To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

This thread is proof that this is an ideological argument for the vast majority of the pro pvp crowd. They will stick to their extreme positions even to the detriment of their own goals (more people to shoot at). OFC, those of us who have been gaming since commodore 64s and before already knew that. I personally used to be on the other side of the PvP argument. I got older and learned that I was trying to force my preferred play style on others. Ultimately, the pvper needs for someone to have a negative experience (in the vast majority of cases) in order for them to have a positive one. While the non-pvper needs nothing from anyone else. It's easy to see, philosophically, why one is preferred over the other, and games that favor the pvper have only managed niche at best.

It's not just a problem in video games that a lot of humans simply do not have the ability to place themselves in the position of another. Pvpers will be quick to say they don't mind being shot and killed in this game, but that is not placing yourself in their position. You're merely putting yourself in place of them, with all your preferences. To put yourself in their shoes, you have to see the situation how they see it. This is where a lot of people fall short. Again, not just an issue with this topic or video games, but life in general. Some people can do this, others can't. If you can't understand or empathize with someone wanting to play a video game and not having that experience, then it really is you who has the issue. PvP is also not an on off switch. Some people want it all the time, some people want it most of the time, some people want it 50/50, some people want it occasionally, and some people not at all. People fall on different points of a wide range spectrum. To think that your position on the extreme end of that spectrum is the only correct one is extremely arrogant.

No amount of incentive will make someone, who doesn't want that experience, force themselves to have it. A LOT of pvpers hide behind game issues (like the BGS). Some people, an extreme minority, actually do care about that and it's the reason they are actually talking. For most it really is about trying to get more prey. More people to gank, and more people to have a negative experience. It's the same in EvE online. People sit around and spend hours and hours trying to think of ways to convince people that they really want to have that experience. NOTHING, will make them want it. People will literally uninstall before you can force them to. If the roles were reversed and it was a mixed pvp game and someone was trying to force pvpers not not pvp, you would probably end up quitting first right? Get it now? Probably not.

PvP in elite is no where close to an additive experience. You go into open play and people are so desperate and foaming at the mouth for PvP they will try to kill you basically instantly. What does that add to the game? You're not a pirate, pirates want cargo and money, the goal of a pirate isn't to kill people. Killing people is a side affect of their goals when necessary. You just want people to kill, for no reason other than to kill them, because you get off on inconveniencing other people. I'm not speaking for 100% of pvpers, I do know there is a minority of you out there who do roleplay pvp. The vast majority are out there just ganking people indiscriminately though. This does not add value to anyone. This doesn't add anything to anyone's game play. Anytime you give players the right to kill people involuntarily, the vast majority will do it for no other reason than to get off on someone having a negative experience. My proof is literally any PvP game made ever.
I'd say ideological for the opposite "crowd". Perhaps that's because the two points of view can't accept the presence of unclouded "logic" in the opposite point of view. I certainly only ever see the same flawed points and misunderstandings of what motivates PvP-accepting players and their arguments trotted out repeatedly by the same people arguing that PvP has no place in the game.
 
We can't be sure that it would have met its funding goal on Kickstarter if it had been pitched as a PvP game.
Clearly it's not a "PvP game". It's no one thing, one of the great things about the game. The question is should PvP in all features of the game be a footnote (and I count CQC as a footnote in its own right). Particularly when it seems to provide such enhancement in one or two of them. And even then it's not about PvP, but the possibility of it. It's basically never a ubiquitous part of any non-footnote feature of the game, even where it serves to enhance gameplay possibilities by being a potential factor.
 
You talk like all games/features are the same. Powerplay is fairly self-evidently, to most who engage in it, a PvP-promoting feature, while using PvE as the substrate driving that PvP. So that's "good". Given powerplay is part of the game ED, I don't really follow your logic (for want of a better word). This discussion doesn't matter, there we might agree!
What logic? That people don't play PP, unless they want to unlock gear? They have to be held hostage for 4 weeks and that doesn't help either - most just grind out the last week to be done with it. You don't understand PvE audience because you look entirely through your PvP glasses.
 
What logic?
Quite. While I'd like a pair of PvP glasses as a novelty to pass on to the grandkids, I'm actually a PvEer, it's just that I can accommodate PvP in my game and actually find that the mere possibility of it (and its actual occurrence often and impactfully enough to make me mindful of it) enhances my gameplay. My PvE gameplay. Perhaps what offends you is that I haven't "picked a side"? I'm pretty non-binary when it comes to gameplay.

