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  • StiTch's Avatar
    Today, 1:06 PM · 188 replies and 5035 views.
    I think we'd be remarkably lucky to see a need for combat explorers. There's been speculation about it, but since when did FD take the route of optional risk? Explorers would cry about being subject to combat content, FD would cave, and we'd be back to square one. Perhaps a little harsh as speculation goes, but draw me up a list of incidences they bubble wrapped something or went back on a risk increase, compared to the number of actual risk increases the game received, and we can talk about it ;) I am at least glad we've established hull repairs exist so an explorer that's effectively wrecked and limping has an anti-death net...exactly what I expected it to end up as since people have been requesting it. Forgot to comment on this. Props for the surivability-conscious build and weapons on loadout, though I'd personally use a more potent shield. If anyone wants to aim for a robust explorer, even combat capable, I will make some recommendations for the iCutter. It takes a hell of a beating, and...
  • Ceekay's Avatar
    Today, 1:06 PM · 2 replies and 42 views.
    Ceekay replied to a thread Anaconda Rate my conda lol in Ships of Elite
    This build works well as a PVE cargo/passenger/BH/explorer kinda covers most bases I suppose ;) but as the previous post asks what your's for? https://coriolis.edcd.io/outfit/anaconda?code=A0pktsFklndusxf57r1f1e1e1b1b191904040404030303033kB105memh04fr2bmjv42i2f.Iw18ZVA%3D.IwBj4yujlI%3D%3D.H4sIAAAAAAAAA4WSMU7DQBBFJwk2sZ3Y3mASh4ZADEgU9EhIUAEVQoKCMkdIyQE4AEegpaOkQIiCA3CEiCoFRZAQDWE%2BMyAvIIHWxejvvD9fa4%2BJZ4no3ZMS3VSJmtcRkTkR1XoQUrxUiFDhbTWJpPbVjDSq3C6nkl6NKGswMK%2BjuR77F4mYarxgTYdvwGdgFmZiGosJHm%2BWPBjKfJjGREuqllWtqFpVBZ8HNun0SZLuRsDG1iuAOh%2BVyDuTVH%2FyDOSDCdA%2FHwsPHDx08MjBGw7edPCYj0s%2BrUvpDDtE3XRN3jr5Rj%2B6Ke%2FbhekXMlqK%2B0CQ%2BR%2B1ePc30m6hCnO8Z9GjLDcZTYWrynd8MalClw%2FsBnS5pqfRl3IrLPK6nb%2BVGutdjaqvP0gVQH88Hynor3F8AgAA.EweloBhBmUFYoFMCGBzANokICMF9A%3D%3D%3D&bn=Conda%20basic
  • stormyuk's Avatar
    Today, 1:05 PM · 4 replies and 41 views.
    stormyuk replied to a thread Any news on PSVR? in PlayStation 4
    I thought it was 60FPS for Sony certification? Even so I very much doubt the PS4 is going to manage it. https://www.polygon.com/2016/3/17/11256142/sony-framerate-60fps-vr-certification They maintained all the way through the launch period that while they support the principle they implied they would not sacrifice the game just to get it running. I honestly don't think its going to happen. EVE Valkyrie is basically CQC.
  • stormyuk's Avatar
    Today, 12:54 PM · 4 replies and 14 views.
    Its a total pain that one, Medium security bases data point scans give it out. Try (and pray to RNG gods): https://forums.frontier.co.uk/showthread.php/272951-Medium-Security-Settlement-List-and-Guide-for-Modified-Embedded-Firmware I also seem to get it in missions now also, which is actually nicer.
  • stormyuk's Avatar
    Today, 12:17 PM · 50 replies and 2194 views.
    They did reduce the win count vs. the Xbox, probably for this reason. Only 25 wins required vs. 250. Plus 10 wins per game type. The real grind is the rank 50 trophy. Some people already have it. I agree its a bit of a ball ache. There have been lots of good suggestions to encourage people to play in CQC. 1. Matchmaking from the main game, so that people can carry on playing Elite rather than staring at a matchmaking screen. 2. Improve rewards, either give credits worth having, give some form of Federation/Empire rep, or basically anything useful in the main game to encourage play. (I have played CQC for nearly 2 days according to the stats and made like 400k which is to be honest pitiful). 3. Add AI bots.
  • CMDR_Cosmicspacehead's Avatar
    Today, 12:01 PM · 2 replies and 53 views.
    ECM will disrupt missile tracking, and most missiles will not find their way back on target before they lose turning ability and wander off elsewhere. I see it all the time when NPC's fire off an ECM when a board of Packhounds are following them. All my missiles wandering off, never to return. Or usually end up hitting a clean ship and making me wanted. Lol CMDR Cosmic Spacehead
  • stormyuk's Avatar
    Today, 11:57 AM · 13 replies and 727 views.
    Yeh a real pity. I might pick up a physical copy at some point for my collection. :)
  • stormyuk's Avatar
    Today, 11:56 AM · 50 replies and 2194 views.
    What timezone are you fallingbrick and what's your PSN Id? We have a group on PSN who are actively going for these trophies. If you drop your PSN id here I will add you to the message group on the PlayStation.
  • stormyuk's Avatar
    Today, 11:36 AM · 3 replies and 64 views.
    This is a known issue, https://forums.frontier.co.uk/showthread.php/362419-PlayStation-4-Known-Issues-2-3-11-(UPDATED-27-07-17)
  • stormyuk's Avatar
    Today, 11:34 AM · 6 replies and 88 views.
    Is there anything you need to do to kick it into life, mine has been stuck for about 4 days now....
  • StiTch's Avatar
    Today, 11:16 AM · 28 replies and 330 views.
    I think you must just prefer the Viper's nuances in handling or have it engineered better, because the iCourier is basically a viper with better internals, better PP, lighter hull, double the utility slots and twice the shields.
  • StiTch's Avatar
    Today, 11:05 AM · 28 replies and 330 views.
    Any specific questions, pop 'em my way. I've been championing the iCourier and iCutter as my main combat ships since the days I unlocked them, PvE and PvP (y)
