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  • ryan_m's Avatar
    19/10/2017, 5:56 PM · 76 replies and 1445 views.
    They already have a big edge over mediums: much more firepower, much stronger shields, and mass lock. They can leave fights at will and are in pretty much no danger unless the pilot is incompetent and doesn't know when to leave or gets hit by torps. Big ships die so rarely in PvP because of this.
  • ryan_m's Avatar
    19/10/2017, 5:15 PM · 183 replies and 4330 views.
    Because a little animosity between groups enhances things. Fighting each other isn't as much fun when both sides like each other.
  • ryan_m's Avatar
    19/10/2017, 3:52 PM · 76 replies and 1445 views.
    Gimbals are better in 1v1s, much worse in wing fights. Big ships aren't supposed to be the ultimate in combat capabilities, they're supposed to essentially fill the capital ship role. Slow moving, lots of defenses, lots of weapons. When they hit you, it hurts, but they should be slow enough that a smaller ship can out-maneuver it and have defenses against them. With TLB, you have an actual counter to the 402 gimbal big ship pilot, because you can take some of the weapons away from them and lessen their impact. If you want to avoid that, use fixed weapons. It seems like you're getting upset because your big ship isn't this invincible god-ship and is actually in danger at times.
  • ryan_m's Avatar
    18/10/2017, 9:27 PM · 234 replies and 9720 views.
    No, it's not, because this is now the 3rd time they've done this in less than a year. How do you break the same thing 3 times?
  • ryan_m's Avatar
    17/10/2017, 9:02 PM · 76 replies and 1445 views.
    That's not an edge-case definition, that's every day. You don't PvP, so how would you know?
  • ryan_m's Avatar
    17/10/2017, 8:42 PM · 76 replies and 1445 views.
    Because shield strength increased a couple hundred % but you only get 5 more chaff. 1v1s in PvP fit ships routinely last 20+ minutes, and chaff only lasts 6 minutes if you have 2 sets of ammo modded chaff.
  • ryan_m's Avatar
    17/10/2017, 8:12 PM · 76 replies and 1445 views.
    Before TLB, big ships were literally invincible in PvP. Huge shields meant you could just sit there with 4 pips and gimbals and dish out a ton of damage while doing literally nothing and just leave when you were in danger. Now, there is a counter to that and people are that they have to learn to fly their ships. Put fixed weapons on your ship and it doesn't matter. Fly a different ship, and it doesn't matter. Don't lobby to nerf an effective weapon because you want to be a lazy pilot.
  • ryan_m's Avatar
    17/10/2017, 7:56 PM · 76 replies and 1445 views.
    Fly an actual PvP ship that's capable of anything other than 4-0-2 reverski and face-tanking.
  • ryan_m's Avatar
    17/10/2017, 7:30 PM · 66 replies and 2705 views.
    ryan_m replied to a thread Known Engineer "God" Rolls in PvP
    +28.5% shield boost, 15.06% explosive/kinetic/thermal, +49.9% power draw
  • ryan_m's Avatar
    17/10/2017, 7:23 PM · 76 replies and 1445 views.
    Don't get hit by them. There should be a hard counter to gimbals, and TLB is it, because chaff doesn't fill the role anymore.
  • ryan_m's Avatar
    17/10/2017, 3:27 PM · 25 replies and 703 views.
    ryan_m replied to a thread FerDL versus FAS for PvP? in PvP
    Eh, it's really situationally dependent. If you're fighting a bi-weave FDL 1v1, ramming is dumb because the bi-weave will regenerate any lost MJ and your ship will take permanent damage. Against a prismatic? Sure, ram away, just don't get too crazy and kneecap yourself in the process.
  • ryan_m's Avatar
    17/10/2017, 3:23 PM · 66 replies and 2705 views.
    ryan_m replied to a thread Known Engineer "God" Rolls in PvP
    I have a 28% +15% resist booster somewhere.
  • ryan_m's Avatar
    16/10/2017, 3:05 PM · 3 replies and 113 views.
    I don't know the specific heat values, but hammers are always hotter. It's likely 11x3 for heat generation.
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