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  • mung0's Avatar
    Today, 9:48 PM · 11 replies and 150 views.
    Lol.. poor ship fetch algo You just need to figure out how to manipulate which ship appears for some speedrun glitch style hijinks now :)
  • mung0's Avatar
    Today, 12:28 PM · 11 replies and 150 views.
    Blu jay / Fynn Do I win a prize
  • mung0's Avatar
    Yesterday, 9:55 PM · 7 replies and 226 views.
    Last I checked fines are only handed out for committing infractions or crimes, not merely for doing things that upset some party. Like if you did missions for the feds, the imps might not be super pleased but they wouldn't have any reason to fine you, unless you did something illegal in their space. You should get a notification top-right of the hud whenever you receive a fine, keep an eye out for that as it may give you a clue why you're getting them.
  • Thepirateorc's Avatar
    Yesterday, 9:00 PM · 313 replies and 5021 views.
    Thepirateorc replied to a thread Aliens are ruining PvP in PvP
    when solmali pirates take over a ship they tend not to let the crew go as they please,if someone runs il use my guns to stop them by taking out they're drives, if people dont like the pvp aspect of the game stay away from community goals and out of open, i find it childish that people would quit the game because they dont want to lose a rebuy or dont like player interaction yet keep coming into open
  • mung0's Avatar
    16/10/2017, 9:18 PM · 28 replies and 545 views.
    mung0 replied to a thread Multis or Cannons in Xbox One
    Took the words right out of my mouth.
  • Thepirateorc's Avatar
    16/10/2017, 6:10 PM · 313 replies and 5021 views.
    Thepirateorc replied to a thread Aliens are ruining PvP in PvP
    I agree with the op combat logging is ruining pvp and yet frontier does very little to solve this issue, when someone logs on me they sometimes admit it but they generally call me a griefer for interdicting them at cg for cargo. To all the loggers out there if you cant get good in open then dont play in it instead learn how to escape like high waking and then go in open instead of cheating
  • mung0's Avatar
    13/10/2017, 6:00 PM · 13 replies and 468 views.
    Use both lol they're both useful for different scenarios
  • mung0's Avatar
    13/10/2017, 5:59 PM · 12 replies and 329 views.
    accurate, but
  • mung0's Avatar
    13/10/2017, 1:29 PM · 21 replies and 609 views. want to have to deal with more angry posts about system security suddenly attacking cmdrs for 'no reason'? careful what you wish for ;) (I agree it would totally be cool though)
  • mung0's Avatar
    11/10/2017, 7:18 PM · 57 replies and 2376 views.
    mung0 replied to a thread I'm so dumb!! in Xbox One
    Well.. you could have disabled their ship and shot out the cargo hatch instead.. but yeah. Bring breakers. Though actually, disabling first is still a good idea - otherwise when they spill the cargo, in the heat of battle they (or you) may crash right into those vital canisters, resulting in another mission failure that could have been avoided. Purposely disabling ships without blowing them up is one of the more delicate operations in ed's combat, practice on random npcs before going up against mission targets.
  • mung0's Avatar
    11/10/2017, 12:54 PM · 16 replies and 402 views.
    It's a total incongruity within the game. Intra-stellar transport is mind-numbingly slow compared to inter-stellar. Yet inter is well rewarded, while intra is not. Random drop points out of star jumps would certainly put the cat amongst the pigeons! I don't think explorers or others relying on the scoop-hop routine to get around the galaxy would be particularly pleased though..
  • mung0's Avatar
    11/10/2017, 12:48 PM · 32 replies and 1024 views.
    Totally. "Thargs are too easy! Waah waah!" "Thargs are too hard! Waah waah!" Choose thy poison.
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3 Visitor Messages

  1. Thanks for the support!
  2. Heh tyvm fly safegerous out there 7
  3. View Conversation
    Hey Commander, rep for Predator, Brian Blessed, and Carebears in one post. Not to mention the Tap
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mostly harmless



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