  • stormyuk's Avatar
    Today, 11:01 AM · 105 replies and 16550 views.
    Yeh the weekend seemed pretty bad for server issues, might be down to the fact PC beta 2.4 launched.
  • stormyuk's Avatar
    Today, 10:58 AM · 8 replies and 237 views.
    There are some very weird ones indeed. JC, was he JC Ford or something else? :)
  • StiTch's Avatar
    Today, 10:52 AM · 188 replies and 5035 views.
    Problem is hull limpets were, as far as I am aware, in response to calls from explorers...where it makes minimal difference, because your hull will sink at the same rate as your PP, and the PP will cause problems well before that. Collision hull damage is prevented by substituting the cargo/limpets/controller for better shields, and outside of exploration it's just fluff. So basically we have a patronising bubble wrap module that could be replaced with the simple instructions to use better shields instead of taking the "do stupid things and use something else to absolve the stupidity later" approach. But hey, whatever people want ;) I'm definitely not going to call this out as a non-issue. Hell, it's already been an issue with the DBX, and I was on the side fighting for change; it absolutely didn't have enough slots to call it an explorer after the release of SRVs and the like. If there's going to be a fix, let's see what the problem child is at the time. Ultimately what FD need to do is ensure...
  • StiTch's Avatar
    Today, 10:42 AM · 28 replies and 330 views.
    OP, don't forget: sometimes opinions can be "wrong" ;) I have a lot of love for the iCourier. Ultimately this comes down to whether you want to git gud at combat or want something more general purpose; the cobra is more convenient and will do multiple roles even with a single loadout. The iCourier has to be locked into the role it does, and requires more precision in the loadout. The iCourier is, however, a total beast in the right hands. Oh, and it's objectively gorgeous btw.
  • stormyuk's Avatar
    Today, 10:39 AM · 13 replies and 727 views.
    I am not sure that's actually bad, considering it made number 4 in the PS4 UK chart with that 4,925!! (I am pretty astonished by that to be honest). Anecdotally, most people on my friends list bought the digital version.
  • StiTch's Avatar
    Today, 10:33 AM · 188 replies and 5035 views.
    Yeah, FD have to be careful on that front. My personal view is that they should stop adding bloomin' gimmicks; hull repair limpets are the most asinine introduction yet.
  • StiTch's Avatar
    Today, 10:29 AM · 39 replies and 892 views.
    So glad to know that engaging content is created by forcing all players to do and use the same things :) This is something that needs to be put forwards as strongly as possible ^ https://forums.frontier.co.uk/showthread.php/371564-Synthesis-add-a-quot-synthesising-time-quot-to-all-recipes
  • StiTch's Avatar
    Today, 10:21 AM · 188 replies and 5035 views.
    The limpets are the same, which is why - lo and behold - we have a unified ammo source for them. The controllers are not, which is why we have multiple controllers. I happen to think the multi-controller/cargo hold approach to be quite apt, and the ability to synthesise limpets is the icing on the cake from a utility perspective. No it doesn't make logical sense that hundreds of years in the future we have a several T box to program and control little robots. But much of this game doesn't make "logical sense", or it wouldn't be a game. At the end of the day though, limpets do different roles and the current system allows for simple configuration in a ship however you desire. Want a combat ship to pick up mats? Jam a single collector on, nothing else. Miner? Single prospector, three controllers, or whatever suits your vessel. Ultimately even if you had a combined controller it would still be subject to size/limpet control restrictions - e.g. two limpets controlled at C5. So the above mining vessel...
  • CMDR_Cosmicspacehead's Avatar
    Today, 9:49 AM · 3 replies and 75 views.
    That my friend is a c*** up cascade. Lol :D Enjoy them. There's nothing more fun than trying to fix a problem, only to make it worse, then trying to fix that, and make it even more ruined. CMDR Cosmic Spacehead
  • StiTch's Avatar
    Today, 9:48 AM · 188 replies and 5035 views.
    While we're at it, I'll take two cannons and a multicannon mounted to a single hardpoint, and several SCBs for a single internal slot.
  • CMDR_Cosmicspacehead's Avatar
    Today, 9:38 AM · 44 replies and 1478 views.
    The price of VR makes me feel sick. Does that count? :P
  • CMDR_Cosmicspacehead's Avatar
    Today, 9:36 AM · 31 replies and 1045 views.
    FD, this is beyond ridiculous. You've announced a Jurassic Park game, yet you've completely failed to allow us to hire dinosaurs as crew, or even ride them instead of SRVs?! Game developers these days... :p CMDR Cosmic Spacehead
  • StiTch's Avatar
    Today, 9:17 AM · 110 replies and 3467 views.
    If it works this simply for you I'd be most pleased....from experience though there seems to be at least one other distinct factor. Though I might just be drawing correlations where none exist, I've noticed a better success rate when traveling fairly quicker than the target. That or I've just interdicted some outliers on either side of the skill curve...sometimes will keep the interdiction crosshair dead on, and the interdiction will fail within seconds. *shrugs*
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11 Visitor Messages

