You deflect because saying SC as far better graphics is too hard for you. I understand. And you can't invoke anymore the slideshow since the start of gen12 implementation, bad news.
It’s true that SC isn’t a slideshow anymore. But getting 30 fps, while adequate, really isn’t considered acceptable these days… as I’ve been told
repeatedly. But as a gamer in her 50s, I learned to game on devices that struggled to get 12 fps, so I may be a bit biased on that front.
As for graphics quality… they may look good, but the bar has been raised over the last 10 years, and they're no longer clearing that... at least among games that have a budget in excess of 100 million. This is pretty sad, considering that CIG has raised over half a billion. The fact that you're
constantly comparing Star Citizen's graphics to a game that has a
tithe of its budget is simply pathetic. Especially when that game is playable in VR, and Star Citizen, despite having sold backers that functionality, isn't even
remotely close to getting sufficient frame rates to do so.
But graphics aren't
really what games are actually about. They're interactive fiction, gameplay which is used to drive a narrative, either the developers own and/or allowing the players to create their own, and on
that front things are pretty grim. Even the most basic game loops expected in this kind of game are mostly missing,
extremely bare bones, or broken. CIG has also presold many more advanced game loops that still aren't in the game. The server technology which is so important to an MMO is in such a poor state that errors start creeping in after several hours of use. After eleven years of development and half a billion dollars, CIG
still hasn't gotten even its most critical core technologies to work to industry standards, let alone exceed them as promised.
Furthermore, the NPCs of this game, which are
usually necessary to bring a game to life, usually simply stand there stiffly, staring blankly into space like some existential horror story even on fresh servers (but at least they're not T-posing!). When they're in action, they often plummet into the uncanny valley
hard. They're slow to react to player actions, their facial expressions are distorted, and often react inappropriately. This is
far from the NPC behavior that CIG has sold to players, let alone close to meeting today's industry's standards. On this front, CIG is
constantly being shown up by games that have budgets less than a
percentage of theirs, which is outright
embarrassing.
But at least Star Citizen
looks good... in screenshots, at least, and when compared to a 50 million dollar game of comparable age. But they struggle to produce the gameplay of a 5 million dollar game. So for half a billion dollars, CIG has so far delivered less than a tithe of what other studios would be able to produce, and most of that in graphics.
Well done, CIG. Well done.