Doon Mackichan as Sandy.Matt Berry would be good as Crobbler...
"Make that pixel greeeEEEeeeen NOT BLoooooo"
Yes I can hear you Clem Fandango.
Doon Mackichan as Sandy.Matt Berry would be good as Crobbler...
"Make that pixel greeeEEEeeeen NOT BLoooooo"
Yes I can hear you Clem Fandango.
For me it's Kickstarter. The floodgates opened after Tim Schafer's campaign was so successful. It's also where $$$ridiculous$$$ comes from as well. Everyone else's crowd-funding campaigns finished. Chris Roberts left his goingI sort of blame CIg/SC for any game in early development that takes the money and runs. Not sure why, exactly, but I think CR and company have inspired some, in that way.
SOCS and OCS isn't working correctly the longer a server is running.
It appears that many objects that are created when players are near
are not deleted correctly.Thus the number of things a server has to
track - items, NPCs etc. - gets larger and larger the longer its running.
But this is exactly what SOCS was supposed to prevent as the server
in theory should only keep, track and stream what is relevant data!
You can monitor this yourself easily with the server "entity" count
and using r_diplayinfo 1
As a rule of thump on what I have observed for a while now:
Join a fresh server with say 15-30 players and your entity count wil be around 20k - 30k.
Entity count can still go up to 40k - 60k in old asset locations like Lorvill or Area 18 / ArcCorp.
Join a server that is running for a while and has 47 players, your entity count will be around 150k - 200k.
Join a server with an active event such as XT / 9Tails / JT2 and the entity count explodes to 370k upwards.
On average I have ~32 FPS when walking through the security gate to the ASOP terminals at Riker Memorial
and Teasa Spaceport. On servers with exploding entity count its down by ~ 10 FPS in those same locations!
So the saying that "server performance is not impacting client FPS" is wrong in so far, as that an old server
will send your client hundreds of thousands of entity information and updates that are not relevant to you!
You can monitor this yourself easily with the server "entity" count
and using r_diplayinfo 1
It's all going well..isn't it?
It's all going well..isn't it?
Further alienating their existing customers by making store credit buyback purchases and LTI token CCU's almost pointless
Next step will be to have some ships purchaseable as warbond 'new cash only' sales...just wait![]()
From what I can gather...and I haven't spent much time looking to be fair... as an example... I had a spare BMM in buyback bought at the original concept price of $250 a few years ago that I exchanged or 'cashed in' for the same amount in store credit. Now, if I wished to get it out of buyback with cash or store credit (currently, 2 store credit buyback tokens are issued quarterly...used to be just the one), at the checkout transaction I'd be charged the current store price for that BMM, roughly $550, to get it out of buyback even though I only paid $250 for the ship.I'm not sure I'm fully getting it overall. Are these the main issues?:
All buybacks are now pegged to the latest price (not the old lower price), whereas before it was just CCUs? And Warbond discounts, which used to be exempt, are now pegged to the latest price as well?
That's what I'm getting from the chat here:
Source: https://www.reddit.com/r/starcitizen/comments/sta97f/tell_me_that_i_am_the_last_person_to_know_this/
And from the older versions of the text, visible on Wayback:
Old text:
![]()
And on Warbonds / discount deals:
New Text:
![]()
Old text:
![]()
From what I can gather...and I haven't spent much time looking to be fair... as an example... I have an BMM in buyback bought at the original concept price of $250 a few years ago. Now, if I wished to get it out of buyback with cash or store credit (currently, 2 store credit buyback tokens are issued quarterly...used to be just the one), at the checkout transaction I'd be charged the current store price for that BMM, roughly $550, to get it out of buyback even though I only paid $250 for the ship.
That's how I understand it anyway..
I edited the last post...it's to prevent (or make it less attractive for) the likes of me buying back the BMM for cash or store credit at the original concept price of $250 then reselling it on the grey market for...let's say $420... undercutting Ci¬G's inevitable, relentless price hikes and artificial rarity but still making me some profit.I wonder what the motivation is.
Purely to put a dampner on greymarket refunds? (Given the warbond savings are still seen as good deals by others etc)
As a way to turn the screw on fresh cash from old backers? (IE if someone figured they were gonna get that BMM back at some point, maybe they'll cough up the extra $300 now, or top up the needed? If they're silly)
Does seem like a strange thing to do while the last outrage is still smouldering![]()
It's probably just masked by the smell of burning moneyNone of this smells like desperation to me.
Don't worry about Uncanny Valley. He's a certified nutjob. He just invents stuff all the time, and calls anyone who disagrees with him a hater and a troll.
Love the concept of the video... secret dev build yo!
EDIT: God, those guys sounds high AF!
That would explain their conclusions.
Buyback CCUs (as in, a ccu you bought for a ship to another ship and then melted to retain the price for later) are now at the official store prices. For instance, a ccu from a P72 Archimedes ($40) to Redeemer ($250 originally) used to be $210. Now it is $285. ...(Note that this does not apply to standalone ships/packs)...
CCUs (warbond or not) in Buyback that were at a certain price due to how much each ship cost in addition to the warbond discount (if applicable) are no longer "locked". If either ship (or both) change price, the price of your Buyback ccu will also change instead of being at the price you initially bought it at (was locked at). Again, this does not apply to standalone ships or packs in your buybacks (so far)
At least we don't have to randomly guess what was discussed during the 'planning week' then...screw over longer term backers, give the marketing snakes absolute control over the entire project completely destroying any lingering vestige of patience with Ci¬G and discouraging anyone at all from spending any cash...that'll go down wellHeh, looks like CIG screwed up one of the few remaining consistently functional gameplay loops, irritating multiple whales in the process:
View attachment 291700
Gotta hand it to Chris and co. - they know how to kick backers in the groin while they're down.
Really starting to look like they're leveraging for a sell-out to a major publisher.
...
Though some white knights will defend absolutely anything CIG does:
View attachment 291701
My guess is Chris and his current wife could offer Harry Greers' first son on an sacrificial alter, and he'd thank them for it.
Fortunately...I already privately sold that increasingly desirable spare BMM for $420 a couple of months ago. In case anyone might suspect me of blatant profiteering... note the current price of an LTI original concept BMM on the grey...the nice chap who bought mine got a pretty good deal at mates rates
View attachment 291697
Ci¬G's artificial rarity driving the grey market sale prices, plus it's an original concept and not been upgraded from a CCU token...it's inevitable that when it reappears in the RSi store being a bit nearer to flyable, it'll have gained a few hundred dollars on the current $550 price tag. I could safely bet that the BMM will be well over a grand at Ci¬G prices by the time it's flyableWait what, who's trying to get $800 for a BMM?
CIG sell it for $550...
(Are they trying to charge $250 for imaginary insurance?. And, like, early access to a non-existent ship...?)
Ci¬G's artificial rarity driving the grey market sale prices, plus it's an original concept and not been upgraded from a CCU token...it's inevitable that when it reappears in the RSi store being a bit nearer to flyable, it'll have gained a few hundred dollars on the current $550 price tag. I could safely bet that the BMM will be well over a grand at Ci¬G prices by the time it's flyable![]()