I'm not in favour of fewer pirates.Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.
I am all for pirates and interacting with them.
But there is a limit before something turns from interaction in to annoying and frustrating. This was the whole reason why I put flying hat down and now only dabble now and then. I love me Type-9
A player should only be pulled out of super cruise once or twice during this scenery. Simply because, during the scenario the systems security forces would have turned up and the pirate/pirates would have more than a player's cargo to worry about.
It's not so much of problem if you beat the interdiction battle.
So please, can you restrict the number of times you can get pulled out of super cruise if you escape to one or two. As realistically that is all the chances he is going to get.
This should also apply to system run by pirates and zero security. Who is to say the job is not for dominating Pirate Faction? Surely, they would want their goods and if there's trouble send out the boys to sort it out. Pirates and crim's, do act in the own interest ya know. Even if it was a faction trying to undermine the criminals in the systems, there is nothing to say they haven't hired some heavy muscle to help you in.
There is point when something stops being game play and becomes annoying and frustrating.
The trade mission descriptions always warn you if hostile ships will be after you and the comms message about enemies tells you how many there will be in total. ATM they're one of the best sources of G5 manufactured materials, ("best" in the sense of being readily available and quick to collect rather than appearing in great numbers).
Running to the station being stopped repeatedly by pirates is the original Elite experience.
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