Robert Maynard
Volunteer Moderator
Probably - as wings / groups of players could make use of it.Do you see it as a problem that PvPer will "spam" non-PvPer with interdictions? What is the purpose? Especially if:
Will it still be problematic from your point of view?
- subsequent interdictions are limited by cooldown
- interdiction difficulty may be adjusted fr this case or instance split may be done at the moment of interdiction start (so non-PvP player will compete respective level NPC/ship)
We have that already - with Private Groups.But that is the only not immersion(lore)-breaking way for cooperative gameplay (imo). Do not accept wing invitations from non-trusted players. Do not add people you scared of to your friend list (if using friend list for non-PvP instancing at all). Problem solved (imo).
The way the proposal read it seemed that the existing "right to privacy" offered by Solo and Private Groups would be done away with and players would be visible to other players regardless of which game mode they played in.As originally suggested - implement it as setting in Open mode. If one is avoiding any interactions at all - continue playing in Solo/PG - I am not suggesting to remove it. In worst case there is always block function, if someone managed to spam you with interdictions or chatting - just block them.
If you have any particular scenarios in mind which would not work with suggested implementation, please share them.