Funny that you mention this.
Now we get to do the same with bio/geo features, but at the opposite end of the scale: now it's flying really slow and really close to the surface to have those features popping in front of our eyes.
Edit: maybe they should revert back to parallax scanning - as in keep the honk to tell us how many bodies, but remove any way of discovering them except parallax eyeballing
For the most part that's how it works out for a lot of players, but these days I find those are the exceptions, I just had a fungoid I had to fly around in some mountains for, but if it says, say Frutexa, I just check in the blue areas for high ground and there they are practically where I land. For bacteria the same but broad flat areas, Conch is any area in the blue with deep canyons and cutaways and etc. There are a few that always seem hard to find but it's much easier now than when I first started.
That was how we had to search for the Thargoid Structures, Guardian Ruins and abandoned bases too
Hah, I mapped, that is not mapped as we do now, but actually flew in real space across the entire surface of a number of moons and planets (small ones admittedly) to locate geo and bio sites. The maps are still available in the MWSOG thread, this is the sort of thing I did then, bio and geo sites all listed out, that was before there was a count, we never even know how many it was possible to have on a single body, but it was actually many more than we originally suspected but we could only find that out by actually flying over every single square metre of ground;
That's the entire moon in square projection for bio X and Geo V, so the distances aren't to scale and actual proper coordinated were posted in the thread, but I spent weeks sometimes doing that, so hunting planets in parallax, I think I could handle that!