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  • GalacticZero's Avatar
    13/10/2017, 5:05 AM · 497 replies and 49641 views.
    Nevermind, I think I get it now. I looked at the very bottom of the variables button. Never done that before. Got lazy, I guess. Looks like each event had its own thing that I didn't realize. So, what I needed to do was set event.total=ship.fueltanktotalcapacity in that fully refueled part that contains happend (I only say that because if I change the size of my fuel tank or ship that has a different size, I don't want a hard coded value in there or else it will be wrong)? I guess I'm just not cut out for this stuff. I'm having too hard of a time figuring this out.
  • GalacticZero's Avatar
    13/10/2017, 4:49 AM · 497 replies and 49641 views.
    But it works in the Jumped script I found earlier that tells you how much fuel you used. {set fuellevel to (event.fuelremaining/ship.fueltanktotalcapacity) * 100} This jump used {Humanise(event.fuelused)} tons of fuel. You have {Humanise(fuellevel)} percent fuel remaining.
  • GalacticZero's Avatar
    13/10/2017, 3:45 AM · 497 replies and 49641 views.
    So, looks like I am not getting any value into event.fuelremaining. I've tried calling it and it is apparently empty. I called ship.fueltanktotalcapacity and it reports the right amount. Oh well, until I learn more how to call modules this isn't going to get anywhere.
  • GalacticZero's Avatar
    13/10/2017, 2:58 AM · 497 replies and 49641 views.
    Oh, well, I thought that's what we did here as the first 19 pages I went through was quite a large amount of doing just that. The stuff I put in there is just things from other scripts that I got from here. For instance, from the amount of fuel used, max jumps, etc that I got from something back on the first 5 pages or so of posts. I was just trying to cobble it together to get what I wanted. It just wasn't working the way I thought it would. EDIT: Hell, I don't even know how to get it to state those values or where to even get those values from. Maybe I'm not even populating those values because I'm not calling them from wherever they are.
  • GalacticZero's Avatar
    13/10/2017, 2:15 AM · 497 replies and 49641 views.
    Hey guys, I am about halfway through this thread and haven't seen it addressed yet. I'm wanting to modify the refueling script a little bit. I've tried looking at other scripts that were similar to what I want and I've tried piecing it together, but it still isn't working. All I can get it to say is "{ShipName} is refuelling". Can you guys see what I am doing wrong and give me some idea how to fix it? I hard set the fuellevel to a few different percentages and hit the test button and it works, but once in game it doesn't work. It's kinda confusing. I've not done this kinda stuff in forever, so I need help. :) Thanks a million!!! Loving what I am seeing here! {set happend to OneOf( "You're ready to go Mac, you're ", "That's all she'll hold Boss, you're ", "Looks like you're all topped off, you're " )}
  • GalacticZero's Avatar
    13/10/2017, 12:05 AM · 2673 replies and 258318 views.
    Wow, that is some great stuff in there! Thanks for that!! I've already used quite a few things from it. Should make it sound a lot better!
  • GalacticZero's Avatar
    12/10/2017, 8:25 PM · 2673 replies and 258318 views.
    You know what, you are absolutely right. It's just been so long since I've done any coding, I have forgotten virtually everything I knew. Was just hoping to NOT eff things up too bad. LOL
  • GalacticZero's Avatar
    12/10/2017, 6:41 PM · 2673 replies and 258318 views.
    Hmm, well, this is the image of the default personality. You can see that they are all grayed out under enabled so I can't do anything to them. https://imgur.com/9y82SJr On this one, you see my test profile. I've deselected the Body Scanned part, but I can't deselect the Body Report. In fact, none of the top three are able to be unchecked. https://imgur.com/ItlsFVo It's really weird. And I can try to delete the Body Report, but it comes back when you reload EDDI. I have deleted the Body report line from the script and will see how that works. Thanks. EDIT: Looks like deleting that line did the trick. Thanks again. It was just becoming a bit annoying to hear that every single time. If it only did it on a configurable basis, that might be nice. Like I don't need to hear all the vulcanism and geyser reports. Just something short and sweet. I know that can't be done, so I'm good with not hearing any of it. :)
  • GalacticZero's Avatar
    11/10/2017, 7:55 PM · 2673 replies and 258318 views.
    Hmm, well, I did make a copy of the personality, but it is still not allowing me to disable certain other things. I would think that if the body report is a sub-routine of body scanned, then you would be able to disable it alone so that part doesn't get activated once the scan is complete. I like the body scanned part of it because if I am in galaxy map or system map, I would like to be able to hear that the scan is completed. Or if I happen to look away for a minute to do something else, it would be handy to hear "scan complete".
  • GalacticZero's Avatar
    11/10/2017, 5:15 PM · 2673 replies and 258318 views.
    I was just wondering something, is there a way to get EDDI to stop with the body reports? I get kind of sick of hearing the same stuff all the time. And it gets annoying to keep saying shut up as well. I know there is a checkbox on the speech responder tab, but I can't check or uncheck it. It just has a permanent check mark under enabled. All that enabled column is grayed out on the default personality. I have even gone so far as to create another personality and even though the enabled column isn't grayed out anymore, I still can't do anything to it. I even tried deleting body report from the copied personality I made. It just keeps coming back when I restart EDDI. If anyone can help me out with that, I would greatly appreciate it. It's just, like I said, I get so tired of hearing the whole this planet shows signs of vulcanization and stuff like that. I just really don't care for it at this point. Maybe in the future I might. Thanks!
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