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  • Alex Ringess's Avatar
    Today, 1:40 PM · 987 replies and 87558 views.
    Alex Ringess replied to a thread INRA Base Discoveries in Aliens
    About the crashed thargoid scout and about the Cobra we discussed here before. This is an interview Chris Gregory gave to MMORPG, and here is what it catched my attention :
  • Alex Ringess's Avatar
    Today, 12:45 PM · 987 replies and 87558 views.
    Alex Ringess replied to a thread INRA Base Discoveries in Aliens
    Hi everyone. Just to say, I was a bit busy RL these latest days and will be few days more. Anyway, with Yuksarr we decided to go on each base and begin to make some shot that will be the ground basis to start an "archeological" mission. We think all the bases sites must be investigated like crime scene with the same kind of details than a crime scene. Of course, as it is just a game. We'll try to do something that it will the less boring as possible, but we want to collect maximum of details of each base. OSIRIS team is sure that all the 3d assets on site, their positions, etc are as narrative as the logs and will probably give some complementary informations. For that, we'll write a little protocole that make everyone able to participate as you want. We'll post all the info here as soon as it is done.
  • Ziljan's Avatar
    Today, 7:09 AM · 18 replies and 807 views.
    Neutron boosts are risky but pretty easy once you get the hang of it, and they can save quite a lot of time if you plan your route well. My first trip to Colonia was 3.7 hours, and I was a Neutron Highway noob. I'm sure I could get there much faster with practice. Pro Tip: bigger ships are better at navigating the jets.
  • Ziljan's Avatar
    Yesterday, 8:15 PM · 31 replies and 1026 views.
    Can't argue with this. The only reason to not do this is to make Xbox controllers more "equal" by effectively nerfing the potential of KBM/HOTAS. This is a terrible way to treat PC gamers though.
  • Ziljan's Avatar
    Yesterday, 7:54 PM · 32 replies and 1383 views.
    Ziljan replied to a thread No 5th Aegis CG in Aliens
    I agree that they should be challenging, and I'm not worried about it getting too easy since I'm sure Frontier will just notch up the difficult with each new tool we get, just as they've already done. As for the wakes, you should read the descriptions on the materials you can collect from Thargoid corpses. ;)
  • Ziljan's Avatar
    Yesterday, 7:49 PM · 31 replies and 1026 views.
    OP, I suspect the clunkiness lies between the chair and the desk. Sure it would be great if the device had a fire group, but it's WAY easier to use than an ECM. An ECM requires precise timing and counters a fast attack. The anti-EMP only requires charging. It's dead easy to use because the Thargoid EMPs are very predictable.
  • Qohen Leth's Avatar
    Yesterday, 7:13 PM · 4 replies and 69 views.
    Foundation thread in my signature > Tourism section.
  • Alex Ringess's Avatar
    Yesterday, 12:39 PM · 10 replies and 333 views.
    Je pense que j'y serais aussi. Le choix du mois d'avril est super. ça laisse le temps à tout le monde de s'organiser mais c'est pas une date trop reculée non plus. Sur le discord de Wing Atlantis, les discussions vont bon train également au sujet du choix du lieu. Certe, le Bourget est une très bonne idée, d'autant que ça tourne autour de l'aéronautique. Mais certains ont dit que ça n'était pas si facile d'accès que ça. Du coup, sur ce discord, on a commencé à voir si la Cité des Sciences et de l'Industrie à la Villette pourrait être abordable (il y a aussi des salles privatisables). On serait en bordure de Paris, et après la journée, s'il y avait besoin d'un lieu plus cosi pour se voir dans un climat plus intimiste, on pourrait se rabattre sur Le Dernier Bar Avant La Fin Du Monde à Chatelet (un sacré lieu de geekerie ^^) qui dispose aussi de salles privatisables abordables. Sinon, comme tout le monde ne dispose pas des mêmes moyens financiers, on a pensé aussi à commencer à organiser des opé genre...
  • Ziljan's Avatar
    Yesterday, 9:46 AM · 40 replies and 969 views.
    Would LOVE to be able to fly an untethered SLF! Especially if we could engineer it a little. Not much, just enough to make it a little more durable and with better power distribution. Maybe get some experimental effects like corrosion, concordant sequence, etc. Maybe limit it to having only Super Cruise, so it requires a carrier ship in the system, or ship transfers to move around the galaxy.
  • Cdr Voorheez's Avatar
    20/10/2017, 7:59 PM · 2817 replies and 110925 views.
