Tab Content
Red Anders's Activity
Visitor Messages
About Me
Friends
  • Red Anders's Avatar
    Today, 10:26 PM · 97 replies and 2131 views.
    If you really can't understand what frustrates some players about the aspects of gameplay referred to here without having to resort to such an incredibly lazy and misplaced criticism, probably best to just keep quiet. I mean you do grasp that there is quite a bit of space between 'being spoonfed' and 'a mystery which requires players to have a working grasp of several cryptographic techniques and apply external audio analysis software to decode and solve puzzles' right? The fact you just piled in too is probably the least surprising thing that's happened this week. I wonder if you actually realise just how dismissive and arrogant nonsense like the above comes across as being when you're spouting it at intelligent people in their 30s and 40s who aren't in any way looking for the game to spew out gold stars at them every time they log on?
  • Red Anders's Avatar
    Today, 10:02 PM · 44 replies and 1669 views.
    Do both. This one is very likely to complete, for the last rares CG I dropped off about 200 tons which was only three round trips - that got me in the top 25%. I made about 5m profit on selling the rares plus 22.4m for the tier 8 reward. For this one, as soon as Noti hits a boom and the rares allocation increases you won't need to do too many trips to get into the top 50% at least and if/when it caps out that should be a nice little payday. Then go and do the same at the bounty hunting one, last time I turned in just 2.4m in bounties for that and ended up with about another 15m in CG rewards if I recall correctly. Total payday of about 45m for not much work at all.
  • Red Anders's Avatar
    Today, 9:53 PM · 44 replies and 1669 views.
    For anybody who hasn't got full access to Hera Tenai the engineer yet by the way, she wants 50 Kamitra Cigars. Kamitra will almost certainly get put into boom at some point during this CG which increases the allocation of rares - when it happens, you're never going to be able to get her unlocked faster so you might want to keep an eye on the system state and think about doing a couple of runs over to her once it hits a boom.
  • Red Anders's Avatar
    Today, 8:46 PM · 44 replies and 1669 views.
    Bit of nostalgia for me this one, the first CG I remember doing properly was the one to ship Xihe Biomorphic companions to Noti where they were going to be integrated with Master Chefs in an attempt to further enhance their culinary abilities. Must have been around November 2015.
  • DeVaStAtOr's Avatar
    Today, 8:22 PM · 29 replies and 632 views.
    Im still waiting for the 700 real gender options.
  • Red Anders's Avatar
    Today, 8:04 PM · 44 replies and 1669 views.
    Last week: Finally get my Cutter. This week. Rares CG. God actually hates me :D
  • Red Anders's Avatar
    Today, 7:56 PM · 29 replies and 632 views.
    Just like your hair. :D
  • Red Anders's Avatar
    Today, 7:55 PM · 14 replies and 773 views.
    Assuming the point of this fix from Zac's explanation is to prevent the situation where I'd land at a station or planetary base where three factions out of seven are in boom and see a completely empty board, presumably due to the situation mentioned where the whole message wasn't received before a timeout, as well as to hopefully deliver a greater amount of choice for missions in general, God I hope testing it goes well. Big thumbs up from me for recognising just how infuriating that was and doing something to fix it.
  • DeVaStAtOr's Avatar
    Today, 7:39 PM · 16 replies and 423 views.
    DeVaStAtOr replied to a thread Thanks FD in Dangerous Discussion
    I trust you will be back to complaining tomorrow? I'd hate to miss out it.
  • DeVaStAtOr's Avatar
    Today, 7:25 PM · 1 replies and 107 views.
    I have no idea what you are saying.
  • Red Anders's Avatar
    Today, 6:38 PM · 445 replies and 54209 views.
    Yeah we're making overlapping posts mate, I get it now. I knew the rebuy in your screenie was to high just for an FDL (or I'd love to see the build lol) but I assumed it had the higher rebuy from another ship added to it - there was no way for me to see from the screenie alone that you hadn't caught a bounty from a previous kill and then swapped into the FDL from something else. Surely got to be a bug, it's definitely not the circumstances in which they said an additional charge would apply - it was supposed to be just about preventing people from avoiding high rebuy costs by changing to smaller ships so presumably/hopefully the check to see if you have in fact changed ships is borked.
  • Red Anders's Avatar
    Today, 6:07 PM · 445 replies and 54209 views.
    Where's the punishment? You blew up, got a rebuy. I guess you were previously flying something much more expensive than the FDL and earned a bounty whilst doing so, hence the somewhat expensive rebuy. That's not merely a 'punishment for participating in pvp' is it? I'd love to know how someone combat logged on you before blowing you up, so can we assume that you're just having a rant about combat logging but that it has literally nothing to do with the specific incident you're showing in the screenshot? (Before you start, I've made my views on logging very clear in the past and I'm no fan of it.) Edit:
  • Deggial's Avatar
    Today, 5:14 PM · 100 replies and 1928 views.
    @ Winegums: Combat missions create more influence, though (important for some players). Anyway, pay-outs are merely a balance issue, which can be tweaked relatively easy. (Also, as Max stated: Beta!) How often kills count towards multiple missions is a coding issue which interacts with other game mechanics and takes much time and testing.
  • Deggial's Avatar
    Today, 5:01 PM · 100 replies and 1928 views.
    Because a game is defined by its rules. Rules that apply to everybody, not only to people choosing to follow them. Bad rules, bad game. Good rules, good game. I want a good game.
  • Deggial's Avatar
    Today, 4:57 PM · 100 replies and 1928 views.
    A badly thought out game mechanic got finally fixed. The new implementation is the only logical solution and is how things should have been rigth from the beginning. There were kill bounties in many cultures and in many wars. But there were always ways to count the actual enemies killed. Heads, ears, noses (with lips and beard to prove that those noses weren't taken from women or children). The warriors got rewarded only once per enemy slaughtered. Not three times, not twice. Once! Yes, people like easy rewards. They get used to exploits, to unfinished and not thought-through game mechanics, to placeholders. Does that mean that these mechanics should stay in the game? Should the game (any game) be doomed to never evolve, become better, more logical, less prone to exploits? I would say, no! So, please stop to whine about improvements. Applaud them. I certainly do!
  • Gully_Foyle's Avatar
    Today, 4:49 PM · 3 replies and 48 views.
    omg omg omg we are getting cow skins? Better be Holsteins or I ragequit.
  • Gully_Foyle's Avatar
    Today, 4:35 PM · 25 replies and 952 views.
    It is written.
  • Gully_Foyle's Avatar
    Today, 4:32 PM · 13 replies and 489 views.
    Do it. https://twitter.com/alandavies1?lang=en
  • Red Anders's Avatar
    Today, 4:29 PM · 445 replies and 54209 views.
    I've never used the increased ammo heatsink mod, couldn't see the point. I have four heatsinks on my exploration Anaconda, all lightweight. That's 12 heatsinks in total for less weight than a single standard unmodified unit.
  • Red Anders's Avatar
    Today, 2:29 PM · 445 replies and 54209 views.
    Well it's not completely useless, you'd just have to make sure you had some stocks of them in your material storage before you set off. One more item to add to the long journey preparation routine. I did expect the point of synthing heatsinks would be to allow explorers to replenish them from supplies found out in the black though. No, just the vast array of rare and very rare stuff we've picked up for engineering and don't want to discard because we can't face fighting three or four layers of RNG to collect them again, plus the materials needed for a decent stock of 100% jumponium, plus the materials I need to refuel and rearm my SRV, plus my high grade AFMU refills. Have to say if these reports that mouse selection on the galmap is fixed, I'm deighted.
  • Red Anders's Avatar
    Today, 11:53 AM · 445 replies and 54209 views.
    Regarding the heatsink synth, yeah I play almost exclusively in solo and I can definitely see why it's a bad idea for pvp if it doesn't have limitations that would prevent it being used in combat. Chaff too come to that.
  • Red Anders's Avatar
    Today, 11:51 AM · 445 replies and 54209 views.
    Which one are you thinking of exactly, the last scoopable indicator? Asking because I can't see how on earth you get plotting a longer route to be 'dumbing down' route plotting is just route plotting.
  • Red Anders's Avatar
    Today, 11:45 AM · 445 replies and 54209 views.
    Bah! the Anaconda one isn't the original patterned one :( Oh well, maybe they wil put that and the FDL one back in the shop for Christmas. inb4 gold Python, Cutter and Corvette sales crash the server :D
  • Red Anders's Avatar
    Today, 11:40 AM · 445 replies and 54209 views.
    Updated route plotting system: maximum route plotting range is now 20Kly route plotting is much faster there is now an option to make use of neutron star boost when plotting routes I was about to leave for work and now I need to change my pants. All we need now is the ability to set waypoints along a route because I would only very rarely want to do 20k (or even 10k) in a straight line but I'm still hoping for that to come in 3.0. This is still a great improvement - for most of my long trips I could just sketch out the basic route with three or four bookmarks and just plot between them even if they're 5-6k apart. Nice change. I don't have the clsoed beta access so I'll have to wait to check it out, I hope the neutron boost just automatically replots your route when you boost.
More Activity

