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  • Riverside's Avatar
    Today, 12:30 AM · 14 replies and 104 views.
    This. Freedom to say your thing does not mean freedom from the consequences. How is this relevant to ED other than in the broadest possible terms?
  • NW3's Avatar
    Yesterday, 11:24 PM · 83 replies and 2209 views.
    Blockades don't work the way you think they do, in this game. It's a completely ineffective technique, not because of Solo, but because of instancing. You can't blockade everyone, because even in Open you won't see or interact with all of the other players in Open. Many of those players will be in the Xbox or PS4 instances, so you won't see them either. This is fundamental to the P2P design of ED. The only way to "win" a CG is to participate, not form a blockade. FD has said that they will not break up the BGS into separate groups, which would lead to differing states for the galaxy. Imagine trying to segregate GalNet based on multiple galaxy simulations, not just 3, but 9: Open, PG, and Solo, for PC, Xbox, and PS4. It's just not practical.
  • Riverside's Avatar
    Yesterday, 11:22 PM · 280 replies and 8177 views.
    We have something like this in the game already (albeit with NPCs), your combat rank determines the difficulty of those that go after you. Broadly speaking the playerbase takes your combat rank into account when choosing to interact, aside from the ship you're flying & where you are it's the only thing a stranger knows about your experience level, and when you get to the higher levels it's not a good indicator of PvP experience at all. In an openworld game like ED any player could come across another, it's up to the player to decide how the interaction goes down. Your proposal would cut down on ganking but would equally cut down on the help experienced players can give to novices. I started another thread on PvP Piracy vs Karma that covers topics similar to your idea, could be worth a read ;)
  • Riverside's Avatar
    Yesterday, 10:43 PM · 20 replies and 605 views.
    Not if the OP wants to sell the data before posting it ;)
  • NW3's Avatar
    Yesterday, 10:18 PM · 10 replies and 227 views.
    There's some good advice above. If you plan to do a lot of exploration, you might want to join the Fleetcom player group, which is for explorers who agree not to attack each other. If you plan to join an official exploration, you'll probably need to join anyway. Personally, I think that the Anaconda is overrated. It has a poor cockpit view (compared to an Asp) and it can't land out outposts (which don't have a large landing pad). I mostly fly an AspX, not because of lack of funds, but because I genuinely prefer the ship. I've flown to Sag A* (the black hole at the center of the galaxy), Beagle Point (a system on the far rim of the galaxy), Bernard's Loop, and Colonia, among other places, all in my AspX. Don't feel like you must upgrade to an Anaconda; it's not required for serious exploration. As to possible destinations, any nearby nebula, Colonia, or Sag A* are good destinations for a novice explorer. Travel above or below the center of the galactic plane, so that you will gather more "first...
  • NW3's Avatar
    Yesterday, 10:03 PM · 121 replies and 4943 views.
    I'm not sure I understand your nitpick. As a software engineer working with an agile programming team, refactoring is defined as "The process of restructuring existing computer code without changing its external behavior.". Are you saying that the code eventually needs a full rewrite instead? If so, I agree, but refactoring is usually the first step of a rewrite.
  • Riverside's Avatar
    Yesterday, 9:59 PM · 529 replies and 50298 views.
    Links not working for me. Congratulations though ;)
  • NW3's Avatar
    Yesterday, 9:52 PM · 267 replies and 7545 views.
    Agreed. I have the Obsidian Ant Voice Pack. Which one did you get? That's been on my todo list for over a year. I really need to stop procrastinating.
  • NW3's Avatar
    Yesterday, 9:32 PM · 36 replies and 1010 views.
    A lot of players didn't like this decision, but FD decided and now we are stuck with this implementation. I would prefer fuzzy details, over a blank grid, when you zoom in, but it's unlikely to change.
  • NW3's Avatar
    Yesterday, 5:07 PM · 1697 replies and 48100 views.
    Actually, in the software industry, the 2 words are very close in meaning. Investigation often entails discussion, between developers as well as departments.
  • NW3's Avatar
    Yesterday, 4:07 PM · 1697 replies and 48100 views.
    No, it's not minor to me; as I said earlier, I hate the beige everywhere. I'm just ranking it like I would for any other defect (bug) using the Lewis scale, like we use at the office. It's minor because you can use the software (game) just fine. It's not preventing you from playing. I would rank it slightly lower than the orange UI, which people hate even more and still hasn't been fixed.
  • NW3's Avatar
    Yesterday, 7:33 AM · 1697 replies and 48100 views.
