Game Discussions Star Citizen Discussion Thread v12

I was being somewhat sarcastic mate.

Point was there has always been a miracle tech or secret dev build........anytime now.
Well, miracle tech did it's thing, SSOCS improved performance, probably was overhyped a bit but without it we would still be stuck with a singular planet and a few moons. This constant jesus tech blabbering is getting old.
 
Well, miracle tech did it's thing, SSOCS improved performance, probably was overhyped a bit but without it we would still be stuck with a singular planet and a few moons. This constant jesus tech blabbering is getting old.

It got old from SC's backers in about 2016 mate however even now you see it on Spectrum.

As usual with CIG Ebob ICache was not only oversold, and again I bet money came in via ICache hype - and underdelivered but crucially it broke as much as it fixed. I would class CIG's 'Two Steps Forward, Two Steps Back' approach as 'development' in it's loosest possible term tbh.
 
It got old from SC's backers in about 2016 mate however even now you see it on Spectrum.

As usual with CIG Ebob ICache was not only oversold, and again I bet money came in via ICache hype - and underdelivered but crucially it broke as much as it fixed. I would class CIG's 'Two Steps Forward, Two Steps Back' approach as 'development' in it's loosest possible term tbh.
What was oversold with icache? Leave coffee cup in forest and not have it despawn? I've not even seen icache on any release view at all, has it even been implemented?
 
What was oversold with icache? Leave coffee cup in forest and not have it despawn? I've not even seen icache on any release view at all, has it even been implemented?

Again what are you trying to pull here? You are either taking me for an idiot or trying to refactor history again or both, behave.

ICache was sold as the 'Fix All Super Elixir' by CIG though moreso by the faithful on Spectrum. I'm not going to dig them up mate but people were being told it would fix everything, from their Javelin to their marriage. ICache was going to transform the game and frankly it came nowhere near, you know it, LittleAnt knows it, CIG knows it and our lord and saviour Eddie Izzard knows it.
 
Just saying that just because something is a spacesim doesn't mean it needs orbital mechanics.

But NMS ISN'T one was the entire point yet SC was sold on the premise of being the BDSSE. I'm not discussing NMS with you in this thread beyond this post Ebob, Honestly I don't think it's something you want to get into because whether or not you appreciate the NMS art style, or gameplay or whatever what they did with that team on their budget puts CIG to shame frankly.
 
Again what are you trying to pull here? You are either taking me for an idiot or trying to refactor history again or both, behave.

ICache was sold as the 'Fix All Super Elixir' by CIG though moreso by the faithful on Spectrum. I'm not going to dig them up mate but people were being told it would fix everything, from their Javelin to their marriage. ICache was going to transform the game and frankly it came nowhere near, you know it, LittleAnt knows it, CIG knows it and our lord and saviour Eddie Izzard knows it.
What? It was never sold as anything more than an entity database. Are you mixing something up?
 
What? It was never sold as anything more than an entity database. Are you mixing something up?

No I'm not Ebob, I recall vividly the previous incarnation of knights here and a great many on Spectrum talking it up as if it was the second coming of Jesus Christ.

Maybe all the Koolaid has soured your memory mate, or maybe it's the CIG tinted shades you're sporting.
 
A gentle reminder that SOCS was a complete washout, and is indeed a good example of oversold 'miracle tech' not fulfilling on its promises:

CIG predicted great things for SOCS, for example. Big jumps in server FPS were waved around:

source.png


Their glossy videos saw project leads envisioning: Significantly improved AI, an end to limits on location additions, and significantly increased player counts etc.

Source: https://www.youtube.com/watch?v=yEwik6g0Lwo&t=309s


None of these grand claims came to pass.

If anything server FPS seems to have gotten slightly worse, down from the 7-10fps of 2019, to a 6fps average today (3fps if you're in the finale of the Xeno Threat capital ship event).

They made similar grandiose claims for iCache, with Chris underlining its 'road to release' impact (and gameplay enriching coffee cups hidden in forests ;))

planned for:

2020:
"Round about middle of this year" [In reduced 'first step' form of 'Full Universe Persistence' alone.]
2021: "Probably by the end of this year" [In reduced 'first step' form of the 'entity graph' (previously 'Full Universe Persistence', then 'iCache')]

iCache is of course still missing in action.

That's years and years of hard-selling some relatively workaday technical additions. All of which tends to leave uber fans believing silly things like this…

Expectations (Oct 2019):

"It’s not 100% there yet. As I see it there are about three main things getting in the way of that vision coming together."

  • Player Count: Server Meshing, "where multiple servers work in a lattice and hand off information and simulation tasks to each other cooperatively, is still in development and something to be added in the future…"
  • AI Behaviour: "SOCS will intelligently cull and time slice aspects of simulation, so much more of it can happen at any given time. Paving the way for more detailed AI simulation." [12m20s]
  • Full Persistence: "Full on persistence tracking for item placement, or the status of all the NPCs and characters… is scheduled in the future to come out concurrently with SOCS." [13m30s]

Well we got SOCS. Shame the other stuff didn’t happen :/

But the "this year +1" hopium does help sell plenty of spaceships in the meantime. 2020 was a particularly good year ;)

And a second gentle reminder that: Posters who misrepresent such things wildly, while gish galloping relentlessly, are not really worth interacting with :)
 
No I'm not Ebob, I recall vividly the previous incarnation of knights here and a great many on Spectrum talking it up as if it was the second coming of Jesus Christ.

