Game Discussions Star Citizen Discussion Thread v12

Star citizen is next level, it's made elite practically unplayable now.

The ship interiors add a lot and make the game feel more viceral, especially when you Eva next to your ship. Frontier need to get creative with Elite if the game is going to remain relevant.

Question: How does Star Citizen affect Elite Dangerous?

Last time i checked, nothing CIG does affects ED in the slightest.

Yes, ship interiors are nice, and i'm sure some people will celebrate if FD add them to ED in the coming years, but saying FD need to get creative... nothing creative about ship interiors.

Also, FD tried creative... with Powerplay. I'm not sure this is good advice :p
 
Ship interiors, the whole out of ship experience, does nothing for me. I was very disappointed when FDev went the space legs direction, I'm one of those LEP so I get the content anyway but I tried all of 10 minutes of it and was turned off. Plus it doesn't play well with TrackIr, neither did ArmA so not a hit on FDev, but they really should have just stuck with cockpits in space and developed that further.

I mean, you're flying a spaceship - that whole SciFi trope where one day someone's flying a spaceship then suddenly they're infantry or raiding a base is dumb. The pilot or captain or what-have-you is going to stick with the ship, not leave it sitting around. Don't care if you have state-of-the-art security system, its gonna get stolen. You don't see Marines flying their AV8 (or F-35, if they could even fly them reliably) then landing it to join in on an infantry assault. There's several reasons for that, but just letting something very expensive and very easily blown up sitting around will get it stolen or blown up.

So yeah, spacelegs and ship interiors = dumb. If I want to play infantry, there's plenty of other games that do that better. I don't want to ever play space Second Life, I got enough to deal with in my Real Life.

Also, it used to be "But SC has space legs! ED doesn't! SC moar bettar!" but now it's down to just "SHEEP INTEERIURS! SC MOAST BETTAR!"
 
Ship interiors, the whole out of ship experience, does nothing for me. I was very disappointed when FDev went the space legs direction, I'm one of those LEP so I get the content anyway but I tried all of 10 minutes of it and was turned off. Plus it doesn't play well with TrackIr, neither did ArmA so not a hit on FDev, but they really should have just stuck with cockpits in space and developed that further.

I mean, you're flying a spaceship - that whole SciFi trope where one day someone's flying a spaceship then suddenly they're infantry or raiding a base is dumb. The pilot or captain or what-have-you is going to stick with the ship, not leave it sitting around. Don't care if you have state-of-the-art security system, its gonna get stolen. You don't see Marines flying their AV8 (or F-35, if they could even fly them reliably) then landing it to join in on an infantry assault. There's several reasons for that, but just letting something very expensive and very easily blown up sitting around will get it stolen or blown up.

So yeah, spacelegs and ship interiors = dumb. If I want to play infantry, there's plenty of other games that do that better. I don't want to ever play space Second Life, I got enough to deal with in my Real Life.

Also, it used to be "But SC has space legs! ED doesn't! SC moar bettar!" but now it's down to just "SHEEP INTEERIURS! SC MOAST BETTAR!"
Elite Players explaining why expanding the ship experience is dumb
 
I played SC, I'm an OG refundian. I saw CIG couldn't suss out how to make it all work back in 2016.
The whole ship interior thing works pretty well. I really don't know what the problem is. Personal preference okay, you can make the whole thing optional. Which SC isn't doing, because it's not Elite. You're looking for Elite, SC is not Elite.
 
Because I think the interiors is dumb I'm looking for Elite? Nah boo, I'm not looking for Elite. I also have NMS, am I looking for NMS in Elite? Or NMS in SC? How does that work?

CIG can't make SC work, the whole thing was a joke back then. Already been around that wheel many threads ago, what CR said SC did and what it actually did don't match up. The ship interior thing doesn't work very well, can still clip through it or die to ramps. But it isn't just the ship interiors they can't get working with any mediocrity - it's the whole space thing. Getting FPS to work in an FPS engine isn't ground breaking, but CIG managed to make it work some of the time.
 
Because I think the interiors is dumb I'm looking for Elite? Nah boo, I'm not looking for Elite. I also have NMS, am I looking for NMS in Elite? Or NMS in SC? How does that work?
Star Citizen is ship interiors. You're looking for anything but ship interiors.
CIG can't make SC work, the whole thing was a joke back then. Already been around that wheel many threads ago, what CR said SC did and what it actually did don't match up. The ship interior thing doesn't work very well, can still clip through it or die to ramps.
When did you last play SC? 2016?
But it isn't just the ship interiors they can't get working with any mediocrity - it's the whole space thing. Getting FPS to work in an FPS engine isn't ground breaking, but CIG managed to make it work some of the time.
What? Please elaborate on this. Either you've not played SC in years or there are some fundamental issues i'm not experiencing when I play.
 
Star Citizen is ship interiors. You're looking for anything but ship interiors.

I'm saying ship interiors as some holy grail or amazing metric is dumb.

When did you last play SC? 2016?

2018 or 2019 - some freefly, it really isn't much different now. Take away the new ships and the pretty graphics (clouds?) and its still fundamentally the same with a few side shows they've added like medical. A new POI in the same star system isn't something different either. Now if they'd added a new star system, then there'd be something really new.

What? Please elaborate on this. Either you've not played SC in years or there are some fundamental issues i'm not experiencing when I play.
Elaborate on what? It's FPS is janky. The player dies to ramps, falls through maps, spawns Lovecraftian characters, and more. SC's engine is CryEngine, they haven't made massive changes to it despite all of their fluff about that. 64 bit is really the only major change, and that clearly has issues as transitioning around has issues.
 
