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  • Sandro Sammarco's Avatar
    Today, 4:19 PM
    Sandro Sammarco started a thread [PROPOSAL DISCUSSION] Rebuy Update Discussion in 2.4 Beta General Discussion
    Hello Commanders! This thread is for feedback about the Rebuy Update only. Please keep on topic, off topic posts may be deleted without warning! Rebuy Update Changes Commanders now have the ability to sell stored ships as to pay for rebuy costs. The Rebuy Balance sheet has been simplified. We'd love to hear from you about this feature. Is it too harsh, too lenient, just right, not working in some way? Please pop a post in!
    0 replies and 0 views.
  • Sandro Sammarco's Avatar
    Today, 4:15 PM
    Hello Commanders! This thread is for feedback about the Ship Rebuy Penalty Cost only. Please keep on topic, off topic posts may be deleted without warning! Ship Rebuy Penatly Cost Rules If A Commander commits the crime of murder against another Commander, the rebuy cost of the ship used during the crime is logged. This value is added to any legal costs during the rebuy flow if the Commander is rebuying at a starport in the jurisdiction that the crime was committed in IF the Commander in the meantime had switched ships to a cheaper vessel.
    0 replies and 0 views.
  • Viajero's Avatar
    Today, 4:15 PM · 42 replies and 354 views.
    Hombre, imagino que alguien lo hubiera detectado y protestado ya hace tiempo imagino. Esos cambios son de hace bastante.
  • Zac Antonaci's Avatar
    Today, 4:15 PM
    Greetings Commanders, As part of 2.4 we’ve improved missions in a few ways, including upping the variety and selection of missions on the mission board. You can see the full changelog here: https://forums.frontier.co.uk/showthread.php/371096-Elite-Dangerous-2-4-Closed-Beta-available-to-download-now-(changelog) (look under Missions to see all the changes that have been made) During the beta we will be stress testing the mission board system, specifically looking at how many missions we can populate the missions board with. We’ll be looking to find the optimal number of missions for both gameplay and performance. As a result of this you will find you’re able to accept a significantly larger number of missions are offered to you than usual. This is all part of stress testing the system, and will most likely not be indicative of what will be available on the mission board at launch. Previously the mission board was sent from the mission server as one single message, meaning that some mission boards...
    0 replies and 0 views.
  • QA-Mark's Avatar
    Today, 4:12 PM · 1 replies and 0 views.
    QA-Mark replied to a thread ED64 2.4 Closed Beta fuel scooping in 2.4 Beta Bug Reports
    I think this might be a bit too anecdotal right now, but we can use this thread to gather any further reports that might indicate a bug at work. Videos would be useful, if a problem is persistent and reproduceable.
  • Viajero's Avatar
    Today, 4:10 PM · 42 replies and 354 views.
    Eso aun no lo tengo claro. Hay jugadores que comentan que lo que han quitado son sólo los efectos experimentales especiales, pero que los mods normales de módulos de armas están. Otros jugadores comentan que solo hay modificaciones de módulos que no sean armas, que es lo que yo pensaba: https://forums.frontier.co.uk/showthread.php/322682-Do-NPCs-have-engineered-weapons-clarification?p=5023774&viewfull=1#post5023774
  • Viajero's Avatar
    Today, 4:03 PM · 42 replies and 354 views.
    La razón por los que quitaron modificaciones de armas fue por lo segundo que comentas. Los instakills aquellos con plasma etc. Que afectaba de igual manera a todos los jugadores. Como comento mas arriba en parches subsiguientes volvieron a introducir modulos ingenierizados pero de manera limitada. https://forums.frontier.co.uk/showthread.php/267701-Update-2-1-03-Incoming "Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none"
  • Sandro Sammarco's Avatar
    Today, 4:02 PM
    Hello Commanders! This thread is for feedback about the Pilot's Federation Bounty only. Please keep on topic, off topic posts may be deleted without warning! Pilot's Federation Bounty Rules When a human Commander commits the crime of murder against another human Commander, they will receive a Pilot's Federation Bounty in addition to the standard jurisdiction bounty. Pilot's Federation Bounties are valid in all faction jurisdictions except anarchies.