Maybe all the Koolaid has soured your memory mate, or maybe it's the CIG tinted shades you're sporting.

yeah, you are. or just making stuff up.
 
yeah, you are. or just making stuff up.

Chris bigged iCache up as one of the key final pillars that would take SC to release status. (Alongside Server Meshing).

In the next Citcon he said it would allow notable gameplay such as:

  • Base building
  • Tony's dynamic resources, driving player and NPC gold rushes via Quanta

Various excessive fanboy types utterly ran with these types of pronouncements, as seen in the popular Digital Foundry video for example:

Expectations (Oct 2019):

"It’s not 100% there yet. As I see it there are about three main things getting in the way of that vision coming together."

  • Player Count: Server Meshing, "where multiple servers work in a lattice and hand off information and simulation tasks to each other cooperatively, is still in development and something to be added in the future…"
  • AI Behaviour: "SOCS will intelligently cull and time slice aspects of simulation, so much more of it can happen at any given time. Paving the way for more detailed AI simulation." [12m20s]
  • Full Persistence: "Full on persistence tracking for item placement, or the status of all the NPCs and characters… is scheduled in the future to come out concurrently with SOCS." [13m30s]

Well we got SOCS. Shame the other stuff didn’t happen :/

CIG did hype it. Some guys did correspondingly run with it as some form of miracle tech.

It ain't the sceptics fault that it's turned out to be a nothing-burger in the intervening years ;)
 
There's also this interview with lead engineer McKinney talking about noticeable improvements throughout the game's interactions with the database and fault tolerance helping with persistence (around seven minute mark).

As far as miracle tech goes this makes the cut imho. As petty as it is to argue the point, the point is that CIG has dangled that core tech carrot multiple times, complete with a fancy name and a release just around the corner every time.

Source: https://www.youtube.com/watch?v=hKJfRwjA2RA
 
lol name one game forum where they use an independent 3rd party to review things.

Frontier forums. If someone has a problem with moderation it goes to a CM for review. Moderators do not review complaints against moderators.

Quis custodiet ipsos custodes?

In CIG's case, those who moderate also review the complaints against moderation.

when people complained about your moderation, who investigated it?

Brett.
 
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The fact that they're completely grid-locked by their inability to find a networking solution which supports the gameplay scope that they've pre-sold?

No. I do not.

Everything else is chaff...

Surely they would have spent more time / resources working on the crytek networking than the original code would have taken to write by now? Why don't they just rewrite the whole thing? No mans sky did it.
 
Today, on Spectrum...


Server meshing was extended to the end of the current progress tracker.

It really doesn't mean anything. It is just a planned work tracker. They will still be working on SM even after the first version drops. This is why the progress tracker is useless for tracking any progress.

🤪


J3PT to the rescue!!!!

Spectrum is not a large part of the community. It is a small minority and more negatively skewed.

When you shill so hard you don't realize you just make things sound even worse! Yup, CIG's own flagship never been done before forums, the thing that is planned to fully integrate with SC at some point, is just a small part of the community, a small minority, and negatively skewed (which is amazing considering you have to give CIG money to even post there.... hold, on, that might explain something!).

If its such a small minority, i wonder why J3PT spends hours a day writing War and Peace levels of text defending CIG there?

Still, good comebacks

If the spectrum isn't the most important community component then can you tell me what is?

Followed up by this response, from another defender of the faith (sounds like even they are getting salty)

The Pledge Store.

:D

Noobifier

Spectrum accounts for 0.012% of my traffic. It is an insignificant echo chamber compared to other platforms.

Oh dear... Spectrum really is irrelevant :D


@GreySix on the case...

Are you kidding? This forum is one of the few mostly-functional gameplay loops available in Star Citizen.

And the PvP offered is very entertaining. :D

Noobifier coming down hard on the shill side


Nothing ever said by the development team should be taken as fact.

Well, have to agree with him. CIG have repeatedly lied to backers. Like saying SQ42 was almost complete. Like promising regular SQ42 shows in 2020. Like CR in 2015 saying by the end of the year backers will get everything they paid for and a lot more.

Wise words indeed :p


Funny just for the spelling mistake. Didn't know CIG had bakers!

Not sure where this one came from, sounds like they are tilting at windmills


But LOL at 5+ years minimum to make them all. Its taken them 5+ years to make 1, let alone the 109 remaining. This is the level of delusion backers have. I mean, i can agree with his conclusion that if they just pushed them out, barebones, copy/paste, whatever, it will be pretty barebones. But on the other hand, if they don't, then they might get half a dozen systems before they are dead.

Comments are interesting, with people actually going against the OPs narrative...

I'd prefer 100 procedurally generated planets and moons anytime and imho CIG should concentrate on making these algorithms better and more realistic. Stanton is a good example that manually placing assets isn't remarkably superior to procedurally generated planets and still void of life, story and action. So in short generate them automatically with evolving tech and refine these planets/moons manually if needed.

In order to realize all gamplay loops we need several low-sec/mid-sec/hi-sec star systems (to cater peaceful/PvE/PvP players) with different productions lines that make long range hauling, transportation and trading possible. We need space to "park" our Endeavours and Krakens and use them as bases in empty space, we need unknown space to explore for the Carracks and Odysseys snd so on.

And nice to see someone in the SC community say this.

Please make your point without crapping on the other two established , deep space games. Elite and NMS deserve as much respect if not more than SC at this stage.
 
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