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  • goemon's Avatar
    Today, 9:59 PM · 83 replies and 4589 views.
    goemon replied to a thread ACTIVE CG Expanding Maia - Empire in Community Goal Discussions
    a war will block lockdown, minimum duration 4 ticks/days after it went active (not sure when that was) you can always transfer moduls and ships to another station, even when the station where the module or ship are is in lockdown.
  • BongoBaggins's Avatar
    Today, 8:27 PM · 30 replies and 368 views.
    There isn't a hard limit on PC as far as I know. The Xbox limit is set by Microsoft
  • goemon's Avatar
    Today, 7:33 PM · 120 replies and 20249 views.
    Are non-pmf imperial rebels gone with the extinct of emperors dawn? if not, any exampels? those given by eddb.io are just corrupt data.
  • BongoBaggins's Avatar
    Today, 7:19 PM · 31 replies and 978 views.
    Use 5C instead. They use the same power as bi-weaves but have a higher capacity. Shield boosters negate the point of bi-weaves' faster recharge
  • BongoBaggins's Avatar
    Today, 6:59 PM · 30 replies and 368 views.
    16 is a limit set by Microsoft for P2P connections over XBL. Server-based connections/games allow a higher player count over XBL.
  • BongoBaggins's Avatar
    Today, 5:14 PM · 30 replies and 368 views.
    I'm in your friend list though. If I wasn't, I'd disappear
  • BongoBaggins's Avatar
    Today, 4:30 PM · 6 replies and 70 views.
    It's just how they work
  • BongoBaggins's Avatar
    Today, 4:29 PM · 6 replies and 70 views.
    Deselect target.
  • BongoBaggins's Avatar
    Today, 4:25 PM · 30 replies and 368 views.
    If there were, say, 17 players in supercruise at Sol, there would be one instance of 16, and one player flying alone. If there were 200 players docked at M. Gorbachev station, there would be 12 separate instances of 16 players, and one of 8. By leaving the station and entering supercruise, you leave the instance and enter another.
  • goemon's Avatar
    Today, 3:01 PM · 11 replies and 562 views.
    goemon replied to a thread FDL or Gunship in Xbox One
    i own both. FDL is a beauty, and surely excells at bountyhunting, but also every other way of combat. it's the largest ship which still is a small fighter ;-) FGS is my preferred fighter carrier. if you like to pilot larger ships (like python and conda), get both.
  • goemon's Avatar
    Today, 2:51 PM · 113 replies and 3717 views.
    I'm pretty sure that the effect you are experiencing is not down to the buffed influence effect of bounties, but an effect of multiplying positive actions per superpower aligned minor faction. as the number of actions goes up, the effect of each action goes down ... to back that up, here quoted a carefully worded support answer: "lots of positive influence effects" and "actions for other factions" are the important words here imho, as the system mentioned has 4 superpower aligned minor factions. each single superpower bounty redeem would count as 4 actions, creating 4 "positive influence effects" - at least that is what i believe is the case. so reducing the influence effect of bounties wouldn't be a solution to the underlying problem.
  • goemon's Avatar
    Today, 1:58 PM · 113 replies and 3717 views.
    reducing the influence effect of bounties would be no solution to the multiplication of actions via superpower bountie redeems, which leads to diminuishing effects for any other action in system, and is a large part of the current frustration of many player groups. i'm with schlack here, basically, the superpower bounty effect as we probably see it currently requires a lot of cmdrs and random traffic. i still remember the original implementation of powerplay, when only after beta the effect of that many crimes in systems were visible (and FDEV later on changed powerplay action to non-crime in BGS terms).
  • goemon's Avatar
    Today, 1:52 PM · 113 replies and 3717 views.
    well, i also can't really have a good suggestion... as said before, i think there are 3 problems with the implementation. - multiplication of actions (superpower bounty redeem) by number of factions leading to diminuishing effects (if that is the case, which i belive). I have no idea, how FDEV fixed the 1-t trading exploit, but i assume that they somehow collect several small transactions per cmdr per instance or something, counting several actions as one action. maybe they have introduced a gate, like only trade actions of 10 t counting... i don't think that could be a solution for superpower bounty redeems, as those are redeemed by different commanders, though. if the BGS algorythm can work with fractions of actions, that would be another way (in a 3 superpower alligned minor faction system with 60%, 30%, 10% give them a 0,6 action, 0,3 action, and a 0,1 positive influence action)... but i assume, that both things aren't possible with the current way influence is calculated, so i simply would suggest to...
  • BongoBaggins's Avatar
    Today, 12:55 PM · 11 replies and 562 views.
    BongoBaggins replied to a thread FDL or Gunship in Xbox One
    I had both and sold the FDL. I guess I'm in the 10%: I say Gunship. For fun value alone (engineer the thrusters though)
  • goemon's Avatar
    Today, 1:29 AM · 13 replies and 331 views.
    did you check/reset your filters in the left panel? you can filter out signal sources.
  • goemon's Avatar
    Today, 12:16 AM · 3 replies and 176 views.
    i intend to take my surface explorer out there.
  • goemon's Avatar
    Yesterday, 9:46 PM · 7 replies and 142 views.
    the bottleneck will be the corrosive.
  • goemon's Avatar
    Yesterday, 9:21 PM · 7 replies and 142 views.
    1 corrosive, rest auto-loader?
  • goemon's Avatar
    Yesterday, 9:00 PM · 55 replies and 1853 views.
    the point where we chime in and tell the op, that there are only sidegrades, no upgrades to a cobra mkIII pve (even if some rather interesting sidegrades), and he can enjoy and survive anything in game in his cobra, is the point where you can explain how one can finance the rich mans hobby pvp most efficiently without spending too much time on CR earning :D
  • goemon's Avatar
    Yesterday, 8:30 PM · 26 replies and 757 views.
    + FAS ... :-)
  • goemon's Avatar
    Yesterday, 8:16 PM · 26 replies and 757 views.
    fighter bay would be another option.
  • goemon's Avatar
    Yesterday, 8:09 PM · 26 replies and 757 views.
    can confirm. obviously it is easier in smaller and faster ships than a corvette, though. @OP as others have said, longrange weapons, and i'd add seeker missiles, if the AI doesn't throw themself into range of your slow, but very strong ship anymore. or get a faster ship. corvette isn't the ideal bountyhunter out there.
  • goemon's Avatar
    Yesterday, 8:07 PM · 16 replies and 258 views.
    the orca got a massive buff (actually mass reduction) in 2.3. ... unengineered something like 26 ly with 3 cabins. but if you plan to do some engineering, the python is the better ship for all the various tasks you need to do ... even if it could be fun doing so with an orca....
  • goemon's Avatar
    Yesterday, 8:01 PM · 14 replies and 184 views.
    check here https://coriolis.edcd.io/ ... the original coriolis isn't updated since some time.
More Activity