    5 replies and 0 views.
  • Viajero's Avatar
    Today, 3:58 PM · 42 replies and 354 views.
  • Sir T.j's Avatar
    Today, 3:48 PM · 17 replies and 229 views.
    https://forums.frontier.co.uk/showth...earing-as-NPCs
  • Winterwalker's Avatar
    Today, 3:35 PM · 7 replies and 175 views.
    Me too. Though I'm also seeing a Ryan Reynolds resemblence too, possibly .. Maybe a young Roger Daltrey ..
  • Kietrax's Avatar
    Today, 3:32 PM
    Summary System: Secoya Station: Joy Port (Orbis Starport, large pads available, 96 Ls from main star, 109.89 Ly from Sol) Objective: Deliver Master Chefs, Kamitra Cigars and Sanuma Decorative Meat Time limit: 24th August 3303 @ 15:00 UTC Description Secoya Emperor's Grace has been announced as the organiser of this year's Sigma Summit, a three-day conference for some of the Empire's most powerful individuals. Figures from the worlds of finance, politics and entertainment are expected to attend the event, which this year will be held in the Secoya system.
    0 replies and 3 views.
  • Kietrax's Avatar
    Today, 3:29 PM
    Summary System: Kaal Station: Vercors Station (Coriolis Starport, large pads available, 1,311 Ls from main star, 72.49 Ly from Sol) Objective: Hand in Bounty Vouchers Time limit: 24th August 3303 @ 15:00 UTC Description Authorities in the Kaal system have reported a sharp increase in the number of criminals operating in the area. Reports indicate that the agitators are attacking pilots travelling in the system, disrupting trade and generally causing discord.
    0 replies and 3 views.
  • QA-Mark's Avatar
    Today, 3:26 PM · 8 replies and 73 views.
    QA-Mark replied to a thread ED64 2.4 Closed Beta Controls not working properly in 2.4 Beta Bug Reports
    In the meantime, if you open up any of the GUI panels this should workaround the issue and your buttons should work again.
  • Frank's Avatar
    Today, 3:23 PM · 16 replies and 260 views.
    I'm not sure if you'll be wanting my "help" seeing as what I did last night, but give me a shout if you're willing to chance it. But I'd suggest you yell out if you're low on hull and you see me barrelling towards you. I'm sure Themadoll told you that we gave up. Hopefully at 7:00 tonight the station will be heading towards us I'm not sure if you'll be wanting my "help" seeing as what I did last night, but give me a shout if you're willing to chance it. But I'd suggest you yell out if you're low on hull and you see me barrelling towards you. I'm sure Themadoll told you that we gave up. Hopefully at 7:00 tonight the station will be heading towards us
  • QA-Mark's Avatar
    Today, 3:13 PM · 17 replies and 170 views.
    QA-Mark replied to a thread ED64 2.4 Closed Beta Very loud ambiance sound in station in 2.4 Beta Bug Reports
    Thread merged. This issue has been forwarded for further investigation.
  • Winterwalker's Avatar
    Today, 3:11 PM · 18 replies and 295 views.
    I like it.
  • Steve Kirby's Avatar
    Today, 3:04 PM · 7 replies and 302 views.
    Hi, The CG contact has been fixed and should now be appearing. Some players may need to restart to see the fix. Thanks Steve K
  • Steve Kirby's Avatar
    Today, 3:01 PM · 5 replies and 399 views.
    The beta CG contact has now been fixed. Some of you might need to restart your clients to see the fix. Thanks Steve K
  • Viajero's Avatar
    Today, 2:48 PM · 42 replies and 354 views.
    Si no me equivoco los NPC pueden tener módulos ingenierizados (motores, blindaje etc), pero las armas todavia que yo sepa aún no.
