New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

In my opinion E: D as a whole, warts (like EDO system & galaxy maps, lighting, some planets etc.) and all, is that. :)
Yeah, I'd agree for Stellar Forge. The gameplay itself has never been some groundbreaking gaming history milestone imho.

But what did surprise me was that that statement was made in regards to Odyssey's launch.
 
Well, it's obvious that after the first half of the FY2022 results were analyzed in December 2021 they cut a lot of resources from Elite.
The almost 3 months silence, dropping console dev, now basically abandoning any attempts at fixing the brand new planetary tech - well, tilling, but i dont expect to see any improvements, we will be left with a mostly bland terrain punctured by occasional shark teeth popping out of nowhere.

I'm really curious where the next cuts will happen
Hopefully, they get it together and there won't be any more cuts and they can make progress. But, it is kind of interesting to see the slow implosion since EDO was released and to be able to point the finger directly at that expansion for the cause. They've worked, and are working, hard to get some success and I hope they do. But this past year has been like watching a train wreck in slow motion. They definitely need some kind of break in all of this!
 
how apt that in a thread re:repeating, you repeat a reply to one of your messages earlier on a different thread - Marvellous!
If Only I could draw a red circle around it.
Untitled9.jpg
 
I have a vague recollection of somebody hinting that non-landables are not even spheres, but just discs, shaded to look like spheres, but that must be me misremembering, because I believe we have seen planets clipping one another, which would look very different with a 2D mesh - I have certainly seen stars render as cubes in the system map, before subdividing and snapping to their spherical morph shape, on an occasion or two, and I think we can safely call stars non-landable. :7

"Strechmarks" would reasonably be when a patch of ground around the edges comes into view before its designated square of texture has been generated at greater LOD...
You do know that any sphere projected on a plane leads to heavy distortions in some way or another?
 
Do you honestly see tilling in that picture?

or is my sarcasm detector really bad today?
People still confuse textures with geological feature generation? I never had any issues with day to day tiling of textures on the ground. The thing that ODY introduced was obvious copies of geological macro features like hills, ravines, mountains, craters. Not just some rando rock scatter.
 
I have a vague recollection of somebody hinting that non-landables are not even spheres, but just discs, shaded to look like spheres, but that must be me misremembering, because I believe we have seen planets clipping one another, which would look very different with a 2D mesh - I have certainly seen stars render as cubes in the system map, before subdividing and snapping to their spherical morph shape, on an occasion or two, and I think we can safely call stars non-landable. :7

"Strechmarks" would reasonably be when a patch of ground around the edges comes into view before its designated square of texture has been generated at greater LOD...
Yes this is correct. They're essentially flat decals and it continually redraws the planet surface view as you move around it. Same with the stars. I'm sure there's some kind of 3d mesh on top of all that for adding FX, but the nonlandables are animated 2d images. This was explained in one of Frontier's own videos at one point, where they explain how some of their galaxy tech works. It's a little unfair to call them "just" discs, etc, because the solution they came up with at the time is kind of brilliant.
 
I was posting it in repose to the 'repeating' part of the heading. I am fully aware of what tiling is (I have it in my bathroom :) )

With the mention that image had no repeating patterns or as the say: tilling
Sure, some of the solar corona features looked more or less similar, but they're not identical.
 
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