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  • Cmdr Eagleboy's Avatar
    Today, 8:09 AM · 67 replies and 1138 views.
    That's your opinion and that is fine. For me ED is exactly good for that, because it does not force aims, goals, whatever. I just play it and I progress naturally. I understand you want everything to be forced upon you in games, but this isn't that kind of game, and obviously never will be for you.
  • Agony_Aunt's Avatar
    Today, 8:07 AM · 319 replies and 14508 views.
    Well, when there isn't much of a game to play, all that is left is theorycrafting. Its what the reddit sub is best at. I particularly love threads that are like "When SC releases, i'm going to do X"... where X is something that probably won't even be possible should SC achieve everything that have said they want to. Exploration based ones are the funniest. Even with 100 systems, everywhere is going to be fully explored within days or weeks.
  • hunvagy's Avatar
    Today, 8:06 AM · 319 replies and 14508 views.
    At least Ion Storm did put out Anachronox, which was awesome. And Shroud of the Avatar is nowhere on the level of fail that SC is. At least Shroud has an actual gameplay loop, but is bogged down by investment speculants. Which is a shame, because the betas had a nice community and some proper RP that made visiting towns fun. Too bad Garriot started riding the koolaid train like Fidelity Roberts. What SC sells in ships, Shroud sold in houses.
  • Stigbob's Avatar
    Today, 8:05 AM · 265 replies and 3994 views.
    Stigbob replied to a thread Aliens are ruining PvP in PvP
    How do you make that work, I want to laugh at how rubbish I am.
  • Agony_Aunt's Avatar
    Today, 8:05 AM · 60 replies and 2486 views.
    But by your own words you already have more credits than you need..... And you can make plenty of money playing the game. I'm not saying that missions for example couldn't do with more work on the risk/reward front. Some of those are pretty out of whack. But money is easy to make these days. So, not sure what your issue is here anyway. What content do you enjoy now? I mean, for the enjoyment of doing it, rather than the credits?
  • Cmdr Eagleboy's Avatar
    Today, 8:04 AM
    After several threads here about grind and game I started to think what it is why i enjoy ED and why I don't feel game way some other players do. And I realized that big role in this is my casual approach to game. I play it basically when I want to relax, when I want to feel like I am space commander doing some mundane and some exciting things in equal measure. I don't play ED. I live in it for several hours, and then just quit and go on with my life. And that's what I really wanted from ED. That's why I am happy. Yes, I have ideas what I would want to acquire in game - I want to do trading with big Ts, more combat in badass Cobra, take part in some of CGs I like background story for... But they are just like real life thoughts - they are far, far beyond this or next gameplay session. Despite that I have millions, I am upgrading ships, and getting more bolder in combat.
    0 replies and 0 views.
  • xzanfr's Avatar
    Today, 8:03 AM · 32 replies and 810 views.
    We've got a mechanic for discovering & resolving unknown materials etc with the SRV scanner. Perhaps a ship version where you do a similar thing would work. Even better would be to create the ornery view as shown in the initial concepts which displays USS so that you can target them and actively fly towards them.
  • Cmdr Eagleboy's Avatar
    Today, 7:56 AM · 406 replies and 10977 views.
    So much for a crabs heh.... What we have been talking again? Beyond, right :D Interestingly why people don't discuss what they want from incoming hot C&P system I wonder? That's like potential game changer.
  • Cmdr Eagleboy's Avatar
    Today, 7:51 AM · 406 replies and 10977 views.
    Few notes here: * There's no real geo loc ip based instancing - mostly they use measurements between client and server to understand how deep in woods you are. That is put into matchmaking algorithm; * There's no real other choice than AWS. They're only ones that provide tools what enables ED and other data centres struggle with pricing and tool set; * UDP is only one thing that makes game work. Without UDP there's no real time traffic. Not sure where you go with that; * Local connections are major point of pain in most of situations - lying/bad ISP ("we don't filter peer to peer, honest", or "we don't limit upload speeds", and so on so forth), ISP provided cable modems, and so forth; * MTU changes are tricky - fact they are needed means network between you and outside world does not serve UDP/real time traffic very well; What FD can improve: * Smoother upscaling/downscaling;
  • wstephenson's Avatar
    Today, 7:51 AM · 44 replies and 1630 views.
    I'd be very happy if Voicemeeter users could check whether Elite, when presented with a 7.1 Voicemeeter virtual device as Windows default device, is outputting anything on channel 4*. Look at the channel visualiser in input strip #4, just right of the 'red dot' panning control. *No jokes about not Channel 4 not being broadcast in your area until 1982, please ;)
  • Stigbob's Avatar
    Today, 7:51 AM · 406 replies and 10977 views.
    They can jump six feet.
  • Frank's Avatar
    Today, 7:42 AM · 686 replies and 63236 views.
    Once the swarm's taken care of, it's easy to babysit the Thargoid until people nip back for more ammo and/or weapons. What's "remote flak released too early"?
  • Mad Mike's Avatar
    Today, 7:36 AM · 406 replies and 10977 views.
    What is this? Crab life forms confirmed for beyond? .... Cool! I like crabs... Well most. The others I got treatment for :)
  • Jack Schitt's Avatar
    Today, 7:28 AM · 329 replies and 8013 views.
    Those aren't bad ideas for tweaking the current model. The problem is that the current model is too simplistic to make for a meaningful separation between small ship combat and large ship combat. Back in the early design phases there was talk of large ships being slow to manoeuvre but offering tactical choices such as shield zones that could be augmented by power redistribution, or protected by relatively slow defensive manoeuvring; turreted defences and fighter escorts that would try to keep enemy fire from hitting those already weakened areas; hulls and superstructures so solidly built that a combat loss would result in massive expensive damage (and cargo bay breaches in the case of cargo ships) and a limp back to a starport rather than outright destruction. Instead we got a variation on the standard space game combat model: break through the shields, then break through the hull, target the power plant and boom. There's no nuance, which means all ships have to behave in a broadly similar way if...
  • 777Driver's Avatar
    Today, 7:24 AM · 74 replies and 1862 views.
    It's funny how people still don't understand how it it works after all these years, despite input from the devs and updates explaining what tweaks have been made.
  • Agony_Aunt's Avatar
    Today, 7:17 AM · 60 replies and 2486 views.
    Then that doesn't mesh with your opening statement. So, you have more than enough money, adding a few zeroes doesn't change much. So... you don't need more credits. You don't want more credits. But you get fun in ED by making credits. You see what i'm struggling to understand here? So... what is your motivation for playing the actual, you know, game?
  • Agony_Aunt's Avatar
    Today, 7:04 AM · 319 replies and 14508 views.
    Oh my, reading the comments from the massivelyop article, and someone then posted this: Note the headline. From the article...
  • Agony_Aunt's Avatar
    Today, 6:54 AM · 319 replies and 14508 views.
    Its even funnier when you take another of the SC fans' standard one liners: I'd rather have a quality game later than a buggy mess now. Looks at the current state of the PU.... giggles a bit
  • jontycampbell's Avatar
    Today, 6:52 AM · 12 replies and 323 views.
    also take a tissue sample, they are worth 14,000 a ton at least.
  • Agony_Aunt's Avatar
    Today, 6:44 AM · 60 replies and 2486 views.
    Its not certain that the main cost of Fleet Carriers will be credits. It might be....
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About jontycampbell

