Tab Content
nats's Activity
Visitor Messages
About Me
Friends
Tab Content
  • Cmdr Eagleboy's Avatar
    Today, 9:54 PM · 182 replies and 8096 views.
    Because you will have to trust FD on this one - it is hard to roll such extensive change/improvement all at once. This seems good first step, and it is important to see bigger picture here. Hopefully Karma is first thing to come in post 2.4 update (whatever versioning will be). Inject some consequences for behaving badly.
  • Cmdr Eagleboy's Avatar
    Today, 9:49 PM · 8 replies and 19 views.
    Closed beta finished, OPEN beta will start in few days.
  • Alien's Avatar
    Today, 9:43 PM · 25 replies and 657 views.
    I'll pin my colours to the mast and say it'll be an Ok game that'll be soon forgotten. To exercise my point, without looking it up, how many rollercoaster games have Frontier made since they released Elite Dangerous? Exactly. Jurassic Whatever will be mediocre at best and soon forgotten after the film's release ... until Jurassic Whatever 2: The Cash Grab. This would have worked better as an expansion to Planet Coaster.
  • Cmdr Eagleboy's Avatar
    Today, 9:36 PM · 38 replies and 1061 views.
    Well, except, you know, David stating multiple times in the past that he wants to stand up from that chair in ED. First version of games planned in early 2000s had you to begin as person without ship. Reason why he started with ships and space because it matters more of course. Doesn't mean he doesn't want to extend or complete his vision. If FD will be able to do that reminds to be seen, but they are doing everything to get there.
  • Cmdr Eagleboy's Avatar
    Today, 9:31 PM · 3 replies and 100 views.
    Actually that was idea of us many before we know what scavenging involved. I hope this become a thing in future, because it would make complete sense gameplay wise. That said I like current scavenger gameplay as well. Just needs to be more gameplay around it other than Engineers. Good to have few GCs now and then.
  • Cmdr Eagleboy's Avatar
    Today, 9:29 PM · 52 replies and 656 views.
    Before disappearing completely, Elite and Deadly NPCs sported lot of Engineered mods which turned them into beasts. I think it is time for FD to introduce *possibility* for high end engineered ships to meet such beasts to even the odds.
  • Cmdr Eagleboy's Avatar
    Today, 9:13 PM · 38 replies and 1061 views.
    Don't expect separate story mode or campaign - FD will deliver both story and interaction integrated within game. I expect just more interaction with Thargoids, most possibly some new additional gameplay related to them (military service for example), etc. Game is a story, and story is a game.
  • V3teran's Avatar
    Today, 9:02 PM
    Severity Minor Frequency Happens all the time in open play 100% Time of occurrence 20:57 GMT Date of occurrence
    0 replies and 18 views.
  • Cmdr Eagleboy's Avatar
    Today, 8:44 PM · 224 replies and 33112 views.
    Both are difficult, but new ships - just judge from reactions here and on wider Internet - are sure seller for game. Lot of people play 'catch them all' on many MP games, and ED is not that different in that regard. Thing is any new mega feature will most likely require lot of work. MC was possible - although is that any big success reminds to be seen - due of avatars, Engineering is just basically extending modules with various balanced characteristics - and that's pretty much it. Any other big feature requires huge undertaking. NPC comms, speaking NPCs - all take considerable time (I will speculate it is already in works, due of some hints). More dynamic mission system (aka mission givers outside regular faction framework) - again, requires comms tree, better mission tracking. Again, lot of work done on that you can already see in game (chained missions, mission individual download from server, etc.). FD adding persistent POIs outside station/starport/settlement setup. You can see them adding huge...
  • Cmdr Eagleboy's Avatar
    Today, 8:32 PM · 52 replies and 656 views.
    I remember that lot of players complained how much time it takes to get from ship to ship and that TTK (Time To Kill, absurd term on it's own, but here you go min maxers) just getting longer with engineered NPC ships. It is a bit paradox but PvP crowd stumped feet and demanded NPC ships to be easier...because they don't care and never cared about PvE and NPCs all together. They want *you* to think NPCs are boring, because I feel all decisions they forced upon devs are just to serve their goals. That's why I never take PvP input at full extent, because they never see game for it's entirely.
  • Cmdr Eagleboy's Avatar
    Today, 8:24 PM · 52 replies and 656 views.
    I would like to point out that at 2.1 release, very few ships where fully engineered and balancing was a bit off for lot of weaponry. I suspect FD feels way more confident with introducing these weapons with high level sec NPCs because regular ships just don't stand a chance. Also major engineering pick up point was due of incoming threats like Thargoids. So I suspect Thargoids can and will wipe floor with engineered ships. I doubt crying will help much this time.