3 Visitor Messages

  1. View Conversation
    I'm in and around Cubeo grinding Empire rank and prismatic shields. Not sure what I'll do next. Hope against hope that we'll get Horizons soon I guess.
  2. I'm active all over. Usually I am between Chuanabosso & LHS 3447 when I am in the bubble. If I am trading I am in empire space. If I take a day to do Fuel Ratting then I am sitting at Fuelum. I do spend most of my time outside the bubble.

    -Ozy
  3. View Conversation
    Hello commander. Thanks for your reply to my post, what area of space are you active in?
Showing Visitor Messages 1 to 3 of 3
About OZYMANDlUS

Basic Information

Age
40
About OZYMANDlUS
Biography:
Greetings, I'm a xb1player of elite. I mostly do exploring now as I got tired of being a smuggler.
Location:
Tennessee, U.S.A. (RL); Based out of Chuanabosso in game.
Occupation:
Barber (RL); Explorer / Fuel-Rat (in-game)

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CPU: custom 1.75 GHz AMD Jaguar with 8 cores arranged in pairs. 64K level 1 each, 2MB level 2 shared between pairs.
GPU: custom 853MHz AMD Radeon w/ 32MB memory
RAM: 8 GB DDR3 & 8 GB additional Flash Memory.

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Most Recent Message
17/01/2016 8:54 PM
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Last Activity
15/09/2016 3:16 PM
Join Date
05/08/2015

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