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Date of Birth
December 23
About jontycampbell
One of my top priorities is to endeavor to live as an inspired man -to see the world as fresh promise of the curious and strange; every morning the unexplored, wonderful and possible- even on those days where it seems nothing's going right.

Let's face it, we all like a good moan occasionally, yet there's a grand canyon of difference between moaning, and quietly acknowledging that yes, things are sometimes rubbish yet rolling our sleeves up and getting stuck in anyway and making the best of it. And moaning won't bathe the baby.

To paraphrase Churchill, True "Optimism is going from setback to setback with no loss of enthusiasm". I'm a lover of hot sauce and cookie dough. A Creator. I translate & polish written output others are unwilling or unable to do. I slice, I dice, I even make chips.

There are few things more exciting to me than finding out. One thing I do know, is that Travel is the fastest vaccine for "isms" ever devised. It's trite, but we're all the same really. I'm forever seeking the trail of the next adventure, big, small, foreign or domestic - even the next post code. I'd love to get a Eurail pass and hitch a trail across Europe. The Romance of a tooled leather-bound atlas has always held a certain appeal: faraway places with strange sounding names.

I've learned a few things out here in the world, though the greatest, most fascinating, most important thing I've learned is how much I don't know. Onward!

You can find me on Ask.FM/jontycampbell too
Manchester, England.
Behavioural Economics,
Voiceover Solutions/Contact Centre/Customer Service/Marketing


DDF, Founder, Reclamation, MH Backer. The wonder of the Emergence of Trade & Civilization: Twitter JontyCampbell


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