Game Discussions Star Citizen Discussion Thread v12

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This lovely spaceship can be yours for the low low price of $212 EUR!!!

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Punches above its weight! Limited time offer! Don't miss out!

No FOMO here sir!
 
Oof I thought this was a real discussion thread but apparently people come here to shıt talk about SC.
It can have it's moments...but with Ci¬G shooting themselves squarely in the face recently, it's kinda buried any other discussions about SC under a veritable mountain of memes...and not just in here 🤭

There are a few of us who try to post SC stuff from a backers and players perspective in here a bit for the sake of diversity. From my side... in as much as I'm usually a regular player....I haven't played much since December so I've had nothing interesting to add...distracted by other games...bored waiting for Ci¬G to take their feet out of their mouths and get around to dropping the usual belated and content bare patches here and there...you know the drill :)
 
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Oof I thought this was a real discussion thread but apparently people come here to shıt talk about SC.
Congratulations for stepping up to the plate. You might find the balls come hard and fast, but just remember it's all just a game

We discuss all aspects of Star Citizen here. We discuss its successes and its failures, and its failures, and its failures, and its failures, and its failures, and its... <checks recent news>... failures
 
We also discuss all aspects of its revenue raising. We discuss its successes, and its successes, and its successes, and its successes, and its... <checks funding tracker>... successes.
This is the most worrying part of Star Citizen. It's all good and well to laugh at them from the sidelines. But I'm a wee bit scared that other games companies look at the success of Star Citizen's finances and ask themselves "Why aren't we selling 213 Euro spaceships?"
 
This is the most worrying part of Star Citizen. It's all good and well to laugh at them from the sidelines. But I'm a wee bit scared that other games companies look at the success of Star Citizen's finances and ask themselves "Why aren't we selling 213 Euro spaceships?"
This is the true legacy of Star Citizen and the message CEOs will understand. Fortunately that type of marketing also requires very specific, limited audience. I do not think this business model will become significant in video gaming but we may see a bunch of companies trying to replicate it - "High Fantasy Kingdom Citizen" where you can buy, idk, high fidelity dragon mounts (hopefully without interiors), "Robot Warfare Citizen" with transforming mechas, "Captain of the Pirate Ship Citizen" etc.
 
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Viajero

Volunteer Moderator
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The day this utter nonsense becomes commonplace in gaming is the day I give it up without reservation. I'm all for people who have a thing about crypto currency or blockchains having the freedoms to do so ...but when major game studios accept this as a way forward (or backward) for their business, they won't be doing it with my money...not a penny of it.

That may sound somewhat hypocritical coming from someone who's spent a fair bit of cash on Star Citizen over the years...not to me. Buying pixel spaceships (be they current jpegs or otherwise) to support the development of SC and have those ships for my own use in a game is one thing, buying them as NFT's with the sole intent to sell for potential real money profit is quite another. That's not about gaming...not in the slightest.
 
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The day this utter nonsense becomes commonplace in gaming is the day I give it up without reservation. I'm all for people who have a thing about crypto currency or blockchains having the freedoms to do so ...but when major game studios accept this as a way forward (or backward) for their business, they won't be doing it with my money...not a penny of it.

That may sound somewhat hypocritical coming from someone who's spent a fair bit of cash on Star Citizen over the years...not to me. Buying pixel spaceships (be they current jpegs or otherwise) for my own use in a game is one thing, buying them as NFT's with the sole intent to sell for potential real money profit is quite another. That's not about gaming...not in the slightest.
A hefty backlog is a great insurance policy against worrying trends.
 

Viajero

Volunteer Moderator
The day this utter nonsense becomes commonplace in gaming is the day I give it up without reservation. I'm all for people who have a thing about crypto currency or blockchains having the freedoms to do so ...but when major game studios accept this as a way forward (or backward) for their business, they won't be doing it with my money...not a penny of it.

That may sound somewhat hypocritical coming from someone who's spent a fair bit of cash on Star Citizen over the years...not to me. Buying pixel spaceships (be they current jpegs or otherwise) for my own use in a game is one thing, buying them as NFT's with the sole intent to sell for potential real money profit is quite another. That's not about gaming...not in the slightest.
I hear you. But the grey market in SC is already not too different in essence from what NFT´s in other games like Star Atlas are doing. The principles behind them are quite similar: Selling the market game assets that players can then trade among themselves based on their perceived value at any given time.
 
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I hear you. But the grey market in SC is already in principle not too different from what NFT´s in other games like Star Atlas are doing.
If you manage to sell anything on the grey market for an actual profit these days...it would be a modern day miracle...The bulk resellers buying at 50-60% retail value on ships or packages are the only ones making any money at all. The average backer may get some return on an initial spend if they have any of the rarer or discontinued packages or ships, but sellers are generally ending up out of pocket.

The grey market is handy for the likes of me getting hold of... or getting rid of a ship or two with limited availabilty due to Ci¬G's artificial rarity marketing model...otherwise it's just a dumping ground for folks fed up waiting for a game that's never coming and prepared to lose money getting rid of a no longer wanted or regretted in hindsight purchase. It's more of a pawn shop than a marketplace 🤷‍♂️
 
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Viajero

Volunteer Moderator
If you manage to sell anything on the grey market for an actual profit these days...it would be a modern day miracle...The bulk resellers buying at 50-60% retail value on ships or packages are the only ones making any money at all. The average backer may get some return on an initial spend if they have any of the rarer or discontinued packages or ships, but sellers are generally ending up out of pocket.

The grey market is handy for the likes of me getting hold of a ship or two with limited availabilty... due to Ci¬G's false rarity marketing model...otherwise it's just a dumping ground for folks fed up waiting for a game that's never coming and prepared to lose money getting rid of a no longer wanted or regretted in hindsight purchase. It's more of a pawn shop than a marketplace 🤷‍♂️
Possibly so indeed, but no one has ever guaranteed NFT markets in games need to be successful for all parties involved 😋 The principles behind NFT and the grey market remain largely the same though.
 
Possibly so indeed, but no one has ever guaranteed NFT markets in games need to be successful for all parties involved 😋 The principles behind NFT and the grey market remain largely the same though.
I'd like to disagree, but only in as much as to the intended purpose of the grey market... since I can plainly see and agree with where you draw the comparisons...The grey market was setup expressly by and for folk selling up and moving on...always at a loss. With the grey market, you could say it's a last option for many caught up in the initial hype and predatory marketing surrounding SC from the start. It's a necessary evil rather than just a frivolity.
 
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