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  • Viajero's Avatar
    Today, 11:25 PM · 247 replies and 6824 views.
    Viajero replied to a thread Star Citizen Updates in Otros Temas
    No te parece como mínimo curioso que se use el mismo argumento (el trabajo de tecnicas procedurales a buen ritmo con las herramientas mas recientes) para primero defender que se pueden hacer esos 100 sistemas muy rápido, para luego usar ese mismo concepto y defender (al que abusa y rompe la promesa) diciendo que hacer las cosas de manera procedural y detallada lleva más tiempo (siempre con las mismas herramientas) y mejor concentrarse en hacer sólo 5-10?
  • Viajero's Avatar
    Today, 10:37 PM · 247 replies and 6824 views.
    Viajero replied to a thread Star Citizen Updates in Otros Temas
    Si esto no es especular con una opinión directa y clara sobre tu estimación de "lo que quieren hacer", ya me dirás lo que es. Tu opinión (que no certeza aún, pero eso es una obviedad que no necesita realmente de tu última linea excusándolo en el post) está claramente considerando que el trabajo requerido por CIG para esos sistemas etc es probablemente bastante mayor del que las propias declaraciones de CIG/CR daban a entender. Lo que intento comentar mas arriba es que esas especulaciones (perfectamente validas por otra parte), en algunos casos, solo se reconocen y admiten cuando CIG de repente confirma un cambio radical en sus promesas. Hasta esos momentos algunas de esas especulaciones suelen ser normalmente "certezas" y cualquiera que hubiera especulado sobre ello se le hubiera tildado de "poco informado", "que no sabe lo que es desarrollar juegos" etc por algunos segmentos de la comunidad. Ahora que poco a poco algunas de esas certezas se van admitiendo como especulaciones espero que algunas posturas...
  • Robert Maynard's Avatar
    Today, 9:57 PM · 21 replies and 264 views.
    You can note the name of the destination system and dock - and go into the Galaxy Map, search for the system and, using the System Map, find the station (assuming that you have access to the system data). Failing that, open a browser, go to https://eddb.io/system and type in the system name - it will list all of the docks and associated distances.
  • goemon's Avatar
    Today, 9:33 PM · 12 replies and 294 views.
    having done 300 fsd 5 rolls in two weeks (before simply leaving for an extended exploration tour), i'd add the tip for arsenic to farm barnacles on arsenic planets - the fastest way in my experience. geysers and fumaroles can also be good, but barnacles are more relieable. as for dme - no better tip than distribution center, i recommend a fast scan modded fsw scanner and a racing iEagle.
  • Viajero's Avatar
    Today, 8:57 PM · 247 replies and 6824 views.
    Viajero replied to a thread Star Citizen Updates in Otros Temas
    Es curioso como en tu primer parrafo rechazas ciertos aspectos de la discusion en base que tu consideras que son solo especulación (a pesar de la trayectoria comprobada de CIG de incapacidad de entrega sobre sus mismas estimaciones en contenido y tiempos) para luego en tu segundo parrafo entrar a especular de lleno sobre lo que tu opinas que es el trabajo necesario para realizar esos planetas y los PdI. También parece que cuando CR o CIG afirman repetidamente que hacen ciertas cosas en cuestion de horas ni se cuestiona ni se cualifica que es una vision parcial del asunto, porque encaja a las mil maravillas en el objetivo de 100 sistemas, pero cuando de repente recortan de 100 a 5-10 sistemas y una crítica simplemente recoge esa declarada rapidez y se hace eco para demostrar la contradicción en CIG y en la comunidad, entonces sí se cuestiona o cualifica. Y mi comentario no va realmente por tí, Bshaftoe, estas contradicciones y "esquizofrenia" son algo que se ve muy a menudo en la comunidad...
  • Ozric's Avatar
    Today, 7:08 PM · 8278 replies and 642116 views.
    Oh man that sucks. Sounds like you got the attention of someone who wanted to get hold of your UA :(
  • Robert Maynard's Avatar
    Today, 7:03 PM · 9 replies and 114 views.
    Out of interest, how old (and what wattage) are the PSUs you have used? Also, what is the specification of your system?
  • Robert Maynard's Avatar
    Today, 6:47 PM · 21 replies and 264 views.
