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  • optimal_909's Avatar
    Yesterday, 9:21 PM · 33 replies and 4442 views.
    I am eyeing with this since ages, but after having burnt with the excess complexity of Europa Universalis (I have simply no time to master it), I feel like it would be a waste of money.
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    Yesterday, 9:06 PM · 9637 replies and 971984 views.
    It is a couple of months old already, the wreck has been found a long time ago.
  • optimal_909's Avatar
    Yesterday, 6:13 PM · 372 replies and 14533 views.
    The images you posted form the dev diary, those planets never looked like that in game. About the rest: it is only your opinion. I don't want to derail the thread, but I've just flipped through some exploration images, and to me 2.2 is vastly superior to 2.1, in 90% of the cases.
  • optimal_909's Avatar
    Yesterday, 2:14 PM · 372 replies and 14533 views.
    But FDev still aims for some kind of realism and for that they need to model these in a way so that procedurally the results are both varied and consistent. So yeah, Neutronium's post nails it.
  • optimal_909's Avatar
    Yesterday, 1:39 PM · 229 replies and 6806 views.
    Perhaps they'd wish for a scenario in which players play according to roles, shoot you for your valuable cargo or bounty, not cowardly wait in front of stations for LULs. For the record, I play in open -except in some cases, when I venture to CG haz res sites in private-, and don't combat log even if I'm about to lose my ship. I'm trying to learn from each ganking attempt to avoid accidents.
  • optimal_909's Avatar
    Yesterday, 1:26 PM · 26 replies and 693 views.
    Also: upon exit, hit the boost, turn FA off and spin around your ship, face the attacker. This way it is more difficult to snipe your FSD or thrusters, especially if your shields go down. Once the drives about ready to engage, turn towards the trajactory, turn FA on and boost once more. I survived a gank in my Beluga this way, ont he other my Anaconda was taken out because I thught my shields are enough as well as module protection. It was not. It's not engineering, but PP weapons that can take out your FSD while the shields are up. That is an answer to a question nobody asked.
  • optimal_909's Avatar
    Yesterday, 1:22 PM · 229 replies and 6806 views.
    That, or reduce masslock distance. It's OK to have risk&rewards gameplay, but the gankers current don't risk anything at all. I've made a couple of runs today, and even though the traffic was much lower, there was still a black Cutter that upon exiting Obsidian turned around and was waiting just outside the no fire zone.
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7 Visitor Messages

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    Thank you for the rep, didn’t realise you’d given it until now...best wishes
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    Thank you for the rep
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    Cheers!
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    Thanks again CMDR!
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    Thanks for the rep ! Commander

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    Thank you for the rep CMDR!
    Safe and fun adventures in space
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    Thanks for the rep CMDR!
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About optimal_909

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CMDR Mr Crown Vic P71

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