Explorers - Do you look after your FSD?

That's where your 3rd part apps come in on PC, EDDiscovery will do this for you, you can see your current unclaimed codex rewards in game but nothing else.
Mhh okay, thanks for the info. I don't use EDD because the UI is too convoluted for VR use. I usually run EDMC and, when exploring, ICARUS. I never got the hang of EDD.

Edit: It would be really nice if the unclaimed exploration data was listed in the transaction panel like everything else. Maybe one day :)
 
If you use NS/WD boosting, you better not let your FSD malfunction. It can drop you to normal space while boosting and if you're still within the jet, you see the rebuy screen shortly after.
That actually does not happen. You will not drop from super cruise because your FSD fails. You drop from SC because you hit the exclusion zone.

Unless you wear the FSD to 0% (or shutdown thrusters/fsd/damage powerplant to below 40%) you do not drop from SC
 
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Pre-Fleet-Carrier I took two AFMU's with me when I went out exploring. Now I have FC, I'm rarely very far from it so I've ditched AFMU's and tend to rag the ship to pieces. Damage often happens due to carelessness either too close to star, or surface hooning. In several instances I've had FSD health so bad that it takes three or four attempts to fire up a jump. That's when it's time to head for home and get fixed.
 
Pre-Fleet-Carrier I took two AFMU's with me when I went out exploring. Now I have FC, I'm rarely very far from it so I've ditched AFMU's and tend to rag the ship to pieces. Damage often happens due to carelessness either too close to star, or surface hooning. In several instances I've had FSD health so bad that it takes three or four attempts to fire up a jump. That's when it's time to head for home and get fixed.

When thinking about it and people saying you must take an AFMU with you when exploring, I often wonder they thought of the early explorers who had none of the mod cons we have now. I spent a lot of my early time in a bare bones exploration ship just to give me that feeling of being alone with no-one to help in the far reaches of the galaxy, I still travel like that a lot now, no AFMU, no hull repair limpets, just me and the ship, all alone in the dark, but now with a handy FC close enough to reach me any time. It somehow takes away the excitement a little bit knowing if I pancake onto a planet I will only be a couple of thousand light years away instead of being sent 50kly to 60kly back to the bubble. Oh well, times change. I wasn't here for the original pill and parallax planet hunting, really wish I was now, that would have been fun!
 
When thinking about it and people saying you must take an AFMU with you when exploring, I often wonder they thought of the early explorers who had none of the mod cons we have now.
There was neither Neutron boosting. Which is why I bring an AFMU. Not to repair some damage to my modules from (mostly) excess heat
 
You think the guys rushing to SagA and BP to put 'first discovered by' were checking the scenery?
You could not even scan for planets in the first version(s). You had to fly in circles with increasing radius around the sun to even find planets
 
Question for everyone, but specifically all you explorers out there in the black:

Do you keep your FSD in good condition?​

Specifically keeping the % high, as close too 100% at all times using:
  • AFMS
  • Careful handling
  • Fleet Carrier repairs
OR - do you let it degrade down to where it's failing a lot before repairing?

Thanks!

o7

The FSD should not lose integrity unless you do use the Neutron boosting, you over heat or if you do emergency drop-offs from supercruise.

However, losing FSD integrity is no end, just a minor inconvenience.

I did the Bubble-Colonia run in 12 parsecs in one go, no repairs whatsoever - arrived at destination with Integrity in single digits. 🤷‍♂️
No biggie, but i was using a tech broker FSD, the one with extra range and fast boot, so FSD malfunctions recovered faster than usual)
 
When thinking about it and people saying you must take an AFMU with you when exploring, I often wonder they thought of the early explorers who had none of the mod cons we have now. I spent a lot of my early time in a bare bones exploration ship just to give me that feeling of being alone with no-one to help in the far reaches of the galaxy, I still travel like that a lot now, no AFMU, no hull repair limpets, just me and the ship, all alone in the dark, but now with a handy FC close enough to reach me any time. It somehow takes away the excitement a little bit knowing if I pancake onto a planet I will only be a couple of thousand light years away instead of being sent 50kly to 60kly back to the bubble. Oh well, times change. I wasn't here for the original pill and parallax planet hunting, really wish I was now, that would have been fun!
Yeah times are very different now. It's no less fun now, means you can be more focussed on the type of exploration you want to do. But yeah I remember going out and about and being very, very conscious of my hull and powerplant conditions. Full tank of vanadium for the two AFMU's too. Bit stressful if I'm honest, but also very much a strong sense of "spaceship-ownership-simulation" which I tend to get a lot less of nowadays (and I miss that somewhat).
 
