Can you please restrict NPC indications for Trade Missions to 1 or 2.

Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.

I am all for pirates and interacting with them.

But there is a limit before something turns from interaction in to annoying and frustrating. This was the whole reason why I put flying hat down and now only dabble now and then. I love me Type-9

A player should only be pulled out of super cruise once or twice during this scenery. Simply because, during the scenario the systems security forces would have turned up and the pirate/pirates would have more than a player's cargo to worry about.

It's not so much of problem if you beat the interdiction battle.
So please, can you restrict the number of times you can get pulled out of super cruise if you escape to one or two. As realistically that is all the chances he is going to get.

This should also apply to system run by pirates and zero security. Who is to say the job is not for dominating Pirate Faction? Surely, they would want their goods and if there's trouble send out the boys to sort it out. Pirates and crim's, do act in the own interest ya know. Even if it was a faction trying to undermine the criminals in the systems, there is nothing to say they haven't hired some heavy muscle to help you in.

There is point when something stops being game play and becomes annoying and frustrating.
I'm not in favour of fewer pirates.
The trade mission descriptions always warn you if hostile ships will be after you and the comms message about enemies tells you how many there will be in total. ATM they're one of the best sources of G5 manufactured materials, ("best" in the sense of being readily available and quick to collect rather than appearing in great numbers).
Running to the station being stopped repeatedly by pirates is the original Elite experience.
 
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Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.
To stop the pirates either:

1) Select the missions you can handle. Read the mission descriptions.
2) Stack less high level missions.
3) Win the interdiction mini games.
4) Defeat the pirates.

This is a spaceship game. Without the possibility of pirates chasing you there isn't much to the trading aspect of the game. Simply pack the biggest ship with cargo racks and no defenses and mindlessly transport stuff from stn to stn without any worry? And stack the biggest high level missions without a worry. Sounds like fun? [Edit: actually it sounds like Robigo Runs. Zero risk and painfully dull]

No.... just no! This aspect of the game is not broken. It is about balance and risk/reward.
 
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To stop the pirates either:

1) Select the missions you can handle. Read the mission descriptions.
2) Stack less high level missions.
3) Win the interdiction mini games.
4) Defeat the pirates.

This is a spaceship game. Without the possibility of pirates chasing you there isn't much to the trading aspect of the game. Simply pack the biggest ship with cargo racks and no defenses and mindlessly transport stuff from stn to stn without any worry? And stack the biggest high level missions without a worry. Sounds like fun?

No.... just no! This aspect of the game is not broken. It is about balance and risk/reward.
It is broken in a way that NPC interdictions can start one after another (imo). Can you interdict another player, fail it and your friend start another one immediately? Probably not.

It would be fair if once you win interdiction minigame there would be cooldown for short time until another pirates can catch up. And if you fail others will drop as soon as possible to join party.

I am also very much for changing this game mechanic allowing to participate single interdiction to more than 2 participants making it either more challenging or less depending on who joined (maybe it is system authority to help you evade).
 
It's been part of the game since forever. Unlikely to change any time soon. And it's easy enough to evade an interdiction, or set up your ship to fight them off, your choice.
I am not against the current mechanic, but there are some things to consider. When your combat rank is above Master, it is getting very difficult to evade an interdiction in a Type-9, so you have to expect a direct confrontation with a deadly anaconda. Without proper engineering you are going to loose this encounter. Perhaps you can escape one time (not easy because the conda is masslocking the Type-9), but at the second encounter your normally roasted. Highwaking is not going to solve the problem as the mission related pirate conda is waiting in the destination system most of the time. If you are good you can try to escape the pirates in SC by some smart manouvers or change to a combat ship after accepting cargo missions and deal with the mission related pirates before changing back to your cargo hauler and do the mission without further bothering.
 
Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.

I am all for pirates and interacting with them.

But there is a limit before something turns from interaction in to annoying and frustrating. This was the whole reason why I put flying hat down and now only dabble now and then. I love me Type-9

A player should only be pulled out of super cruise once or twice during this scenery. Simply because, during the scenario the systems security forces would have turned up and the pirate/pirates would have more than a player's cargo to worry about.

It's not so much of problem if you beat the interdiction battle.
So please, can you restrict the number of times you can get pulled out of super cruise if you escape to one or two. As realistically that is all the chances he is going to get.

This should also apply to system run by pirates and zero security. Who is to say the job is not for dominating Pirate Faction? Surely, they would want their goods and if there's trouble send out the boys to sort it out. Pirates and crim's, do act in the own interest ya know. Even if it was a faction trying to undermine the criminals in the systems, there is nothing to say they haven't hired some heavy muscle to help you in.

There is point when something stops being game play and becomes annoying and frustrating.
Basically your choices are win interdiction, get pulled and escape, rinse&repeat, or fly something capable of bashing NPC's (not T9 ). For me NPC's are nice source of materials :)
 
It would be fair if once you win interdiction minigame there would be cooldown for short time until another pirates can catch up. And if you fail others will drop as soon as possible to join party.
Disagree. You suggestion would make no consequences for staking multiple high level missions. If you take one you might as well take 10.
 
Disagree. You suggestion would make no consequences for staking multiple high level missions. If you take one you might as well take 10.
No exactly, if you read my comment in full - if you have multiple pirates catching you - the difficulty of single interdiction should be increased proportionally as well as consequence of its failing for the target (fight 1-to-n).
 
Just curious - is it hard coded which ship mass lock another? Or it depends on the ship mass? If not it would be nice feature - let's say conda can mass lock empty T-9, but cannot fully loaded :)
I suppose it is hardcoded. The ED Wiki stats that the masslock factor is solely depending on the ship, no mention of cargo or module mass there.
 