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    Ty for rep
    07
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    No need to apologise. It's all good m8.
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    I wasn't talking about ezrens ban, that was deserved. I was talking about the post asking what had happened.
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    o7 Cmdr, and thank you
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    No probs! It's a pretty cool tool

    Happy hunting
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    Thanks for the rep Commander! Merry Christmas and fly safe! o7
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    Thanks for the rep Commmander and get that hair cut
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    Again, many thanks for the rep!
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    Thank you for the rep, kind Sir!
  10. Hi. I just want to let you know that I'm praying for you asking Jesus to be with you and wrap his loving arms around you. Take care.
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About Un1k0rn

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About Un1k0rn
Biography:
I have clinical paranoia. If I don't respond to you, do not take it personally. I probably had a panic attack.
Location:
Physical: Earth, Spiritual: Lakuma, The Sirius Constellation
Interests:
Sci-fi, flight, horses
Occupation:
Disabled on grounds of being a danger to others when stressed. Cursed schizophrenia...

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Member of DRX
Xbox GT: V8UC UNICORN PC CMDR: Un1k0rn
Cobra Mk III official Owner's Club: https://forums.frontier.co.uk/showth...I-Owner-s-Club
Flight System: Razer Ornata & Mamba | HyperX Cloud II | MSI Z97 GAMING 5 | 16GB Corsair Vengeance RAM | MSI GTX 960 4GB | Intel i5-4690 @ 3.5 GHZ

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