15 Visitor Messages

  1. View Conversation
    o7 Cmdr, I appreciate your favour

    Good to see the strawman avatar is back too
  2. View Conversation
    Great avatar, remember Paul Foot? This country misses his kind. Best to you and yours!
    Micmacmoc
  3. View Conversation
    Thanks for repping me
  4. View Conversation
    Thanks for the rep ! Commander

  5. View Conversation
    Thanks for the rep, Commander o7
  6. View Conversation
    Rep received and appreciated Cmdr o7
  7. View Conversation
    Thanks for the rep Cmdr
    Fly safe and kill 'em
  8. That avatar... :-O
  9. View Conversation
    Thank you for the rep CMDR!
    Fly crazy & have fun in space
  10. View Conversation
    Fly safe, then - D)
Showing Visitor Messages 1 to 10 of 15
Page 1 of 2 12 LastLast
Page 1 of 2 12 LastLast
About Red Anders

Basic Information

Statistics


Total Posts
Total Posts
4,316
Posts Per Day
6.73
Visitor Messages
Total Messages
15
Most Recent Message
18/07/2017 1:04 AM
General Information
Last Activity
Today 10:31 PM
Join Date
16/11/2015

11 Friends

  1. Asp Explorer  Asp Explorer is online now

    Elite

    Asp Explorer
  2. Baconlover  Baconlover is offline

    Banned.

    Baconlover
  3. Deggial  Deggial is offline

    Dangerous

    Deggial
  4. DeVaStAtOr  DeVaStAtOr is offline

    Dangerous

    DeVaStAtOr
  5. Garbarrage  Garbarrage is offline

    Dangerous

    Garbarrage
  6. groanbartlet  groanbartlet is offline

    This user was unable to follow the forum rules and ended up banned or suspended! :(

    groanbartlet
  7. Gully_Foyle  Gully_Foyle is online now

    Deadly

    Gully_Foyle
  8. Jaffz  Jaffz is offline

    Competent

    Jaffz
  9. Noob  Noob is offline

    Competent

    Noob
  10. Theta Sigma  Theta Sigma is offline

    Competent

    Theta Sigma
  11. W4LD0  W4LD0 is offline

    Competent

    W4LD0
Showing Friends 1 to 11 of 11