Of all challenges, this is the worst. You're happy with this?
I'm sure sure not.
"Duane Dibbley, I dont wanna be Duane Dibbley" lol
Duane was a pirate who used to fly a Python:
Source: https://youtu.be/g4j6EvNH1uQ?t=211
I'm the opposite - I fly paper ships with very small or no shields when exploring. It forces me to fly extra careful, and it's way more immersive than bouncing off the ground at 100 m/s and surviving.
I can't consider handicapping myself immersive. By and large, people who don't stack the odds in their favor as heavily as possible prior to any sort of meaningfully risky endeavor are fools or madmen. I don't like being limited to playing such characters.
Not that it would matter anyway. My first long range exploration trek was back in 1.2-1.3 with an FDL to Sag A* (it was also an Open-only Buckyball A* attempt). ~5600 jumps round trip; fuel tank held two 14ly jumps and about 30 minutes of SC; route plotting limited to 1000ly and I had to accept routes with unscoopable stars between arms; no synthesis; no repair limpets; no stations outside of the bubble. Over the course of the whole trip, my CMDR's ship took ~14% of hull damage and I found it prudent to expend two of my three heatsinks when I jumped directly into the second star of a binary. It was done on a whim, without me fully grasping what was entailed, but the risk was essentially non-existent, and every jaunt since has been even less risky.
It wouldn't matter if I was in a shieldless ship with 1% hull integrity, there isn't anything out there to make success less than a virtual certainty. I'm not going to willfully not pay attention and if I pay attention I'm virtually never going to allow a ship to be damaged. Even if I couldn't log-off (except for server resets), even if I live streamed the whole thing, even if I stayed in Open...the risk would be trivial in a beatup lemon of a ship, because the environment poses no threat, and the CMDRs that do can't be bothered.
I do think some tedium in exploration is ok. As is attrition. But the bulk of all gameplay should be skill based and in a game like Elite, every long distance journey trip should be an uncertain one. We have this massive galaxy, but it's only imposing in exact the same way the amount of hair that comes of my dog is...it can't hurt me (or my character as it were), and it's neither really time consuming nor difficult to deal with, just a bit annoying. That's what distance in ED has been reduced to...a minor annoyance. That's what they squandered 400 billion star systems on.
The problem with introducing new risks to exploration would be the sheer lengths of time and numbers of jumps involved. For example, even if there was only a 0.1% chance of any jump going wrong in a new way, it would be almost inevitable that all explorers would be struck by the problem in a round trip to Sag.A*. Even a tiny new risk of destruction would just render exploration impossible.
Ideally, a veteran explorer who knows exactly what they are doing should need six months to get to Sag A* and have a bout a 50/50 shot at surviving the round trip. My own CMDR should have came back in an escape pod, if at all. That would be reasonable to me for 26k lightyears in a period where the bulk of humanity is confined to a 500ly diameter bubble.