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  • Han Zulu's Avatar
    Today, 2:18 AM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    There might be a solution. I just haven't looked into it. I'll do that tomorrow, some research.
  • Han Zulu's Avatar
    Today, 12:25 AM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    I wish I could. Because of the 3-monitor setup, it won't do it. It only works if the game runs on a single monitor. 3mon is too much resolution I guess.
  • Han Zulu's Avatar
    Today, 12:24 AM · 2732 replies and 106678 views.
    Maybe the AI bugged out by turning on all the modules?!
  • Han Zulu's Avatar
    Today, 12:21 AM · 2732 replies and 106678 views.
    If you haven't had the problem until now, then it must be something buggy. Yup. This video should be part of the introduction package, with the title "Check Your Priorities!!!" ;) (Even if you got it right and it was a bug, it's a good video to demonstrate)
  • Han Zulu's Avatar
    Today, 12:14 AM · 2732 replies and 106678 views.
    Yeah. I was thinking of that too. Very strange. Agree, that part must be the bug. It should report power failure if you try to dismiss it instead, to the SRV. I checked my prios, and I had some of them completely wrong... so it was a very good warning here. Next expedition, there should be a warning in big letters about prios and under-charging PS.
  • Han Zulu's Avatar
    Today, 12:07 AM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    That's my theory too. And because of this video, I just went through my priorities to make sure they're the way I want them. LOL!
  • Han Zulu's Avatar
    Today, 12:07 AM · 2732 replies and 106678 views.
    yup. I use all 5 priority levels. P1: life support, sensors, AFMU, hull repair limpets P2: travel, thrusters, FSD, fuel scoop P3: shield, ... P4: utilities like railgun P5: SRV, SLF, cargo hatch
  • Han Zulu's Avatar
    Today, 12:01 AM · 2732 replies and 106678 views.
    I think I now what happened. Do you have an under-powered power supply and have to turn on the SRV bay module to get the srvs out? What could be is that there wasn't enough power to supply the engine, and the engine is in the same priority group as the other modules that turned off automatically because of overload. Basically, landing fine. Turning on SRV bay, fine because thrusters automatically turn off at landing. Taking the SRV on a tour, all good. Dismissing ship... thrusters turn on again, but srv bay and thruster is too much, and they're in same group, all turn off. Result: dead fish.
  • Han Zulu's Avatar
    Yesterday, 11:25 PM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
  • Han Zulu's Avatar
    Yesterday, 10:32 PM · 2732 replies and 106678 views.
    Thank you! I thought I had seen something that did that, but couldn't figure out where. That's exactly it. I do have C# knowledge, but 10 years ago. LOL! I'm basically retired, or quite tired, when it comes to programming, but who knows, I might pick up coding again one day.
  • Han Zulu's Avatar
    Yesterday, 7:15 PM · 2732 replies and 106678 views.
    Another question. This might already exist in the program, but I just don't know how, is it possible to get the list of "nearby stars" for any selected star? For instance, if I know a star that I want to go to, and I want to see what stars are the closest (and they're too far in the galaxy map so the zoom out kind'a misses them), can I select that star as a target and somehow get the "closest star" list? (You probably will regret letting me know that you're involved in the EDD development, because I constantly have ideas. Being a retired developer myself, it's a part of the brain I can't shut off. LOL)
  • Han Zulu's Avatar
    Yesterday, 3:39 PM · 2732 replies and 106678 views.
    Same. I immediately start looking for the black hole. But there is none.
  • Han Zulu's Avatar
    Yesterday, 3:22 PM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    Don't know if there is a difference. I will try to do both later and compare. (If F12 works in my setup, I do run steam, but it's in a 3-monitor setup) I'm curious. So far, I've found plenty of water worlds and terraformable, but not any specific ELW.
  • Han Zulu's Avatar
    Yesterday, 6:03 AM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    NVidia's built-in screenshot feature, Alt-F1, saves the screen as it is.
  • Han Zulu's Avatar
    Yesterday, 12:00 AM · 2732 replies and 106678 views.
    Any chance having a feature to merge or import another database? I switched PCs as well.
  • Han Zulu's Avatar
    17/10/2017, 10:39 PM · 2732 replies and 106678 views.
    It did take me about 2kLY before I started to hit a long streak of virgin systems. Then it was basically every single one.
  • Han Zulu's Avatar
    17/10/2017, 10:12 PM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
    Finally in the Crab Nebula (a note, my pictures are 5000x1000 pix big. open pict in a new tab to see the full size. The IMG tag doesn't zoom)
  • Han Zulu's Avatar
    17/10/2017, 9:19 PM · 2732 replies and 106678 views.
    I use EDD. Every time I see someone mentioning a j-depot anywhere in the galaxy, I put it into a "Log" in EDD. That way, when I open my "jump depot" file in the log, I get the coordinates and distances from where I am, and can add a note if I want to.
  • Han Zulu's Avatar
    17/10/2017, 8:57 PM · 2732 replies and 106678 views.
    What FDev should do is to add a plugin interface API, where there could be tools in the systems/target panels by third party. Basically the EDDB, EDD, etc could be written as in-game tools.
  • Han Zulu's Avatar
    17/10/2017, 12:34 AM · 92 replies and 2517 views.
    Han Zulu replied to a thread DECE EyeCandy in Exploration
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One player's grind is another player's game.

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