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  • JetsonRING's Avatar
    Today, 3:12 PM · 73 replies and 1707 views.
    I did try it for a very short (like a couple of hours) while. It is a little bit more zippy than the FGS but lacks hard-points. Four is just not enough. o7
  • JetsonRING's Avatar
    Today, 2:15 AM · 54 replies and 1432 views.
    The unfortunate part is, the chrome, gold and black friday skins are limited edition and currently unavailable.
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    Today, 1:34 AM · 4 replies and 72 views.
    I haven't had this problem, so far. Yes, the NPC security forces do seem to spawn fairly close to the stations and they do pass close by my ship however, I have never been struck by a security NPC ship despite several close calls. o7
  • JetsonRING's Avatar
    Today, 12:07 AM · 73 replies and 1707 views.
    Frankly, I had no reason at all to fly any of the FxS ships until the Thargs came along. I recently purchased and outfitted a FGS, the Elmer Fudd as a bug-hunter (hunting Bugs, get it? Be vewwy quiet) just to try it out but might trade it in for another FerDL. My Python, Kaa (It's a Python, get it?) is a well-armed, medium-landing-pad capable trader/cargo hauler. o7
  • JetsonRING's Avatar
    Today, 12:00 AM · 70 replies and 983 views.
    Contract? What contract? You mean the TOS? We as players agree to their TOS and last time I checked, developers can modify their TOS anytime they want.
  • JetsonRING's Avatar
    Yesterday, 11:53 PM · 70 replies and 983 views.
    Here is a very, very simple method to push CMDRs into open play: Increase the rewards in proportion to the increased risks. It is that simple. Bump mission rewards by 100% for missions flown in their entirety in OPEN mode. Stacking missions remains OK but any board-flipping or logging at all after accepting your missions (i.e.: after leaving the landing-pad) forfeits the bump in reward i.e.: no missions to Colonia unless you are willing to fly all the way to Colonia in a single gaming session. No breaks, no logging out. Bounties are bumped 100% if they are both collected and turned in entirely in OPEN mode. Any board-flipping or logging (or being destroyed) forfeits the bump. Additionally, add one more "+" REP for any missions flown entirely in OPEN mode, including donation missions. Rep+ missions become REP++, REP++ missions become REP+++, REP+++ missions become REP++++. Simple. o7
  • JetsonRING's Avatar
    Yesterday, 11:27 PM · 6 replies and 160 views.
    Your greatest increase in jump-range will come from unlocking Felicity Farseer and allowing her to modify your Frame Shift Drive (FSD) module for Grade 5 (G5) Extended Range. Choosing modules, and the modifications to those modules is a huge balancing act between power, integrity, strength and weight coupled with your choice of ship for a given role and how you refit your ship as your goals change and evolve. Other factors will affect jump-range too such as ship's mass (from adding cargo/weapons/modules/etc.) and the letter-grade of modules you employ for instance: D-rated modules always mass the least (are lightest) and B-rated modules mass the most (are heaviest). I tend to use A-rated modules wherever possible with certain exceptions i.e.: I almost always use D-rated sensors and life-support modules for mass (weight) savings. Those D-rated modules can usually be further modified by engineers for "lightweight", reducing their mass and therefore slightly increasing jump-distance in fact, many...
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    Yesterday, 11:07 PM · 2 replies and 69 views.
    Could be a disabled or damaged module (I think not) but try logging out of the game and logging back in again. It might simply be a graphical glitch. Post your result so everyone can find out. o7
  • JetsonRING's Avatar
    Yesterday, 10:55 PM · 20 replies and 259 views.
    Engineer your ship(s)! Besides making your ships more competitive in combat, modifying your ships simply makes them easier and more enjoyable to fly! Why would anyone jump only 10 LY per jump if they could jump 20? or 30? or more? When my Python was stock it took anywhere from 32 to 45 jumps to reach the bubble from Sothis (depending on destination), modified she takes 12 to 18 jumps to reach the bubble. My Anaconda used to turn like a sedated snail, modified she turns like a snail on two cups of coffee. My modified Cobra III can fly sideways faster than many ships can fly forwards! Doesn't mean I always use these capabilities but it is good to know that I can! It takes time and effort to gather the materials the engineers require and just unlocking them all takes a lot of effort. You don't want to be working on that with Thargs breathing down your neck! "Sooner begun is half done!". Besides, unlocking the engineers requires you to at least try out every aspect of the game from mining to...
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    Yesterday, 10:43 PM · 80 replies and 1127 views.
    Great wall-o-text! Try not to overthink it. For me the choice was simple. The T7 is a big, ugly box. Slow, hard to fight and not medium-landing-pad capable. The Python is faster, much better armed and can land at outposts. For me it was a no-brainer. o7 Kaa (She's a Python, get it?):
  • JetsonRING's Avatar
    Yesterday, 10:36 PM · 54 replies and 1432 views.
    Corvette looks totally awesome in Gold, Chrome too
  • JetsonRING's Avatar
    Yesterday, 10:33 PM · 54 replies and 1432 views.
    Try to pee off a high cliff one day, it is more difficult than it sounds. Some people have difficulty "going" while looking at a 30,000 foot drop out the window. o7
  • JetsonRING's Avatar
    Yesterday, 10:28 PM · 54 replies and 1432 views.
