npcs on your side won more, but that again just rng. What happens I think that the number of wins in ground czs counts toward all of the settlements and not one specific. But that is only speculation because fdev will never give us a whole explanation on how this works.Nope, since most of the settlements were 1000ls away we just won once at them during the course of the war and took them over. The ones closest to the star we did multiple days.
Also Ground CZs can not compete with Space CZs. Ground CZs take about 15 minutes even with a full team. A High Space CZ can be erased in under 10 minutes with a stacked full Team. So we lost to people rapid firing Space CZs since we were focused on taking the Settlements.
No RNG is involved in the BGS aside from the mission boards and certain States. Systems' BGS only changes if there's player input. If no one on Earth touches that system that day nothing will change in it. You ever see a War have a day where it's a draw? That's because absolutely no one touched either side of the conflict.Dunno, a team of only two commanders with engineered suits and weapons finishes a ground high cz in about 10 minutes with 16-25 mil in combat bonds from that one conflict zones and that is much more than what you get from a space cz by a margin. The faction I am part of constantly has conflicts and even after fighting in one ground cz (due to it being clsoer or just having better frames than the rest of czs in that system) the settlements than awarded according to the influence % in that system because we would take over settlements no one fought in. Ofc you can claim that the npcs on your side won more, but that again just rng. What happens I think that the number of wins in ground czs counts toward all of the settlements and not one specific. But that is only speculation because fdev will never give us a whole explanation on how this works.
Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflictYou ever see a War have a day where it's a draw? That's because absolutely no one touched either side of the conflict.
You do know there's countless random people that know nothing about the game that passes thru systems? If the war ended in a 1 v 0 then some player had to of do something. I have already seen wars go 7 days and end at 0 v 0. The only RNG in the BGS is players.Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflict
Alright, also didn't say they never ever end with 0v0 and if you think rng is not a factor in bgs then you will have lots of fun when preparing expansions and invasions.You do know there's countless random people that know nothing about the game that passes thru systems? If the war ended in a 1 v 0 then some player had to of do something. I have already seen wars go 7 days and end at 0 v 0. The only RNG in the BGS is players.
Again due to me engaged in bgs for some time now I've seen plenty of conflicts that resolved themself without anyone as you say touching the system in a win to one of the sides. So even without player input in the matter the rng takes place in each aspect of the conflict
It's really not hard at all to pick and choose which system you want to expand into if you have enough players working. lol You're overthinking BGS a lot if you think RNG is involved.Alright, also didn't say they never ever end with 0v0 and if you think rng is not a factor in bgs then you will have lots of fun when preparing expansions and invasions.
I didn't mean picking a system, but for example how long it takes for one faction to move from pending expansion to actual expansion that can take either shortest 5 days or longest 7 days in which time you need pay attention that the spot you created will not be taken by other factions and no, players actions are not the only thing affecting the bgs otherwise it would've been even more dead than it is. And even thou I cannot track 100% of times if a player did anything in a currently active conflict but I can assure you that rng is a huge part of this game.^^^That's the only factor in BGS that makes it feel like RNG.
It's really not hard at all to pick and choose which system you want to expand into if you have enough players working. lol You're overthinking BGS a lot if you think RNG is involved.
It happens much less than you think it isYou can't account for random players swinging by and doing stuff that affects the outcome.