  • Brett C's Avatar
    Today, 2:48 PM · 291 replies and 12997 views.
    We are indeed paying attention to this thread. :)
  • Sir T.j's Avatar
    Today, 2:45 PM · 9 replies and 360 views.
    https://forums.frontier.co.uk/showthread.php/371162-Type-10-Defender-new-ship-(not-yet-purchasable) Feel free to continue there :D
  • Viajero's Avatar
    Today, 2:40 PM · 42 replies and 354 views.
    Eso va a ser a gusto de consumidor. No creo que un post aislado que elijas, porque te apetece, indique nada en un sentido o en otro. Además es muy pronto aún. Como contraejemplo te puedo poner los posts 3, 4, 5 y 6 del hilo para empezar y sin ir mas lejos (el post numero 2 no se pronuncia) que leen: - Esta es una buena actualización! - Gracias, geniales notas en el parche como de costumbre - Cuanto bueno! Bien hecho Frontier! - Llegan cosas buenas! Etc
  • Brett C's Avatar
    Today, 2:40 PM · 4 replies and 73 views.
    will check into that.
  • Sarah Jane Avory's Avatar
    Today, 2:27 PM · 317 replies and 34569 views.
    Yes, does mean they can use limpets to grab what they want, then leave without firing a shot (if you let them).
  • Flossy's Avatar
    Today, 2:26 PM · 2 replies and 42 views.
    Same for me, but there must have been one at some point for 5 contributors to deliver 215 tonnes? Trying different modes.
  • psykokow's Avatar
    Today, 2:25 PM · 1907 replies and 126931 views.
    My body twitched, and I let out a painful whimper. I’d been lying here for weeks, down on my luck. My home was repossessed and I’d been left to live my life on the streets of Birminghamworld. Food was not easy to find, I’d scavange for it daily, occasionally having to eat roadkill for any kind of sustenance. Then it was so cold at night, soo cold. I twitched again. Cmdr Skiprat walked over to me and knelt down. He pulled some hand lube out of his bag, squirted it into his hand and smiled I wagged my tail excitedly.
  • stormyuk's Avatar
    Today, 2:23 PM · 6 replies and 301 views.
    Some good suggestions mate, welcome to the forum. :)
  • Cmd Delmonte's Avatar
    Today, 2:22 PM · 3 replies and 43 views.
    https://forums.frontier.co.uk/showthread.php?t=202536
  • Steve Kirby's Avatar
    Today, 2:22 PM · 5 replies and 399 views.
    Looks like something has caused the Science and Research contact to disappear. We've got someone looking into this and will get the CG contact back online as soon as possible. Thanks Steve K
  • Viajero's Avatar
    Today, 2:13 PM · 42 replies and 354 views.
    Interesante esta parte de la discusión: Algunos comandantes creen haber notado que los símbolos representando otros comandantes en el escáner ya no son huecos a menos que desplieguen armas o escáner... https://forums.frontier.co.uk/showthread.php/371096-Elite-Dangerous-2-4-Closed-Beta-available-to-download-now-(changelog)?p=5831065&viewfull=1#post5831065 No se sabe si es un bug o intencionado todavia :)
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136 Visitor Messages

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    I don't blame you!
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    Thanks for the rep my good sir!
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    Thanks again for the rep
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    thank you for the rep!
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    Thanks for the rep, TJ
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    Hey T.J thanks for rep, hope your doing well bud and enjoying a few varied ales now and again(still chat to Randy here and there on FB and always has good words about you when i ask) anyway keep up the good Mod work
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    Thanks for the rep, Commander o7
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    Thanks for the rep T.J
    Fly safe Commander o7
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    Thanks for the rep T.j!
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    Thanks for the rep, Commander o7
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About Sir T.j

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Date of Birth
July 25
About Sir T.j
Biography:
Frontier Moderator
Location:
They all blame me you know....
Interests:
Trying not to get the blame
Occupation:
Receiver of Blame

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