    That depends on how long you are prepared to SuperCruise.
  • Robert Maynard's Avatar
    Today, 6:31 PM · 39 replies and 520 views.
    I got the similar message from Elvira when I passed 300LY from my starting location (on an Alt-CMDR) today.
  • Javert's Avatar
    Today, 6:27 PM · 8278 replies and 642116 views.
    You could have told me they are defended by a vulture! ;) Goodbye brave Asp! Lost my asp with unknown artefacts. Oops. Need to summon a better ship.
  • Robert Maynard's Avatar
    Today, 6:26 PM · 22 replies and 207 views.
    I disagree - we have to fly our ships to a location every time we want to visit it. What is proposed is a system where a player can teleport instantly to any location that they have left a ship.
  • Galactic Midden's Avatar
    Today, 6:26 PM · 1460 replies and 39963 views.
    I for one would love to see the beige banished and the smooth valleys vanished Alas, there's a lot of work involved in that and much consideration of priority, work involved and availability of resources. I'll just have to wait before I get the SRV properly prospecting again
  • Robert Maynard's Avatar
    Today, 5:52 PM · 21 replies and 264 views.
    2,001c is the maximum speed. :)
  • Robert Maynard's Avatar
    Today, 5:43 PM · 22 replies and 207 views.
    The data leading to a conclusion is that Frontier did not permit players to teleport to the ship to be crewed. Similarly ships being transported do not teleport to their destinations but rather take a time commensurate with transportation on a larger vessel. There is no way, other than flying oneself, to travel to another system. .... and instant telepresence for Multi-Crew is clearly a concession to facilitating multi-player. We'll see if Frontier ever consider fast travel between ships in a player's fleet. I hope they don't. :)
  • Ozric's Avatar
    Today, 5:23 PM · 130 replies and 4805 views.
    Ahahahaha, with that kind of crazy attitude you're going to fit in very well here :D
  • Ozric's Avatar
    Today, 5:18 PM · 8278 replies and 642116 views.
    They're tricky, more for some than others, but the front page and website have a list of known systems they spawn in. I always use (out of habit) Pleiades Sector DL-Y D45, fly to planet 3, get to 10.4Mm away and orbit between 250-300km/s. Don't think I've waited longer than 30 minutes for one.
  • Robert Maynard's Avatar
    Today, 5:02 PM · 177 replies and 12129 views.
    Revised estimated participation reward table: Pleiades Research OutpostTier 1Tier 2Tier 3Tier 4T.5 (est)T.6 (est)T.7 (est)T.8 (est)ParticipantsTotal Top 101,200,0002,400,0004,560,0008,208,00013,132,80019,699,20027,578,88035,852,5441082.08 M Cr. Top 10%1,000,0002,000,0003,800,0006,840,00010,944,00016,416,00022,982,40029,877,1201,0146.936 B Cr. Top 25%800,0001,600,0003,040,0005,472,0008,755,20013,132,80018,385,92023,901,6961,5368.405 B Cr. Top 50%600,0001,200,0002,280,0004,104,0006,566,4009,849,60013,789,44017,926,2722,56010.51 B Cr. Top 75%300,000600,0001,140,0002,052,0003,283,2004,924,8006,894,7208,963,1362,5605.253 B Cr. Top 100%100,000200,000300,000400,000500,000600,000700,000800,0002,5601.024 B Cr. Tier Total5,000,0007,000,00010,000,00014,000,00019,000,00025,000,00035,000,00050,000,00010,24032.21 B Cr.
  • Viajero's Avatar
    Today, 4:58 PM · 247 replies and 6824 views.
    Viajero replied to a thread Star Citizen Updates in Otros Temas
    Bueno tu acababas de asumir que lo contrario era posible. Yo simplemente expongo más en detalle la otra posibilidad. Cuanto tiempo crees tu que le haria falta a CIG para poder realizar esos 300 PdI con nivel de AAA, pulidos, unicos etc? (además del resto del juego)
  • Robert Maynard's Avatar
    Today, 4:50 PM · 2 replies and 32 views.
    Did you scan the Nav Beacon in the target system?
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About Kerrash

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About Kerrash
Biography:
Frontier's number one fan! :D
Location:
UK
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Anything electronic
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Software developer

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