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  • Ian Phillips's Avatar
    Today, 7:39 PM · 155 replies and 5133 views.
    Ok. Closed.
  • Ben Ryder's Avatar
    Today, 7:38 PM · 33 replies and 368 views.
    Cutter, will pay for itself quicker adn the jump range is far better. Failing that I suggest that you go for the one that will be easiest for you to unlock first, based on your current ranks and reputation
  • Ian Phillips's Avatar
    Today, 7:36 PM · 155 replies and 5133 views.
    Keep these sort of posts up and you'll be the one being reported!
  • Frank's Avatar
    Today, 7:19 PM · 683 replies and 63128 views.
    Sticking to Asterope sounds good to me. But I'm not sure about Cobras. I've already left my Gunship there. I'll try it out first, and if I find I need the speed to run away from the swarm I can always buy a Cobra.
  • YinYin's Avatar
    Today, 7:03 PM · 15 replies and 7 views.
    By the way, if you really cannot manage to gather the selective stuff (Painite/Bromellite) - there are also player groups selling these.
  • YinYin's Avatar
    Today, 7:01 PM · 15 replies and 7 views.
    It's only 10 tons of Painite. A single asteroid usually provides that. The 50 tons are Bromellite for another engineer, which is a bit trickier - but there are ways to easily deal with that as well.
  • YinYin's Avatar
    Today, 6:55 PM · 15 replies and 7 views.
    It has to be refined. You can eject it afterwards if you like. edit: easiest way through (not exactly out) is using the ship with the very best WEP charge distributor you have (largest A grade, charge enhanced if possible) class 2 mining lasers that are covered by that a class 1 grade A prospector limpet controller (tag everything you come across to get more fragments) at least as many active collectors (D grade is enough) as you have WEP MW - preferably more (enough to finish collecting when the asteroid is depleted)
  • VampyreGTX's Avatar
    Today, 6:48 PM · 17 replies and 255 views.
    Combat logging IS against FDev policy and they've stated as much. Menu-logging via the 15-second logout timer, is not (though still viewed as CLogging by many). If you play in open, you are accepting the risk of getting murdered... some people simply like to play that aspect of it, and it's fine. I've faced a only few rebuys that way, and most of my play is in open. Mainly, NEVER fly a ship without defenses in open! You do NOT skimp on shields, boosters, defenses in open for a few extra ly's jump, or for a few tons of cargo. A properly fitted trade ship, with the right engineer mods, can survive most attacks long enough to get into the slot... or to high wake away if interdicted.
  • Flossy's Avatar
    Today, 6:38 PM · 46 replies and 12310 views.
    Not sure how they worked that one out - I'm quite sure I wasn't the first Discord user! LOL
  • Dale Emasiri's Avatar
    Today, 6:33 PM · 1020 replies and 33773 views.
    Errr whoops, looks like my response that I thought I'd sent on the day of the announcement was lost due to not hitting "post" and then shutting down my PC. I know how technology works!!! No apologies required at all. The Exploration Community's concerns were understandable and far from unexpected - there were just a few questions that needed to be clarified before we could really talk about anything solid. I'm glad that you're excited about the future of ED and what it means for explorers. I'm incredibly happy to hear that this is happening, and may be tempted to join you fine folks on this expedition. :) o7
  • Dominic Corner's Avatar
    Today, 6:26 PM · 181 replies and 5497 views.
    Hi guys, We have a fix in testing now. Should hopefully have more info for you soon. Thanks, Dom
  • millstonebarn's Avatar
    Today, 6:24 PM · 55 replies and 1565 views.
    Amazing. Well done.
  • BongoBaggins's Avatar
    Today, 6:17 PM · 12 replies and 133 views.
    Moved to Off-Topic. Not really an Elite-related thread
  • rootsrat's Avatar
    Today, 6:12 PM · 209 replies and 3151 views.
    rootsrat replied to a thread Aliens are ruining PvP in PvP
    You're mistaken. I try to think objectively. I wasn't griefed in a loooong time - I know how to avoid being griefed. I also know how to escape - so I'm rarely getting killed these days. I still think that players who play in anti-social manner should have the opportunities to be anti-social reduced greatly. It's all about the consequences. Why would Pilots' Federation allow one of their members to dock at their home station right after that someone killed another member of the organisation for no reason? Why would a Federal security forces not continuously chase a guy who keeps murdering innocent people in their systems? Why an insurance company would be willing to repay a ship rebuy cost for a mass murderer? Murder is one of the most serious crimes in Elite and those who commit it should face the appropriate consequences. They should be isolated from civilised parts of space, but they should be allowed to roam free in Anarchy systems, maybe Dictatorships as well, I don't know. But murderers...
  • QA-Mitch's Avatar
    Today, 5:27 PM · 3 replies and 57 views.
    Hey Cmdrs, Thanks for the report. If you see this happen again can you please try to get a video and a Netlog to assist in this investigation. In order to tell Elite Dangerous to create a Netlog file you will need to perform the following steps: If you are currently playing the game please select Save and Exit to exit to the main menu. This will allow you to access the Network section of the Options menu.
  • QA-Mitch's Avatar
    Today, 5:25 PM · 1 replies and 62 views.
    QA-Mitch replied to a thread [ED64 - 2.4.02] Can't store module in PC & Mac Bug Reports
    Hey Ophion, Thanks for the report. I've not been able to reproduce this issue on my end. If this happens again can you please let me know.
  • QA-Mitch's Avatar
    Today, 5:20 PM · 4 replies and 143 views.
    Hey Cmdrs, This sounds like its working as intended.
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139 Visitor Messages

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    Hey T.j, why is the link in my signature what it is?
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    Thanks for the rep, Commander o7
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    Thanks for the rep Commander o7
    Hope you enjoy 2.4
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    I don't blame you!
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    Thanks for the rep my good sir!
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    Thanks again for the rep
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    thank you for the rep!
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    Thanks for the rep, TJ
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    Hey T.J thanks for rep, hope your doing well bud and enjoying a few varied ales now and again(still chat to Randy here and there on FB and always has good words about you when i ask) anyway keep up the good Mod work
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    Thanks for the rep, Commander o7
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About T.j

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About T.j
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They all blame me you know....
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