    I think a lot of CMDRs get confused regarding their goals when trying to increase their RANK. They begin by wanting to increase their RANk and then get side-tracked trying to maximise profits as well. In order to rank-up at a fast rate it is usually necessary to forego high-profit missions. When trying to increase REP or RANK, forget about maximising profit! Remember the goal! A CMDR will often lose credits ranking up due to low-profit missions and donations. I see this all the time (did it myself) where CMDRs forget they are transporting a few hundred tons of valuable mission-cargo and decide to drop into that high-grade-emissions USS, or allow that interdiction because they are feeling confident, only to get jumped and blown-up. Stay on mission! Eyes on the Prize! o7
  • JetsonRING's Avatar
    Yesterday, 10:21 PM · 54 replies and 1432 views.
    You must be doing something wrong, those missions pop up like clockwork once the conditions have been met. Maybe you are not at the correct stations, maybe your REP is not Cordial, Friendly or Allied with the local FED factions at the stations you are visiting or maybe just not recognizing the rank-up mission when you see it. The system you use is not important and also, you do not become Allied with a system, you become Allied with the local FACTIONS inhabiting a system. I will use Federation as an example since you do not specify, you can just switch the word Federation for Imperial as applies. For Federation rank what is important is that you are considered Cordial, Friendly or Allied with the local FEDERATION faction(s) at the station(s) you are visiting. The more FED factions you are (Cordial, Friendly or) Allied with at any station, the greater chance the rank-up mission will be offered by one of them. If you are not Cordial, Friendly or Allied with the local FED faction(s) at a station you...
  • JetsonRING's Avatar
    Yesterday, 10:06 PM · 54 replies and 1432 views.
    A couple of weeks ago I decided to finish out my Federation RANK grind from Vice-Admiral to full Admiral because frankly, I had nothing better to do. Drove my Asp-X Cleopatra (She's an Asp, get it?) out to Sothis and started running data delivery missions back to Ceos and then back to both stations in Sothis, Newholm and Sothis Mining (the reason for the medium-landing-pad capable ship). I ran data, the occasional cargo and donation missions, including some million credit donations, flipping boards to get my 20 each trip and still profited. After about three hours I (went from 67% to 100%) got my FED Navy Admiral rank-up mission, a data courier mission. Once I had my Admiral rank I drove to Newholm, loaded up on Sothis Crystalline Gold and flew "home" where I profited almost 500,000 credits on only 20 (30 is the limit) tons of the stuff. o7 Cleopatra:
  • JetsonRING's Avatar
    Yesterday, 9:38 PM · 12 replies and 215 views.
    Many of the materials dropped by Unidentified Signal Sources (USS) are necessary in order for engineers to modify the various systems aboard your ship. Some materials can only be gathered from USSs however, many of the materials dropped at USSs can be obtained via combat as well and some via other means such as surface prospecting and as secondary mission rewards. Generally, unless you enjoy combat you should probably avoid any non-human USS at any threat level, as well as Weapons Firing USSs and Distress Call USSs. The "Threat Level" is a decent indicator of the danger of dropping into various USSs. Most Degraded Emissions, Encoded Emissions, High-Grade Emissions and Combat Aftermath USSs have a "Threat Level 0" meaning your expected danger level is very low. All these USSs might drop various materials required by engineers to modify your ship, each dropping materials related to the increasing level of modifications, respectively i.e.: Degraded Emissions USSs usually drop materials required for low...
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    Yesterday, 2:45 AM
    Severity Moderate Frequency All of the time (100%) Time of occurrence 21:30:est Date of occurrence
    0 replies and 43 views.
  • Ben Ryder's Avatar
    20/10/2017, 3:20 PM · 69 replies and 19627 views.
    @brett Hi Sir, I think the opening post on thsi thread needs updating. I clicked on the link and got
  • Ben Ryder's Avatar
    19/10/2017, 6:38 PM · 26 replies and 812 views.
    I have my own method of calculating the standings and just ignore Fdev 2 points for every system 1 point for every favorable system -1 point for every unfavorable system My criteria simply is how far and how much a Power has spread his or her influence inline with their ethos. Population could easily be used in place of system count
  • JetsonRING's Avatar
    19/10/2017, 2:03 PM · 207 replies and 15454 views.
    JetsonRING replied to a thread COMPLETED CG Remembrance Week (Rares) in Community Goals
    :rolleyes: Why does FDev keep moving the targets? :rolleyes: All week I have been able to purchase my total buy limit at Zamka and Heike of 16 and 16 units, respectively. Only at Celsius did I have to buy a piddling 4 units and wait 10 minutes to buy 4 more, then wait again, purchase and wait again until I got my total buy limit of 16, which was BS enough and so I ignored Celsius after a couple of runs. I mean really, after flying for 15 minutes in SC to get there the outpost only has 4 units of fireworks available? Really? Everyone is making that trip to clean them out? C'mon! Today I dropped in at Zamka and suddenly am only able to purchase 6 units of prayer sticks at a time instead of the usual 16. Is FDev trying to tell me that being able to purchase only 16 units at a time we are suddenly cleaning out Zamka's supply of sticks? SHENANIGANS! EDIT: After waiting 10 minutes I am discovering the total buy limit of sticks has now been reduced to 9 units. SHENANIGANS! EDIT: Looks...
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