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  • Aashenfox's Avatar
    Today, 7:53 PM · 39 replies and 356 views.
    What system? What rule? Yes, no amount of nerf is going to stop a skilled warrior from killing me, nor would I want it to, at least if the playing field is a little more level I won't feel cheated. Please can you be more coherent so we can discuss? I am not a fool and capable of understanding when I'm wrong if someone can explain it in terms I understand. Cheers.
  • Aashenfox's Avatar
    Today, 7:49 PM · 39 replies and 356 views.
    Dude, I love you, I really do, I think you're a forum champion, the very last thing I want to do is offend you, you're a fellow trekker, but this thread isn't about crime and punishment. Cheers.
  • Aashenfox's Avatar
    Today, 7:48 PM · 39 replies and 356 views.
    I'd like to test your theory in my current ship one day, thanks for your input cmdr. o7 :)
  • Aashenfox's Avatar
    Today, 7:45 PM · 39 replies and 356 views.
    You're going to have to give me concrete examples for all of those. 1. Nobody's losing a slot...? 2. Come on. ;) You know exactly what I mean, the fact that you use one slot for an AFMU means nothing. Especially on a battle barge. 3. Let;s see shall we, I don't agree. They can stay in Solo where they ARE now. If just some of them come to open and join the game, positive effect, no? No disrespect taken, but I just repeated myself.
  • Aashenfox's Avatar
    Today, 7:38 PM · 39 replies and 356 views.
    What we're trying to accomplish is some careful balancing of module restrictions, and/or a heavy increase to diminishing returns on both resistances and armor from milslots, batteries, etc. Yeh, this won't change a T9 getting slaughtered by an FDL, and as you say, nor should it. So again, why would pirates have an issue? Negative effects? The only one I can think of is griefers crying on the forum that they've been nerfed because they could never fly in the first place. Pirates in Cutters I have absolutely no sympathy for. Again, that's just a thief. What I would love to see is Asps, Vultures, FASes, FDLs, Pythons, all being viable for pvp with 1 cargo rack, 1 disco scanner and 1 fuel scoop on board.
  • Jayridium's Avatar
    Today, 7:08 PM · 10 replies and 395 views.
    I remember reposting that stuff a while ago just to keep it in the limelight... Great idea's and hopefully we'll see lots of these things brought in with season 3
  • Aashenfox's Avatar
    Today, 7:04 PM · 39 replies and 356 views.
    Interesting...a bit left field for some maybe... I could definitely work with that. Nice idea.
  • Aashenfox's Avatar
    Today, 7:02 PM · 39 replies and 356 views.
    Second one to mention Crime and Punishment. Why do you think they're mutually exclusive? Even if we do reduce their milslots, does that then give them the right to go around murdering others, just cos the playing field is a bit more level now than it was a month ago? No, of course not. We need what I'm proposing AND crime and punishment, they are neither mutually exclusive nor at odds as concepts.
  • Aashenfox's Avatar
    Today, 6:54 PM · 39 replies and 356 views.
    There will still be combat dedicated ships and trade dedicated ships, all I'm proposing is switching around the 3 mil slots, 6 mil/tech slots to 4 tech slots 5 mil/tech slots. for example. It won't remove\variation, there will still be strong and weak ships and meta builds. I just don't see these concerns that it's a nerf to pvpers. They will have more content and if they can fight, they'll get more good fights. It's win all round.
  • Aashenfox's Avatar
    Today, 6:50 PM · 39 replies and 356 views.
    Did I offend you or something? Why are you being so dismissive? This isn't another one of 'those' threads, it's a mechanics discussion. 1. How is that relevant? They will want more victims in open and if I have a fighting chance against them in my missions ship, I'd play in open and I'm sure many others too. The ones that have no skill and truly just want to grief will be driven from the game. Result, no? 2. I'm not trying to change that. 3. I'm not trying to 'balance' pvp, just try to suggest an idea that will reduce the griefer equipment advantage, despite still not eliminating it, as there are clearly weapons that are better in pvp, for a start anyone who's adept with fixed weapons will have an advantage.
  • Aashenfox's Avatar
    Today, 6:42 PM · 39 replies and 356 views.
    Yeh, but I don't want to just escape, that's why I play in solo when in a squishy expensive ship. A T9 is never going to beat a Fer de Lance anyway, that won't change. But I would fly more combat ships when mission running in case I ran across anybody, it would bring life to Open I think.
  • Aashenfox's Avatar
    Today, 6:38 PM · 39 replies and 356 views.
    Yeh, the thing is there would still be a pvp meta, using different weapon combinations is still very strategic. DB himself said in the kickstarter that his vision was for PvP to be rare and meaningful, it was a bit of a pipedream, but very opposite of what we've got now. Also, on the subject of pvpers being unhappy about messing with their advantage, I don't know if SDC would see it that way, and I welcome their input, cos all of a sudden, there a thousand or more more targets players in open to be their content. They ARE good pilots, we know this, and the 6DOF dogfighting style of Elite has a PHENOMENALLY high skill cap, what problem could they have? It would be tantamount to admitting that they don't use skill to win.
  • Aashenfox's Avatar
    Today, 6:25 PM · 39 replies and 356 views.
    That's a much smaller advantage, but a point well made. I never said I had all the answers :) Skill could make that gap where it mattered. There's still Solo. :) I would love for piracy to be piracy too, not shameless seal clubbing, humiliation, then not picking up the cargo.