    True. I personally hate the beige planets and moons, but I (as a software engineer) I can understand the delay. It's not a showstopper bug. It affects everyone, but it is a minor cosmetic issue. It's not like the game is crashing. It's an unintentional side-effect of a newly reworked subsystem. It's apparently hard to fix. That puts it low on the todo list, regardless of the (loud) complaints of a portion of the players. It sucks, but that's just how the software industry works. My bigger fear is that assuming they keep to "pure science" the beige planets will just be replaced by mostly gray planets. (See the photos of the solar system moons I posted earlier in this thread.) Astronomers use color enhancements to bring out subtle details, of otherwise non-descript landscapes. Without some level of "exaggeration", the galaxy will be filled with boring planets and moons.
  • NW3's Avatar
    Yesterday, 6:14 AM · 267 replies and 7545 views.
    You can transfer modules too, which is cheaper than ships. I'd buy an Asp, transfer a few important modules from your other Asp and fly the temporary one back to the bubble, store the important modules, sell the temp asp, fly your Anaconda to Colonia, transfer the modules from the bubble, and repeat. Take breaks, don't do all the trips consecutively, to preserve your sanity. Consider using the neutron highway. Learn the double-boost neutron star trick to speed your journey:
  • Gunnet's Avatar
    Yesterday, 6:13 AM · 262 replies and 7660 views.
    If somebody chooses to block a player, I think it's reasonable to assume that they weren't receiving any benefit (in terms of gameplay enjoyment) from interacting with them. Sandro's comments about the health of the game suggest that Frontier's private statistics show the game itself doesn't benefit either. As you say, there would be little point to playing in open if everybody was blocking everybody else, but that's not going to be the case here any more than it is in other online environments which offer a block function. Take the forums for example; most of us have probably been blocked by somebody, but everybody's posts can be read by enough other people that there's no lack of conversation. The only way to find yourself blocked by such a large fraction of users that you end up isolated is by being an outright troll. The gun control analogy doesn't apply to this situation. It's more like "one dude decided to shoot someone, let's not force random people to visit the range with him".
  • Gunnet's Avatar
    Yesterday, 5:47 AM · 262 replies and 7660 views.
    People who wish to pew pew can still do so, just not with players who have blocked them. It's no different to not being able to pew pew players who choose to play in solo. It's not abuse to decide to exclude somebody from your gameplay based on their interactions with other players. You and the "certain red banner" sought to become infamous through controversial actions, and you got exactly what you wanted. The only sticking point is that you mistakenly believed the people who you made not want to play with you would be forced to unless they were willing to give up playing in open.
  • Gunnet's Avatar
    Yesterday, 5:31 AM · 357 replies and 9994 views.
    Good point, not having used a console since the PS1 I always forget that they have subscription-based multiplayer these days. I wonder if console players can still play solo without the subscription, or if solo still technically counts as multiplayer because of the shared BGS etc. Can't speak for anybody else of course, but the only reason I haven't yet bought a second copy of the game is that I don't want to have to faff about with multiple accounts. I'd jump at the opportunity to buy actual CMDR slots which could be accessed from the main menu, especially since it would (presumably) mean being able to use the same cosmetic items across them.
  • NW3's Avatar
    Yesterday, 4:54 AM · 297 replies and 11817 views.
    The data entries can all be gathered in solo now (as of yesterday). I have first-hand knowledge. Good luck! o7
  • NW3's Avatar
    Yesterday, 4:50 AM · 6 replies and 150 views.
    I'm willing to help. I've sent an IM. I'm done for the night. We can try it tomorrow night, if you want.
  • Gunnet's Avatar
    Yesterday, 4:10 AM · 14 replies and 316 views.
    As much as I personally enjoy engineering, I'd be quite disappointed if they made it so that engineering was actually required to participate in the thargoid content. Hopefully thargoids will come in a variety of threat levels so that everybody can get involved no matter what ship(s) they're using.
  • NW3's Avatar
    Yesterday, 4:05 AM · 121 replies and 4943 views.
    Actually, yes. I've used one, but never programmed one, except to enter changes via the front panel switches. My earliest assembly language experience was on a CDC Cyber 74, in a strange tertiary programming language named Compass. Lucky, that's not a skill I need these days.
  • Gunnet's Avatar
    Yesterday, 3:45 AM · 357 replies and 9994 views.
    I'm not usually one to be asking for paid extras to be made free instead. But if console players can have more one than one CMDR on a single copy of the game it seems only fair to let PC players do the same thing.
  • NW3's Avatar
    Yesterday, 3:43 AM · 83 replies and 2209 views.
    OP, I understand. I mostly play solo also. One of the things I like about exploration is the solitude. When I'm in a player group, I always seem to wind up chatting, instead of playing.
  • NW3's Avatar
    Yesterday, 3:34 AM · 267 replies and 7545 views.
    I know that feeling! You have my deepest sympathies. I understand. Not everyone can tolerate exploration in this game. I've also found it difficult at times.
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"I want to be able to play a great game without being griefed by teenagers" - David Braben


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