Neh, low skill only, a low skill level can instill fear in the player, and this can prevent the player from getting positive emotions.Gankphobic, maybe....
Neh, low skill only, a low skill level can instill fear in the player, and this can prevent the player from getting positive emotions.Gankphobic, maybe....
Are you seriously contesting here that Frontier isn't describing their game first and foremost as an MMO?The word "epic" implies that's it foremost a RP game. "Massive Multiplayer" here is an adjective. The game is advertised as "Space epic". What's that? A big story with history and a rich world with different factions and important people... And you can pick a role (pirate, trader, faction supporter etc) in this world. Sounds like a RP game to me.
It's built as the sequel to the preceding games on the series. The multi player mode is an add on.Mechanically it is built as an MMO.
The game engine is MMO. The exact opposite of "add-on."The multi player mode is an add on.
Are you actually playing the game, or are you playing the advertisements?Not according to Frontier, but hey, they're only the authors of the game. lololol
I've been truly ganked 3 times in the last five years. Open for well over 99% of the time.Gankphobic, maybe....
Right, not an mmo (Massive multi-cmdr jump, all in the same instance):Are you actually playing the game, or are you playing the advertisements?
Going by what's actually in the game, ED is not an MMO.
ED is not an MMO.
A single data point does not indicate anything of significance to the experiences of the player base as a whole.I've been truly ganked 3 times in the last five years. Open for well over 99% of the time.
That dog doesn't hunt.
Now, could PVP be better implemented within the paradigm? Absolutely.
Which is fine, to a point. There's a lot people have said on this topic from both sides, yet we get the game we are given and it seems very unlikely things are going to change. Open is and, without comment from FDev on the subject, always will incorporate a PvP mode with little/no consequence from the game for blowing up another player (the same can actually also be said for PG). That's fine for me and others who want to play that way.Yeah 100%. With a good crime and punishment system that works as you would expect it too, i'd be more likely to think about using Open play. As it stands you are simply clicking "i want to entertain sociopaths in my session" rather than the "Open play" button you think you are.
In my ideal Open Play system you would have no station ramming/blocking (just the odd accident) as a cheesy technique, and a real cost to living a life of crime (high fatality rate, high cost of living that life, high chance of active police interference in your activities etc), as a true crime and punishment system would allow only the best most talented and dedicated 'scum and villainy' (tm) to prosper. I see nothing 'git gud' about watching a few youtube videos showing you how to build the perfect 'griefing' system to exploit the game in Open mode as it currently is (going on the reports we see about this).
I'd have a lot more respect for the 'git gud' crowd if they actually lived the life in the game world as it would be with a decent crime and punishment system. Then their goads of 'git gud' would carry more weight, as mostly i see entitled babies that are upset they can't break every other persons fun when they want to.
Inara backs up my anecdote succinctly. It's rare.A single data point does not indicate anything of significance to the experiences of the player base as a whole.
.... and how many players actively use Inara?Inara backs up my anecdote succinctly. It's rare.
I already mentioned organized events in a previous post, but you cherry picked that part out of your last reply. ED'S instancing is unstable, unreliable, and does not hold that many players in a single instance on a normal basis, and you are fully aware of this.Right, not an mmo (Massive multi-cmdr jump, all in the same instance):
Source: https://www.reddit.com/r/EliteDangerous/comments/si021m/drew_wagars_final_mass_hyperspace_jump_farewell/?utm_source=share&utm_medium=web2x&context=3
What's your dataset?.... and how many players actively use Inara?
It's been marketed as a solo play experience and as such it should have an equivalent experience of investment.ED is an MMO. The time investment is on par with other MMO's.
For those who would argue regarding the gameplay, loops involved you'll get no disagreement from me that it can certainly be better.
There are over 12M copies of the game out there....What's your dataset?
I'm not "cherry-picking," anything. The game is advertised as an mmo and I provided an example of the mmo mechanics at work. feel free to contradict the obvious all you want.I already mentioned organized events in a previous post, but you cherry picked that part out of your last reply. ED'S instancing is unstable, unreliable, and does not hold that many players in a single instance on a normal basis, and you are fully aware of this.
It's still not an MMO.
Great, out of that 12 million how many have you tabulated that have been ganked?There are over 12M copies of the game out there....
Well, that is probably due to Bethesdas late eureka moment that ppl don't like being lobbed into PvP lobbies to be slaughtered like lambs. Whereas FD still hopes the bucket is large enough for the lambs to not get found.I don't have alot of experience with other MMO-type games, mainly because I don't like other people in my games. But a few months ago I started playing Fallout 76, because... you know. Fallout. And it was on sale for ten bucks. And what do you know, I didn't have to "grind" or "invest" in that "MMO" either. Because I just went along with the story, casually, and didn't participate in the measuring contest with the other players. As far as the PVE content went, it was well balanced and I didn't have to grind to play the game. So...
Oh, and I hat ALOT of fun. Shocking, I know.
Basically game is not in state as it was visioned to be. As far as I understand original idea was to make believable living universe based on older Elite games. But at some point in making things were left in half-baked state. Thats the reason why we have laughable sys sec, laughable consequences for criminal career, and so on and on. And some people, predominantly those who concentrate on criminal play like current situation as ideal and are adamantly against any changes to it.Which is fine, to a point. There's a lot people have said on this topic from both sides, yet we get the game we are given and it seems very unlikely things are going to change. Open is and, without comment from FDev on the subject, always will incorporate a PvP mode with little/no consequence from the game for blowing up another player (the same can actually also be said for PG). That's fine for me and others who want to play that way.
The problem is saying that people shouldn't get upset because they can't ruin everyone's fun when they want to when the whole premise of the thread is ruining the fun of players currently enjoying play in open. Some of us like it like this, so saying it should be changed to a PvE setup is the same as saying do away with solo/PG.
If anyone doesn't like a discussion about removing them. Good. You've an idea of our feelings about threads like this.