2018 or 2019 - some freefly, it really isn't much different now. Take away the new ships and the pretty graphics (clouds?) and its still fundamentally the same with a few side shows they've added like medical. A new POI in the same star system isn't something different either. Now if they'd added a new star system, then there'd be something really new.
And Dynamic Events, & Mining, & New MIssions & Local Inventory & Loot & A complete scanning and power system rework, the list goes on.. it might still be the same spacegame but it's vastly different.
The player dies to ramps, falls through maps, spawns Lovecraftian characters, and more.
Less and less often...
SC's engine is CryEngine, they haven't made massive changes to it despite all of their fluff about that.
What? Please, try taking stock cry engine and making a space game like SC. Make a bespoke terrain generation system with biomes, the tech to make it all seamless, physics grids, container streaming tech to make it work at all, the list goes on. To say they've not made massive changes is just plain ignorant.
64 bit is really the only major change, and that clearly has issues as transitioning around has issues.
Not.. really?
 
I sure love being in this cult. Maybe you should join, one day. We have coffee, and jpgs.

Completely coincidental! Seriously! The outrage on the SaltEMike discord was hilarious! Jake trolled us all!

EDIT: Almost forgot! Hail Chris Roberts!
More snark and more bovine excrement.

FYI - I was in and got out as I'm one of those weirdos who expects to get at least most of what he paid for.
 
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Whale noises

2 hammerheads and 4 gladius
I have a sizable fleet, but not quite that large.
 
Question - what DID you pay for?

Oh, you avoid all mine but expect me to answer yours?

I will anyway, how about a space sim with more than one system? How about having a realisation that what they promised they can NEVER deliver on? How about NOT an eternal alpha?. How about more bugs than the movie 'A Bug's Life'? How about a developer that doesn't constantly lie? How about how they treat the people that funded the project?

Want me to go on because I'm fairly certain I could list at least 10 more things.
 
Oh, you avoid all mine but expect me to answer yours?
What did you ask me?
I will anyway, how about a space sim with more than one system? How about having a realisation that what they promised they can NEVER deliver on? How about NOT an eternal alpha?. How about more bugs than the movie 'A Bug's Life'? How about a developer that doesn't constantly lie? How about how they treat the people that funded the project?
You backed a kickstarter. Kickstarters fail, kickstarters turn into forever Alphas. You just sit back, relax, and watch the game develop! Surely, nobody would spend large amounts of their own money on an uncertain gamedev project spearheaded by a man notorious for releasing games! Surely....
 
And Dynamic Events, & Mining, & New MIssions & Local Inventory & Loot & A complete scanning and power system rework, the list goes on.. it might still be the same spacegame but it's vastly different.

The last bit of that sentence is exactly it, except its not even a space game. It's a solar system gameish. It's missing a lot to make it a game. Those basic gameplay items should have been done long ago, taking 10 years to figure out "local inventory" is exactly why I refunded.
Less and less often...

Still shows how the core engine isn't there, and really isn't up to the task 10 years later.
What? Please, try taking stock cry engine and making a space game like SC. Make a bespoke terrain generation system with biomes, the tech to make it all seamless, physics grids, container streaming tech to make it work at all, the list goes on. To say they've not made massive changes is just plain ignorant.

Some of that is still waiting on "pipelines," some of it is sort of there but doesn't work well, others is just filler they added to reports to make it seem like they did more than they did. You can take CIG at their word and their reports, despite how many times they've missed so much of what they said they could deliver, but a lot of what they say they develop is just padding because of how little they've delivered. That list shows that they immediately should have dumped CE and gone with their own engine rather than b-word-ize CE to do something it was never capable of doing but claiming all of that like it makes it not CryEngine is really silly. They took the one thing CryEngine could do well, and make it not so much with the space legs.
 
What did you ask me?

You backed a kickstarter. Kickstarters fail, kickstarters turn into forever Alphas. You just sit back, relax, and watch the game develop! Surely, nobody would spend large amounts of their own money on an uncertain gamedev project spearheaded by a man notorious for releasing games! Surely....

Of course Ebob, eternal alphas are fine, unrealised promises are fine, bling barges are fine, telling your backers it's all their fault is fine. Please don't patronise me, I know what kickstarters are, I know they can fail but what CR and his defenders are doing is far different. If they weren't still fleecing backers you may have a point, fact they are nullifies any point in that regard.

It's been a decade Ebob, I've been an avid gamer for over 40 years and in all that time only one game held me for a decade and guess what? It wasn't a decade long alpha test tech demo, it was the most successful MMO of all time.
 
The last bit of that sentence is exactly it, except its not even a space game. It's a solar system gameish. It's missing a lot to make it a game. Those basic gameplay items should have been done long ago, taking 10 years to figure out "local inventory" is exactly why I refunded.
Well, all that stuff was waiting on a lot of bespoke systems. What use is a local inventory without ship inventory systems, a database to keep track of all of that, and so on.
Still shows how the core engine isn't there, and really isn't up to the task 10 years later.
It very much is up to the task. Most bugs are up to servers, and server code is not really tied to your engine. The CryEngine, well, modiified as it is, IS up to the task. There would be no Star Citizen Alpha if it wasn't.
That list shows that they immediately should have dumped CE and gone with their own engine rather than b-word-ize CE to do something it was never capable of doing.
But what engine is capable of doing this? No off the shelf engine can do this. Writing your own engine would take atleast 5 years, so then they would have ended up in 2017! (Barring any unforseen delays, that is) And that is just 5 years of engine dev, then if it was done in 2017, they would move onto making the game! Which wouldn't be a very quick endeavour either.
 
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