Of course, really I'm talking mostly about PvEvP gameplay. In pure PvE, e.g. surviving an extremely long exploration trip, then PvP's role is vanishingly small (the handful of unfortunate/foolish people that get blown up losing explo data). That, to me, is not relevant to this thread, unless you insist on everyone handing in data at a live CG system.
 
You still have to put in some work & time investment for it, and not everyone knows the meta way to earn credits. I've seen newer players bankrupted after failing some EDO ground missions and got heavy fines.
Ah, so he was talking rhetorically, not about himself? I'm happy for the game to be accommodating for newer players, just as it was for me (starter zone). But broadly speaking his argument is specious, which suggests he's just spouting to try and irritate people.
 
Quite. While I'd like a pair of PvP glasses as a novelty to pass on to the grandkids, I'm actually a PvEer, it's just that I can accommodate PvP in my game and actually find that the mere possibility of it (and its actual occurrence often and impactfully enough to make me mindful of it) enhances my gameplay. My PvE gameplay. Perhaps what offends you is that I haven't "picked a side"? I'm pretty non-binary when it comes to gameplay.

Of course, really I'm talking mostly about PvEvP gameplay. In pure PvE, e.g. surviving an extremely long exploration trip, then PvP's role is vanishingly small (the handful of unfortunate/foolish people that get blown up losing explo data). That, to me, is not relevant to this thread, unless you insist on everyone handing in data at a live CG system.
Incompatible views don't offend. They're just incompatible. And as such they are of no concern to a big part of the audience.
 
I'm not saying CGs should be Open-only, but it would be nice if there were some Open-only CGs (with separate CGs running simultaneously for those in PG and Solo).

Just my opinion, of course.
 
PvP piracy isn't a thing because there's no gameplay associated with it.

It doesn't pay, it's hard to do and for the pirated vessel they shoulder all of the risk and the loss.

That's never going to be compelling gameplay.

There's ways round this, but like a lot of Elite these basic gameplay loops haven't been thought through and left needing some sort of overhaul.

Similarly, the BGS isn't designed to be a PvE or PvP meta - I think FDEV were genuinely surprised by the following NPC factions got (going way back to the Dukes of Mikunn (?) thread) and CMDR engagement with these groups where really it was just the name and the fluff that attracted players.

I think Powerplay was a method of trying to engage those players who wanted "clans", but instead of being developed further (without going into an Open only rabbit hole) it was left static as it was - even the threat of powers disappearing has never happened.

The criticism is that there aren't enough gameplay loops that are rewarding enough and that's even before we look at PvE or PvP type activities.
 
I'm not saying CGs should be Open-only, but it would be nice if there were some Open-only CGs (with separate CGs running simultaneously for those in PG and Solo).

Just my opinion, of course.
I had a thread many years ago about some kind of split here, but it was quickly shot down.

They could do it somewhat easily (IMHO) by splitting the participants list in two separate ones. You'd need some sort of a flag / field in the DB to track if a player has logged into PG/Solo after joining a CG. If he manages to login only to Open for the duration of the CG (flag is down), then he gets placed on the "Open" participants list. If he logs into another mode, flag is up, he makes the other "General" list. Known reward templates apply to both.

Of course this can be easily circumvented (I mean... there are players scripting station guns on their ships and whatnot) but at least it would be a step forward. Right now I see little incentive to punish myself to Open and build a blockade runner and maybe manage to deliver 50T in a session among a bazillion highwakes, when I could just join the players in Solo and unload some FC in a shieldless Cutter and just make bank.

No problem with either gameplay styles, it's just idiotic to have both lead to the same competitive participants list.
 
I had a thread many years ago about some kind of split here, but it was quickly shot down.
Yes, it's ideological don't you know 😄

Right now I see little incentive to punish myself to Open and build a blockade runner and maybe manage to deliver 50T in a session among a bazillion highwakes, when I could just join the players in Solo and unload some FC in a shieldless Cutter and just make bank.

And what's frustrating is that there's no middle ground. It's either occasional wet paper bag NPCs to annoy you, or always-on (at peak times) PvP murderzone hauling. Which is a gameplay design issue.
 
I'm not saying CGs should be Open-only, but it would be nice if there were some Open-only CGs (with separate CGs running simultaneously for those in PG and Solo).

Just my opinion, of course.
I actually came up, not actually very jokingly in fact, with a design for a "CG to reduce CMDR murder rate in Deciat" 😄, including a scoring system that I felt couldn't, or wouldn't be particularly gamed.
 
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