  • Aashenfox's Avatar
    Today, 6:23 PM · 39 replies and 356 views.
    Real pirates succeed because they have trained in combat arts, usually they would be at a DISadvantage in comparison to their victims in terms of equipment, they are deadly because of their skill and cunning with cannon and blade. What is the point even of a pirate who can't collect his spoils? I've seen this a few times on YouTube, they pirate a dude, win the battle, make them dump the cargo, then fly off with a sense of self importance. What is that about? Lol. To be honest, isn't a pirate that's better equipped than you simply a thief? ;) What I propose specifically wouldn't affect ganking, 2 mission runner ships against a mission runner ship is still going to be a very difficult fight to win, and even with limited modules, there will still be a pvp meta, I believe it will shift toward special effects and their counters.
  • Aashenfox's Avatar
    Today, 5:53 PM
    Just thinking out loud, I haven't given this full processing power yet, but let's get a discussion going and see... The way I see it, the problem with pvping in open, is that the people who are just minding their own business, doing CGs, missions, whatever, are in ships that have possibly 'some' armor, 'some' shield batteries, but they'll be mostly technical, non military modules, limpet controllers, cargo racks, scanners, docking computer, etc etc. The griefers on the other hand and those out looking for a pvp fight in general, have a military item in every single slot. Their ships are useful for NOTHING except dogfighting, they even have to dock to refuel and visit a nav beacon to scan a system. ANYTHING less than that is BADLY suboptimal. I enjoyed building my FAS, it is overpowered as hell, completely ridiculous, over 9000 (lol, unintentional reference there) effective armor against all conventional attacks (shieldless), but like that, I can only do one thing. Fight other players. I'm not even...
    39 replies and 356 views.
  • Aashenfox's Avatar
    Today, 5:46 PM · 80 replies and 1458 views.
    I hadn't heard that, thats probably a very smart move, making them optional content. But there are so those that will say they paid for the game and now it had content way beyond their ability or any ability they ever desire to have. Or worse, that fdev simply made an expansion for the min maxers. I have to assume that there will also be self imposable difficulty levels, such as minor invasion zones with Tharglets or something. Lol
  • Aashenfox's Avatar
    Today, 5:22 PM · 80 replies and 1458 views.
    This would be unbelievably easy to fix, and would probably bring more balance (and shorter fights) to pvp in general... Instead of having a few module slots restricted to military and the rest open to military OR non military modules, just make the number of MILITARY modules you can place on a ship restricted. Ta-da! We will be able to have a pvp meta ship and still do missions effectively, nobody will be running around harmless, while the griefers are full milspec!
  • Aashenfox's Avatar
    Today, 5:15 PM · 237 replies and 12240 views.
    I might agree with you, but it's completely moot, as they can set their own rules, it simply doesn't matter what you and I think.
  • Aashenfox's Avatar
    Today, 4:44 PM · 11 replies and 130 views.
    Well said, thanks for your input. The bot is going to be easier to abuse than the player driven system, or at least, more difficult to implement in a way that cannot be abused (can't give you more rep yet). By the way, see the livestream with the release date of 2.4 and Thargoid lore with Sandro for the confirmation that this is coming, but not what form it will take.
  • Aashenfox's Avatar
    Today, 4:39 PM · 48 replies and 2418 views.
    Yes, they've been trying to say 'DO NOT RUN, WE ARE YOUR FRIENDS' while grinning maniacally.
  • Aashenfox's Avatar
    Today, 4:34 PM · 17 replies and 310 views.
    Sol is a placeholder? I'm jsut being facetious, don't answer that, because actually, Sol is a pretty special system if you are a mission runner. I can only assume the other capital systems are the same. Once allied with all the factions in Sol, you can get almost any mission you feel like doing and as many of them as you like, as well as enable 30m per hour from passenger missions. You might be right, they may have future plans for the permits, but I can't help thinking it's a forgotten and unloved mechanic. :(
  • Aashenfox's Avatar
    Today, 4:20 PM · 237 replies and 12240 views.
    You're right, their game, their rules, but I am also allowed to say I think it's silly, as long as I cite an objective reason, which I did. The whole point of that post was so I could say forum pvp and how I was scared. Failed attempt at cryptic irony, no worries, no misunderstanding, thanks for taking the trouble to clarify CMDR. o7
  • Aashenfox's Avatar
    Today, 4:16 PM · 26 replies and 650 views.
    Having been at work today, I couldn't see the youtube vid of 30 years of elite until now. I don't want space legs IN THE SLIGHTEST, but I don't want to talk about that, I just wanted to say... Look at those GORGEOUS pre-beigeification planets in the video. <sigh>
  • Aashenfox's Avatar
    Today, 4:07 PM · 80 replies and 1458 views.
    He's right, most people want harder not easier (definite consensus on these forums and despite possibly not representing truly the majority of views, there is no higher source for the wants of a playerbase, than its official forum) BUT a lot of those voices also say, yes harder, but not forced multiplayer. It's a difficult one. This is also true.
  • Aashenfox's Avatar
    Today, 4:03 PM · 237 replies and 12240 views.
    I know what you mean, and I was being a bit tongue in cheek anyway, I think you 'got' it, what I was saying about forum PvP. ;) Some others missed it.
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