COMPLETED CG Colonia Bridge Project Phase Four, Week 3 - Alcor (Trade)

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Sunday has been far worse than saturday for this CG... Tier 2 did not get hit..
This could mean failure to get tier 3 unless theres a big weekday push as it could fail to get to 40 mill yet alone 45 mill...
 
Sunday has been far worse than saturday for this CG... Tier 2 did not get hit..
This could mean failure to get tier 3 unless theres a big weekday push as it could fail to get to 40 mill yet alone 45 mill...
It's concerning.
These stations were described as being community hubs along the route, rather than the simple gas stations like the megaships from Phase 1 and 2.

In my opinion, without mission boards, The whole of Phase 3 and 4 will have failed in that objective.

That would be a shame, I was actually planning on taking a slow route to Colonia along the bridge once it was complete, intending to hang around a bit, and I've set my carrier up in Irukama buying liquor to help out, but i'm not optimistic.
 
I may help some more later in the week, if it struggles to get to Tier 2 by Thursday, but Tier 3! no thanks, Mission Contracts is only for EDO isn't it? (console player).

OK, so I have made a lot Cr getting 7000+T, but will make even more than that going back to plat/os/pain mining. It is a lot more relaxing than A-B-A CG (and yet another CB hauling CG to come next week (yawn!))

AND what is brilliant, is randomly jumping my FC 1000+LY (3 jumps while cooking dinner IRL) and then using mining 'Conda with Fuel Scoop to explore with DSS and finding undiscovered and unmapped pristine metallic and having no NPC's turn up when changing to mining, as system is not populated, so I get UC data and Plat for my own FC (I do open the FC to all pilots, in case any turn up nearby looking for fuel/repairs, and close it off before I jump back to sell mined stuff).
 
It's concerning.
These stations were described as being community hubs along the route, rather than the simple gas stations like the megaships from Phase 1 and 2.

In my opinion, without mission boards, The whole of Phase 3 and 4 will have failed in that objective.

That would be a shame, I was actually planning on taking a slow route to Colonia along the bridge once it was complete, intending to hang around a bit, and I've set my carrier up in Irukama buying liquor to help out, but i'm not optimistic.
This is why it's a potential disappointment to me. After qualifying for trinkets and shiny bric-a-brac, people have backed off. The bigger picture of things suggests that being successful as a community would enable players to comfortably occupy and play in the Bubble, Colonia and the corridor in between in a busy "dumbbell" shape. From what I understand about not completing each Tier, ED Devs may not necessarily implement certain things at all...at least, not during 2022...everyone deserves a second chance, even shiny pixel lovers.
 
It'll fail because there's no incentive to invest real life hours into watching hyperspace loading screens for 15 hours a day.
Sure, but that's true of every trade CG. And there's no need to spend that much time on it - it's only asking for 10,000 tonnes per participant, which in a big ship is doable in just 2-3 trips a day.

In my opinion, without mission boards, The whole of Phase 3 and 4 will have failed in that objective.
I don't know.
1) The megaships already in the systems do have mission boards
2) The missions generator is terrible at generating missions for isolated systems

It'd be nice to have but tiers 1 and 2 seem far more important.
 
Sure, but that's true of every trade CG. And there's no need to spend that much time on it - it's only asking for 10,000 tonnes per participant, which in a big ship is doable in just 2-3 trips a day.


I don't know.
1) The megaships already in the systems do have mission boards
2) The missions generator is terrible at generating missions for isolated systems

It'd be nice to have but tiers 1 and 2 seem far more important.
Sure...but that's assuming people prioritise their free time to the CG over everything else in the game. Something has to give eventually as most players need to go to work and still want to commit to PowerPlay etc plus grinding for materials. The way it's designed is, if I contribute enough for myself to earn what I want for myself, I no longer need to commit to the CG, thereby, any crucial Tiers that need to be unlocked and contributed to by none Fleet Carrier players, won't be.

It's poorly thought out! The FSD reward was a great way of balancing "something for myself and something for everyone else". This has nothing but dead time.
 
I don't know.
1) The megaships already in the systems do have mission boards
2) The missions generator is terrible at generating missions for isolated systems

It'd be nice to have but tiers 1 and 2 seem far more important.
I hope you're right. Last time I ran the route only the original surface stations were present so I've not experienced the Megaships.
The original wording for the stations talked about "(serving) as homes for the many new communities that we expect to spring up around them", I was hoping that meant a smattering of surface settlements and POI's for the board to draw on, and multiple factions to fall out with each other.

It's also possible that if odyssey settlements do spawn (sorry Horizons) that they will still have their own boards. Also have to wonder if Concourse NPC's will still exist, although the CG text is for "Mission Contracts" not boards specifically so probably not.
 
It's concerning.
These stations were described as being community hubs along the route, rather than the simple gas stations like the megaships from Phase 1 and 2.

In my opinion, without mission boards, The whole of Phase 3 and 4 will have failed in that objective.

That would be a shame, I was actually planning on taking a slow route to Colonia along the bridge once it was complete, intending to hang around a bit, and I've set my carrier up in Irukama buying liquor to help out, but i'm not optimistic.
Arent these stations like 500 LYs apart? How would the mission generator cope?

I sure dont want to deliver 7256 tons of Bertrandite to some station in between Sol and Jacques.
 
Arent these stations like 500 LYs apart? How would the mission generator cope?

I sure dont want to deliver 7256 tons of Bertrandite to some station in between Sol and Jacques.
I know this is a space trucking CG, but that's not the only activity in game.

A sufficiently populated system, even isolated, could spawn mining and salvage, missions. Pirate kill and assassination are possible with a Res or three.

Then there's Odyssey. It's an assumption on my part, but as I mentioned earlier, I'm hoping odyssey settlements will spring up around these stations, just like they did in the Pleiades, Witch Head and Coalsack. No reason they couldn't provide a full set of ground missions.

Not to mention your original crack about long range hauling. Given that was one of the first magic money trees, there may be a few, but a dozen or so tonnes a few hundred LY is nothing like a wing mission running the entire highway (skipping these stations anyway)
 
I am hoping I get a few hrs to join in tonight or tomorrow to help out, that is assuming all large padded supply stations around Alcor are not exhausted. I do like a good delivery CG bit can't help but wonder if FD have not over egged the pudding a little on them. I am glad they are happening but a week breather in between them with an exploration or what ever CG squeezed in between them to allow the truckers to down tools a bit (or hell even play another game) may have meant more would have contributed.

not a complaint as such... just thinking aloud really. It does not really bother me if these succeed or fail but i would like to see them succeed for those who are bothered.
 
There's still loads of supply of water purifiers. I've been using Bounds Station in the Hera system. (16.49 ly, 2424 ls, over 900k supply)
really kind to supply that info. I am not bothered about the profits so long as I cover my costs as it's not like any make a huge amount.

thanks.
 
Screenshot 2022-03-01 at 13-37-20 Single Route Finder - EDDB.png

Not hard to find a system less than 20 lys.. 5Ly jumps for unengineered T9 ships still there...
 
Hmm, yeah I think I'll abandon my plan to load My FC with Liquor at Irukuma and just move purifiers myself. At least then I'm only losing time and not also money.
 
Heres a reminder for those in the 100% bracket now if not going to do any more runs...
Yes, and since I already have both those items, I'm more than happy for other CMDRS to overtake me and push me down, out of the top 75% (well, you'll have to get me out of top 50% first) so you can get your cosmetics.
 
Is “mission contracts” all type of missions or only the Odissey guys standing around giving missions? The first one is a shame not to get, the second one doesn’t really matter (as you can get missions on the screens). Anyone knows?
 
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