  • Cmdr Eagleboy's Avatar
    Today, 8:16 PM · 52 replies and 656 views.
    Smashed? It was like playing Galaxa in 3D :D Plasma balls galore :cool: Definitely best bug ever.
  • Cmdr Eagleboy's Avatar
    Today, 8:12 PM · 52 replies and 656 views.
    Say thanks to people crying crocodile tears when engineered NPC ships wiped floor with everyone.
  • Cmdr Eagleboy's Avatar
    Today, 7:59 PM · 224 replies and 33112 views.
    It is certainly not a ship variant, as FD has been consistent with naming those. But yeah reminds to be seen how unique visually it is and what are it's role (I guess it is really a defender ship with lots of armour and sustainable firepower).
  • Cmdr Eagleboy's Avatar
    Today, 7:58 PM · 7 replies and 118 views.
    Closed beta phase is finished, open beta (beta 2) will start in few days.
  • Cmdr Eagleboy's Avatar
    Today, 7:50 PM · 1352 replies and 162168 views.
    For long time I have speculated for either Kickstarter for Linux port, or community paid industry trusted porters to do this port. However, it most likely is not possible due of FD protecting their IP especially their engine technologies. Also they improve game almost constantly with each release, so it would require non-stop hand holding I doubt community paid porters would be ok with - and FD would be ok with letting not trusted Linux client on their servers. I think strongest possibility is good show of SteamOS and Linux gaming - and campaign for Kickstarter or crowdfunding campaign for Linux port. FD name potential money required to port to Linux and community respond. I personally think while first outing of Steam Machines were a meh attempt from vendor side - although Dell Steam Machine was awesome looking - Valve still keep working on SteamOS and it seems they are moving in AMD based direction - which makes sense if you want to do PC consoles which are a) cheap and b) can run AAA titles reliably...
  • Cmdr Eagleboy's Avatar
    Today, 7:22 PM · 182 replies and 8096 views.
    I really like sound of that. And I like sound of you guys having solid plan for all of this. Keep it coming!
  • Alien's Avatar
    Today, 3:49 PM · 317 replies and 18353 views.
    Yes there was .... https://forums.frontier.co.uk/showthread.php/345409-The-Frontier-Developments-2018-Release-Speculation-Thread?p=5406558&viewfull=1#post5406558 I'm actually fairly critical (but fair) of Frontier, and even *I* think they could have (and still could) make games for many other movie franchises. It's you not giving Frontier any credibility.
  • Geraldine's Avatar
    Today, 3:29 PM · 334 replies and 15411 views.
    How about......furry paintjobs...... ............. ............. ok not the most popular idea then :D
  • Cmdr Eagleboy's Avatar
    Today, 2:23 PM · 1352 replies and 162168 views.
    Hardware support issues are relative and few, they are easily to control, especially if do Linux OEM fashion. Why always in these discussions we use power user arguments is beyond me. Yes, not all hardware work on Linux. But not all hardware work on specific Windows release either. As for RedHat and Ubuntu they halways worked with hardware OEMs to guarantee functionality of hardware. And real life evidence shows that for supermajority of times it is more than enough.
  • Cmdr Eagleboy's Avatar
    Today, 2:05 PM · 18 replies and 1206 views.
    Textures and colours being a bit too monotone are two different things - textures definitely improved a lot, while colourisation ran into visually severe issue during code improvements done for 2.3. Anyway, I support OP sentiment.
  • Cmdr Eagleboy's Avatar
    Today, 12:03 PM · 62 replies and 7350 views.
    First portion of 2.4 update, mostly QoL updates. Second portion will include more of 2.4 content, now most likely related gameplay to Thargoids story...but i suspect not only.
  • Geraldine's Avatar
    Today, 11:13 AM · 29 replies and 999 views.
    I'd agree with you here w3bbo. The 'Conda gets the nod from me. It's a "do anything" ship and that is it's main strength. I couldn't believe what an improvement the G5 Dirty Drives mod made to this ship and I am very happy with it. :)
  • V3teran's Avatar
    Today, 10:51 AM · 36 replies and 1489 views.
    Ok Thanks.... One final question, i purchased the Beluga for passesngers however i see it being no different to another ship (conda, Cutter etc) of similar size with cabins installed. Is there something that the Beluga does more than other large ships when carrying passengers? Thankyou
  • Cmdr Eagleboy's Avatar
    Today, 8:07 AM · 1352 replies and 162168 views.
    Obviously you are a bit ignorant towards Ubuntu Linux and Fedora Linux, which are like just way easier to manage than Windows. And those aren't my words, but few of my converted friends. But I guess you have made up your mind, not gonna change that.
More Activity

