Wrong. Go back to the numbers I put up before.So, to state similar with Odyssey missions, i might grab a couple of assassinations, a massacre, a couple of salvage missions, maybe a heist/theft mission if i'm lucky.
And basically repeat what you just said adjusted for Odyssey gameplay. However, the missions themselves will likely take longer than their space based counterparts.
Horizons: Grab a bunch of activities in the one system.
1 minute arriving in-system
30 minutes doing the various activities. There is no "wait" between activities, as you'll be interrupted by the various wrinkles, dynamic events (NPC pirate spawns), even other missions etc.
2 minutes to return to the mission provider. Rinse/repeat.
Odyssey: Grab a bunch of activities in the one system.
2 minutes arriving to the first activity (add one minute as it's a surface mission)
10 minutes doing one activity.
5 minutes moving to the next activity in that system
10 minutes doing the next activity
5 minutes moving to the next activity in that system
...etc.
In the Horizons case, that's 30 minutes of activity, 3 minutes of travel... a 10:1 ratio of time doing things vs time waiting.
In the Odyssey case, you're looking at 10-15 minutes per activity then 5 minutes moving to the next... that's a 3:1 ratio at best, 2:1 at worst... substantially more idling time compared to your activity time.
To emphasise, if departure travel times were lower there'd be a much better ratio and more balance to activity vs idling.
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