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  • Kerrash's Avatar
    Today, 10:33 AM · 8319 replies and 599661 views.
    Yeah, don't get me wrong, it looks really cool. I guess I just cannot understand this mentality of building from the atom up
  • Kerrash's Avatar
    Today, 10:11 AM · 8319 replies and 599661 views.
    It all seems so totally unnecessary, I don't want to listen to some NPC's backstory, I want to land my damn ship. I guarantee players will get bored of that and want to turn it off after a few variations.
  • goemon's Avatar
    Today, 10:05 AM · 1520 replies and 65902 views.
    + upped fuelusage. i recommend having more than one fsd at the engineer base, so you can compare later. i had 10 fsd at martuuks at some point.
  • Sir T.j's Avatar
    Today, 10:04 AM · 58 replies and 1833 views.
    I have great fondness for the original 3 games and for me my personal favourite is First Encounters (yeah I know I know) however it's why I registered here on the forum way back in the mists of time when dinosaurs roamed the earth and Mike Brookes only had bumfluff on his chin. As mentioned ED is the follow on in style to Elite rather than the others but it doesn't exclude them in the history. I loved the story lines in FFE and have done them countless times over the years. Having stroylines like them would make me a happy bunny.
  • goemon's Avatar
    Today, 10:03 AM · 8629 replies and 676221 views.
    i think, it has more to do which missions finally show up on your clients missionboard.
  • Sir T.j's Avatar
    Today, 9:58 AM · 137 replies and 6073 views.
    And let's remember to knock of the PvP (poster Vs poster) stuff please.
  • Viajero's Avatar
    Today, 9:58 AM · 618 replies and 47025 views.
    Viajero replied to a thread Palabra de Dev in Discusión General
    Interesante post de Dale Emasiri sobre los posibles cambios/mejoras en Exploración:
  • Kerrash's Avatar
    Today, 9:34 AM · 8319 replies and 599661 views.
    Dayum. If he is micro-managing every pixel I am going to have to freeze myself to see release :P
  • Kerrash's Avatar
    Today, 9:16 AM · 218 replies and 6191 views.
    No. The burden of proof is upon you to tell us why it matters. I see this as them saving £12m on property to instead spend on making product to sell. We all need you to explain why it is a big problem to NOT own the building.
  • Winterwalker's Avatar
    Today, 9:10 AM · 64 replies and 4383 views.
    Good for roleplaying .. though yes, agreed - not very profitable on this particular CG. I suspect the lore is, it's normal explosives with some alien material mixed in to make them effective. It would be an interesting experiment to deliver some alien stuff to the CG. What you lose on the trade you MIGHT make up on the CG rewards table. I've no evidence for this .. and I'm a little surprised alien wares haven't been given a rare goods value .. but the introduction of aliens into ED is a one off thing and somewhere there's a database of who delivers what to CG's (you got a decal in the beta from this dbase). I wouldn't rule out at least a chance that a hand-crafted element could be added to your game this time around. Either that or someone needs to call Canonn Research and get them over to Eurybia, fast (not me, I'm away now for the weekend). Please if you can get this CG completed - and Thargoids wiped out - by the time I get back? Think of the children!
  • Winterwalker's Avatar
    Today, 9:08 AM · 250 replies and 9223 views.
    I'm of the opinion that taking commodities away from engineering game design caused a problem .. because it meant a rapid proliferation of the mods. If a larger percentage of the people you meet have upgrades, you need them too. If it had been left as it was, engineering would have stayed relatively niche. It's a thorny one obviously and OK fair enough, commodities were removed so people could use the feature and ED is developing a range of features - but I'm a bit worried that rumours of engineering being made even easier after 2.4 will mean yet more proliferation and that soon, having engineer mods will be a 100% necessity no matter what role you play in the game .. which is not so much blazing your own trail I think.
  • Winterwalker's Avatar
    Today, 8:57 AM · 487 replies and 14572 views.
    I heard on the radio last night that, apparently, following the end of the Korean War (25 Jun 1950 – 27 Jul 1953) an official cessation - and declaration of peace - never took place, meaning that technically USA and North Korea have been in a perpetual (legal) state of war, ever since. I only just caught the piece on radio but although the current situation doesn't exactly promote drawing a line under the Korean War, sounded to me like it might be at least partial explanation of Pyongyang's beligerency towards the USA and nuclear program (self-defence). Not saying it's a nice regime but regime change is a slightly different issue unless official cessation of hostility is dependent on it I suppose (though regime change is not strictly permitted by UN convention iirc). Maybe the USA should declare end of Korean War (ended 50 years ago) so we at least know where we are. A nuclear armed North Korea is probably inevitable anyway by now - I think.
  • goemon's Avatar
    Today, 8:52 AM · 8629 replies and 676221 views.
    - any conflict will fail an expansion, if it goes active on the same tick the expansion goes active. going active before the expansion, will let the expansion stay pending without counting down, till the conflict state is resolved. conflict going active after expansion going active will cut the expansion short. - retreat: note the (only) important number is the influence level on the last day of active retreat. the faction retreats on the final day, if it was below 2,5% the tick before. reason is, that states are updated before new influence is calculated, so there is no use of pushing one way or the other after the last tick of active retreat.
  • Sir T.j's Avatar
    Today, 8:41 AM · 15 replies and 276 views.
    Have you considered showing them tea and no tea?
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