3 Visitor Messages

  1. View Conversation
    Thanks for the rep! UFO def one of the best games ever imo.
  2. View Conversation
    Accepted your friend invitation.
  3. Hi I am Nats, a long time Frontier and First Encounters fan. Been visiting this forum for around 8 years now looking for news on Elite 4 - still can't really believe it is actually getting made at last.

    I have loved being part of the Elite Dangerous Kickstarter it was certainly quite a ride, especially having a laugh with the other fans in the comments section - the Monty Python bit must be the highlight for me, other than the first day and the fantastic ending of course. But I also very much enjoyed seeing the Elite 4 project gradually come to life from basically nothing to a fully fledged game concept over the length of the Kickstarter.

    I can't wait now for 2014 and especially looking forward to that planetary landing expansion when it comes along !!

    Please don't hestitate to leave a message if you wish.
Showing Visitor Messages 1 to 3 of 3
About nats

Basic Information

About nats
Biography:
Also known as Commander Nats - drop by and say hello in-game.

Started computer gaming with the ZX81 then the Spectrum but it wasnt till I played games like Frontier, X-Wing and Wing Commander on my Amiga that I got started getting hooked on computer games - mainly space and flight sims. And then First Encounters came and it was even better. Then space and flight sims as computer games died. I dropped into the Frontier forums religiously every year after, waiting for news on Elite 4, pestering David Braben quite a bit with constant 'where is it' questions.

I bought into Elite Dangerous just after the Kickstarter finished, during Standard Beta, and it hasn't disappointed. Main thing I am waiting for are the planetary landings, which I loved most in the earlier games.

Things I would liike added to the game: planet landings/busy spaceports, better external view system with landing/chase view, Thargoids, human presence, busy spacestation docks, better missions, spaceship crew, passengers, cargo life support.
Location:
Yorkshire, UK
Interests:
Space and flight sim games, occasional strategy games. Traveller RPG, astronomy
Occupation:
Architect

Signature





Statistics


Total Posts
Total Posts
1,352
Posts Per Day
0.33
Visitor Messages
Total Messages
3
Most Recent Message
15/05/2014 11:31 AM
General Information
Last Activity
30/07/2017 11:42 AM
Join Date
06/07/2006

35 Friends

  1. Alien  Alien is online now

    Elite

    Alien
  2. Anders Lerche  Anders Lerche is offline

    Above Average

    Anders Lerche
  3. Andreas M  Andreas M is offline

    Average

    Andreas M
  4. b1gdeano  b1gdeano is offline

    Average

    b1gdeano
  5. Bifford  Bifford is offline

    Average

    Bifford
  6. Bloocheez  Bloocheez is offline

    Above Average

    Bloocheez
  7. Bonkil Oakenbow  Bonkil Oakenbow is offline

    Above Average

    Bonkil Oakenbow
  8. Brodie  Brodie is offline

    Dangerous

    Brodie
  9. Capt. Dangerous Donoghue  Capt. Dangerous Donoghue is offline

    Mostly Harmless

    Capt. Dangerous Donoghue
  10. Chad Baxter  Chad Baxter is offline

    Mostly Harmless

    Chad Baxter
  11. Cmdr Eagleboy  Cmdr Eagleboy is online now

    Elite

    Cmdr Eagleboy
  12. Darkmoon  Darkmoon is offline

    Mostly Harmless

    Darkmoon
  13. drew  drew is offline

    Deadly

    drew
  14. Dusty  Dusty is offline

    Dangerous

    Dusty
  15. GeordieMarv  GeordieMarv is offline

    Competent

    GeordieMarv
  16. Geraldine  Geraldine is offline

    Elite

    Geraldine
  17. Gibbonici  Gibbonici is offline

    Dangerous

    Gibbonici
  18. glensullivan  glensullivan is offline

    Above Average

    glensullivan
  19. Iain M Norman  Iain M Norman is offline

    Deadly

    Iain M Norman
  20. jontycampbell  jontycampbell is offline

    Deadly

    jontycampbell
Showing Friends 1 to 20 of 35
Page 1 of 2 12 LastLast