No exactly, if you read my comment in full - if you have multiple pirates catching you - the difficulty of single interdiction should be increased proportionally as well as consequence of its failing for the target (fight 1-to-n).
It would definitely make stacking missions harsh. I think the OP would get obliterated in their T6 very fast when they get interdicted by +5 enemy ships. No chance of winning the mini game, and no chance of defeating the pirates. If any of the pirates can mass-lock you absolutely dead.

Currently, once your ship has been dropped into regular space I'm not sure why enemy pirates wouldn't just pile on you. Why would they wait for you to return to supercruise??? I suspect FDev thought about this and figured it would be too harsh.
 
It would definitely make stacking missions harsh. I think the OP would get obliterated in their T6 very fast when they get interdicted by +5 enemy ships. No chance of winning the mini game, and no chance of defeating the pirates.

Currently, once your ship has been dropped into regular space I'm not sure why enemy pirates wouldn't just pile on you. Why would they wait for you to return to supercruise??? I suspect FDev thought about this and figured it would be too harsh.
Currently pirates are so gently they don't start to fire you before you destroyed another one who was first in the instance. They may even help you with destroying "competitor" and once it is toasted switch fire on you. I had this multiple times.
 
It would definitely make stacking missions harsh. I think the OP would get obliterated in their T6 very fast when they get interdicted by +5 enemy ships. No chance of winning the mini game, and no chance of defeating the pirates. If any of the pirates can mass-lock you absolutely dead.

Currently, once your ship has been dropped into regular space I'm not sure why enemy pirates wouldn't just pile on you. Why would they wait for you to return to supercruise??? I suspect FDev thought about this and figured it would be too harsh.
Recently I got two against one, I don't know from where second NPC came. It started as one against one, then second one dropped in. Though soon after that cops became involved too...
 
Recently I got two against one, I don't know from where second NPC came. It started as one against one, then second one dropped in. Though soon after that cops became involved too...
I have had that a few times. It sometimes happens when I have stacked an assassinate bad-guy mission with kill-a-buch-of-baddies mission. I drop in the group and the single assassination guy drops in too. Its awesome because the group often turn on the single bad guy.
 
Can you please stop repeated indications for Trade Missions and especially in the in case of failing to avoid interdiction and being pulled out of super cruise.

As been said already, dont stack missions.
Some missions will have opposition and usually opposition mean up to 4 interdictors.
Stack 6 missions, get opposition at half of them, get to deal with up to 12 interdictors.


But there is a limit before something turns from interaction in to annoying and frustrating. This was the whole reason why I put flying hat down and now only dabble now and then. I love me Type-9

Well, dont do it if you cannot deal with it.
And to deal with it you have to win the interdiction or to kill the attacker. As been said already.
Flying a T9 is also an issue here.


I am damn good at beating interdictions (But some interdictions are just unbeatable/bugged/broken)

Indeed, that's the T9.
You will win some interdictions, even most of them if you are that good, but even once in a while you will come against an unwinnable interdiction.
Because T9.

Fly a Cutter and you'll be able to win every single interdiction, but still, having to evade 6-7 interdictions in less than 200ls may not be fun.
However, in a Cutter you can submit to interdiction and beat the crap out of any pirate.
And if you submit, you'll have the chance to have more than one pirate drop in your instance. Sometime those pirates will fight eachother instead of converging all on you, which makes it even funnier.
 
As been said already, dont stack missions.
Some missions will have opposition and usually opposition mean up to 4 interdictors.
Stack 6 missions, get opposition at half of them, get to deal with up to 12 interdictors.




Well, dont do it if you cannot deal with it.
And to deal with it you have to win the interdiction or to kill the attacker. As been said already.
Flying a T9 is also an issue here.




Indeed, that's the T9.
You will win some interdictions, even most of them if you are that good, but even once in a while you will come against an unwinnable interdiction.
Because T9.

Fly a Cutter and you'll be able to win every single interdiction, but still, having to evade 6-7 interdictions in less than 200ls may not be fun.
However, in a Cutter you can submit to interdiction and beat the crap out of any pirate.
And if you submit, you'll have the chance to have more than one pirate drop in your instance. Sometime those pirates will fight eachother instead of converging all on you, which makes it even funnier.
I think OP doesn't like Cutters, but T10 and Anaconda would still be good options.
 
This has been a big flaw in elite for a while now. As the OP has pointed out, it has nothing to do with the ship, ability as a combat pilot (NPC's are not hard to destroy in a T9, with a competent cmdr) or ability to evade interdictions.

1. Stacking for some strange reason will cause the game to assign an NPC to each mission, am surprised SJA hasn't had a look into it. Yes, you can stop stacking (which I did) but it makes no sense to have a 700+ tonne capacity freighter, and then only take on one mission at a time.

As the OP has pointed out, interdictions are fine, but the simplicity of the mechanic means it is pure overkill sending a fleet of NPC's insta spawning during your trade run, on every trade run.

2. Interdictions are bugged, over the past 9 years, I've seen the NPC interdiction game go from ridiculously easy, to unbeatable at times, currently easy, however it does still occasionally glitch out forcing a submit.

@OP, sadly highly unlikely they will change the multiple NPC's spawning, just like those same NPC's are still asking for tasty cargo 7+ years after we started space trucking.

My solution to annoying interdictions, park an FC next to the station, load up on regular commodities like Bauxuite/Argonic treatment, fly the 1ls distance to my bulk freighter, jump carrier, unload at the other end. NPC's don't even have a chance to spawn, Space trucking Bliss.

Carrier bulk haulage pays better than missions anyway.
 
I think OP doesn't like Cutters, but T10 and Anaconda would still be good options.
Who likes them? Look at this

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