You think the guys rushing to SagA and BP to put 'first discovered by' were checking the scenery?
You could not even scan for planets in the first version(s). You had to fly in circles with increasing radius around the sun to even find planets

I did mention that in my own past, parallax hunting it was called, you watched for dots that moved against the background.
 
I did mention that in my own past, parallax hunting it was called, you watched for dots that moved against the background.

Funny that you mention this.

Now we get to do the same with bio/geo features, but at the opposite end of the scale: now it's flying really slow and really close to the surface to have those features popping in front of our eyes.

Edit: maybe they should revert back to parallax scanning - as in keep the honk to tell us how many bodies, but remove any way of discovering them except parallax eyeballing
😂
 

Ozric

Volunteer Moderator
Question for everyone, but specifically all you explorers out there in the black:

Do you keep your FSD in good condition?​

No :D

Once it gets below 80% you start having the chance of it failing to charge. But it doesn't actually make any difference to the drive if it's 1% or 100%, so as long as you repair it before it gets to 0% then it's all good.

When 3.3 was released and I inadvertently ended up on a 484,691Ly journey reporting entries into the Codex. I ended up with 110 and 77 of them were White Dwarf stars, I think people didn't love them enough :D But it meant I spent a lot of time travelling among the Neutron Belts and there's no way I could be bothered to stop every time it got to 80% :D So now I go until I get 3 failures to charge the FSD in a row and then repair. Sometimes it happens at about 70%, but once it got to 34% with only 2 failures along the way.

Now we get to do the same with bio/geo features, but at the opposite end of the scale: now it's flying really slow and really close to the surface to have those features popping in front of our eyes.
That was how we had to search for the Thargoid Structures, Guardian Ruins and abandoned bases too :)
 
Question for everyone, but specifically all you explorers out there in the black:

Do you keep your FSD in good condition?​

Specifically keeping the % high, as close too 100% at all times using:
  • AFMS
  • Careful handling
  • Fleet Carrier repairs
OR - do you let it degrade down to where it's failing a lot before repairing?

Thanks!

o7
Thanks for bringing this up...\
I obviously don't take very goood care of mine as I've done over 400 jumps without even looking at the state of my modules. And thats with 2 AFMU on board...
 
Funny that you mention this.

Now we get to do the same with bio/geo features, but at the opposite end of the scale: now it's flying really slow and really close to the surface to have those features popping in front of our eyes.

Edit: maybe they should revert back to parallax scanning - as in keep the honk to tell us how many bodies, but remove any way of discovering them except parallax eyeballing

For the most part that's how it works out for a lot of players, but these days I find those are the exceptions, I just had a fungoid I had to fly around in some mountains for, but if it says, say Frutexa, I just check in the blue areas for high ground and there they are practically where I land. For bacteria the same but broad flat areas, Conch is any area in the blue with deep canyons and cutaways and etc. There are a few that always seem hard to find but it's much easier now than when I first started.

That was how we had to search for the Thargoid Structures, Guardian Ruins and abandoned bases too :)

Hah, I mapped, that is not mapped as we do now, but actually flew in real space across the entire surface of a number of moons and planets (small ones admittedly) to locate geo and bio sites. The maps are still available in the MWSOG thread, this is the sort of thing I did then, bio and geo sites all listed out, that was before there was a count, we never even know how many it was possible to have on a single body, but it was actually many more than we originally suspected but we could only find that out by actually flying over every single square metre of ground;

jbyuV4a.jpg


That's the entire moon in square projection for bio X and Geo V, so the distances aren't to scale and actual proper coordinated were posted in the thread, but I spent weeks sometimes doing that, so hunting planets in parallax, I think I could handle that!
 

Ozric

Volunteer Moderator
:D badass! Having jumped so much with a poorly cared for FSD, do you notice any differences? weirdness in the jump tunnels? etc.

No I didn't notice anything, unfortunately. I remember advocating for misjumps to be part of the game before release, but with an online multiplayer game it's much harder to throw in that sort of stuff that reloading an old save would fix.

It would be nice to have some kind of reduced efficiency the worse the module got, give you a reason to repair it other than frustration :)

Hah, I mapped, that is not mapped as we do now, but actually flew in real space across the entire surface of a number of moons and planets (small ones admittedly) to locate geo and bio sites.
I remember those days, fantastic work.
 
Question for everyone, but specifically all you explorers out there in the black:

Do you keep your FSD in good condition?​

Specifically keeping the % high

Treated this like part of the game when I did my White Dwarf tour- without looking, how long before the FSD dropped below 80% and started malfunctioning. Tended to be around 2.5 to three months. The first time carried on but every six jumps one would malfunction so just repaired it back to 100% and let the game start again.
 
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