    Yeah Discord I can cope with and like using alot but I'll be honest I'd rather scoop up dogs doings and eat them than go all Twitter. Yuk.
  • Cdr Voorheez's Avatar
    20/10/2017, 7:20 PM · 4 replies and 126 views.
    Never assume. But yes Cmdr these are all (mainly) pc based.
  • CMDR -=REAPER=-'s Avatar
    20/10/2017, 2:59 PM · 220 replies and 24913 views.
    CMDR -=REAPER=- replied to a thread [INDEPENDENT] Myrmidon in Dangerous Groups
    CMDR -=REAPER=- Children of Raxxla Red if possible
  • Ziljan's Avatar
    20/10/2017, 1:31 AM · 118 replies and 4165 views.
    I think the reason people are asking is because it seems outwardly that Frontier isn't giving Elite priority. The game has pretty clearly hit a speed bump. Aliens are very very cool, but not exactly full featured content. More of a basic boss fight with some cool graphics effects. We don't even have any story-driven motivation to fight them yet other than "target practice." And since I'm being straight, the Beyond set of release stuff are things that many people expected already within the last two years. Don't get me wrong, we are THRILLED you guys are finally talking about fleshing out Exploration, but 14 months?? After, waiting 30 months already, that is a crazy huge runway you guys are giving yourselves. I mean we have open wallets here ready to throw money at Frontier. We're just waiting for you guys to release stuff at this point. Yeah, I know the Beyond stuff is free, but for pete's sake, launch a Kickstarter if you need to kick it up a notch. 14 months for Exploration overhauls... I...
  • Ziljan's Avatar
    19/10/2017, 6:15 PM · 32 replies and 1383 views.
    Ziljan replied to a thread No 5th Aegis CG in Aliens
    Yeah I was thinking guardian tech may be next too. I'm not sure we have everything we need though. We don't have an adequate defense against swarm missiles or the yellow lightning. Though the flak seems to take out missiles, and the lighting can sort of be dodged and may be subject to thermal resists (needs testing). Also we don't have any corrosion resistance or way to remove the ongoing effect in combat. Nor do we have a way to follow their wakes, which could require an updated xenoscanner and possibly a new jump drive.
  • Ziljan's Avatar
    19/10/2017, 5:52 PM
    Ziljan started a thread No 5th Aegis CG in Aliens
    Looks like our human tech innovation has stalled. If the Thargoids continue to adapt while we stagnate, will humanity be doomed? What are we gonna do about this CMDRs?
    32 replies and 1383 views.
  • Ziljan's Avatar
    19/10/2017, 5:50 PM · 243 replies and 18224 views.
    Ziljan replied to a thread COMPLETED CG Fourth Aegis Initiative (Trade) in Community Goals
    Because most sane people like getting new toys?
  • Ziljan's Avatar
    19/10/2017, 5:45 PM · 243 replies and 18224 views.
    Ziljan replied to a thread COMPLETED CG Fourth Aegis Initiative (Trade) in Community Goals
    Uh oh, are we gonna get a 5th Aegis CG, or did all of the complaints about boring CG mechanics have the unintended consequence of stopping the flow of goodies?
  • Alex Ringess's Avatar
    19/10/2017, 4:39 PM · 987 replies and 87558 views.
    Alex Ringess replied to a thread INRA Base Discoveries in Aliens
    I can't answer for the Xbox part of your question but I can tell you that the coordinates are right.
  • Qohen Leth's Avatar
    19/10/2017, 11:54 AM · 16 replies and 316 views.
    If you're near Colonia...
  • Ziljan's Avatar
    19/10/2017, 9:50 AM · 40 replies and 791 views.
    For the people wondering how their ship could sustain damage even with "low speed" realize your ship is MASSIVE, which means even a slow impact carries a huge amount of energy. Eg, Even an impact at 5m/s of a 2000 T space ship is like getting hit with 25 MJ (KE = 1/2mV^2) of absolute hull damage to your unmodded integrity. Why unmodded? In Elite the game doesn't seems to care how much hull you have when colliding with immovable objects. Hence the game seems to model these collisions as inelastic, which means that all of the energy is converted into deformation of the ship's core frame. This is different from two colliding ships where both objects are movable and of somewhat comparable mass. For the people wondering why their gear isn't buffering the impact, realize that if your gear isn't lined up with the terrain, then you're potentially damaging your landing gear / impinged hull. It would be like jumping into the air, flopping like a fish, landing with your legs at a funny angle, and wondering...
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