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  • Starbreaker's Avatar
    Today, 5:45 PM · 40 replies and 441 views.
    Yes, but the only thing they transfer over is your total assets, in my case that is the least useful thing. Sure it's nice to have a pile of credits waiting, but I've spent quite a bit of real money on livery. Having that flushed into the void including some hard to get chrome and black friday paintjobs, not to mention the David Braben bobblehead, is a bit too much for me to take the leap. I'd do it in a heartbeat if they could, and they get another copy of the game sold.
  • Starbreaker's Avatar
    Today, 5:14 PM · 100 replies and 1650 views.
    How is this information useful, and what do you intend to do with it?
  • Starbreaker's Avatar
    Today, 5:12 PM · 79 replies and 2888 views.
    Unless you're in a Keelback.
  • Starbreaker's Avatar
    Today, 2:03 PM · 32 replies and 734 views.
    Starbreaker replied to a thread [Ships] T-9 Heavy buffs in 2.3 Beta Discussions
    I do, decent rolls as far as heat go, G5 DD with 60% increase in thermal load (2,1/sec) and only -2,4% optimal mass. The powerplant is a G1 OC with +5,3% increase in heat as mentioned above, in normal operation this is fine. It's in supercruise that heat is an issue, even with a stock powerplant it runs hot. With ships like the diamondbacks and keelback running very cool, you'd think that good jump range and heat tolerance was something of a Lakon specialty, but the T series are older than those. Edit: I just checked coriolis and it seems you can get only 39% increase in heat with a really good roll, guess mine isn't that good afterall, but the optimal mass is :D
  • Starbreaker's Avatar
    Today, 1:41 PM · 32 replies and 734 views.
    Starbreaker replied to a thread [Ships] T-9 Heavy buffs in 2.3 Beta Discussions
    I wasn't aware of that, that's unfortunate. I seem to remember the FGS at some point had an unnatural high SC agility and that was later corrected. As for heat, after about 100 rolls I got something that gave me the required 28.1MW required to run the ship while only increasing heat by 5.3% (0,42). Still stand by my opinion about the T-9 (and Beluga) running too hot.
  • Starbreaker's Avatar
    Today, 1:27 PM · 32 replies and 734 views.
    Starbreaker replied to a thread [Ships] T-9 Heavy buffs in 2.3 Beta Discussions
    Here we go, just took one post to blab about something that was not suggested in the OP and we get this. Nowhere did I suggest to buff the T-9 handling in normal flight, I'm completly fine with how it handles in that mode. I find it.. uhm.. immersive :D If you find it extremly grating, then I suggest you... Turn off your mind, relax and float downstream... What I want is improvements to make it a bit more pleasant to use during a game session, and alot of it is going from system to system, scooping as I go. This is not necessary however, the ship does what I want it to do, in my case it's mining. While I don't own a Beluga it has the same drawback, catching fire while jumping. "luxury" and "top 1%" is not what comes to mind. I had a good laugh at reading the initial feedback when it was introduced, maybe it's just FDev's sense of humour. But after a while it stops being funny.
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About Starbreaker

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I don't recall using teleportation, and yet there I was. Alone. Naked.


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