Not exactly no, you started all this with a very specific request to use "Active Players" (whatever that meant for you) when you responded to Stuart who had used total units sold.
Here:
And then it was also you who issue the challenge to do the maths (even though now you say you would not want to do it because
"not enough datas",
):
To which I responded by using an Active Player definition applicable at the time EDO launch, by FDEV´s own broker no less. And you really never complained about it until the numbers didn´t stack in your favor: It took you 5 messages discussing hours per week, missed players and other unrelated stuff before you realized the numbers were not looking good for you, and then finally performed a text book goal post moving exercise by challenging the 500K Liberum figure for the first time.
The 2021 figure was used as applicable to the start of EDO release, from where we started counting a 12 month period worth of "refugees". But it does not matter much anyways. As mentioned, even if a 2022 "active player" number existed we would then need to correspondingly reduce the refugee period to just 4 or maybe 5 months in 2022 by the same token, which will probably cut our original estimate range of "refugees" in more than half anyways. The estimate can end up even worst off for you. What´s the point?
As mentioned, given the huge number of ways you can define and calculate "active" those % are largely irrelevant. What matters is the absolute number.
Bottom line still is that a range of 3K to 15K estimated refugees (and that is probably still quite rough and generous)
over a full year is still pretty tiny and ridiculous either way (and probably within the natural range and noise of players moving from game to game), weather you want to display that in a % figure (of a vague/arbitrary number) or not. Especially when FDEV may be selling more base game units than that in a month.