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  • INaeem's Avatar
    Today, 11:08 AM · 2 replies and 18 views.
    Welcome Commander! Ecstatic to have you onboard and thank you for contributing to Elite. Elite is truly not a race nor a marathon but a unique experience. Fly safe, fly dangerous and good luck with your interstellar excursions. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. The most awesome gamepad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI VoiceAttack with HCSVoicepacks are highly commended for substantially boosting game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out blazing your trail. The secret...
  • INaeem's Avatar
    Today, 11:02 AM · 4 replies and 63 views.
    Welcome Commander! Delighted to have you onboard and thank you for contributing to Elite. Fly safe, fly dangerous and good luck with your interstellar exploits. The following thread will help you find platform specific game-play and some. The Galactic AcademyMentors will set you up for initial play-through and beyond. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out cosmic collaboration. The secret to piloting is persistence with mastering: sweet-spot manoeuvrability, ship power distribution, silent running mechanics and flight assist deployment. Uncle Art Music, ED Shipyard, ED-Blog, Lave Radio, Fireytoad, Kerrash Landing, Drew Wagar's Blog, Alec-s-best-of-the-forum...
  • INaeem's Avatar
    Today, 10:58 AM · 7 replies and 81 views.
    INaeem replied to a thread Hi there in Introductions
    Welcome Commander! Thrilled to have you onboard and thank you for contributing to Elite. Fly safe, fly sound and good luck with your celestial expeditions. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. The most awesome gamepad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI VoiceAttack with HCSVoicepacks are highly commended for rigorously increasing game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out investigating the black. The secret to piloting is persistence with mastering: sweet-spot...
  • INaeem's Avatar
    Today, 10:52 AM · 12 replies and 118 views.
    INaeem replied to a thread Hello fellow CMDRS in Introductions
    Welcome Commander! Pleasing to have you onboard and thank you for contributing to Elite. Fly safe, watch your six and good luck with your galactic endevours. The Galactic AcademyMentors will set you up for initial play-through and beyond. The following thread will help you find collaborative game-play and some. The single best recommendation is to seriously take your time and experiment before you commit or switch between game-mode and play style. Don’t be afraid of a do-over or two and if needs be ‘clear your save’ can be found in-game under options menu. The most awesome gamepad software ever: Padstarr, Grifta Morphing Gamepad, TobiiEyeX Controller, ECHOTalkative AI VoiceAttack with HCSVoicepacks are highly commended for expansively improving game-play and more. Have fun acclimating, play-testing and configuring your control schemes to benefit you specifically long-term while you carry on with all-out dispersing space dust. The secret to piloting is persistence with mastering: sweet-spot...
  • Bobbydylan's Avatar
    Today, 9:21 AM · 629 replies and 28359 views.
    as a LTP holder, I'd have no problem with this so long as the core updates were all substantial enough. If they were balance passes to existing mechanics, or light touch PowerPlay updated, I think think I'd be a bit annoyed.
  • Bobbydylan's Avatar
    Today, 9:16 AM · 629 replies and 28359 views.
    I think OA has, rightly or wrongly, become the "Youtube guy" for Elite. It's someone FD really want to keep producing content for their game.
  • Bobbydylan's Avatar
    Today, 9:14 AM · 497 replies and 20834 views.
    Ok. I'm sure you have a point, though it seems to have eluded me.
  • ZeeWolf's Avatar
    Today, 8:53 AM · 43078 replies and 2923361 views.
    Sorry going to have to pick you up on this. Which specific games have been in a similar state after 5 years of development? Do you have some insight into that fact? I had some exposure during my time at Codemasters, I saw the original operation flashpoint when it was mostly a build with no engine a year before release. It still looked polished and had all of the mechanics in place. I can't imagine there are many examples of games that didn't have core fundamentals following five years. GTA would have had the city simulation and driving mechanism nailed etc but they'd be in crunch this far in. RSI still seem like they are pitching proof of concept work. In my experience big games still look like big games after half a decade of work. If there is one thing about this project I can say for certain. It is not normal, success or not.
  • Bobbydylan's Avatar
    Today, 8:35 AM · 629 replies and 28359 views.
    This has me the most intrigued. The 2.4 Aliens gumph I couldn't care less about, it's just Content for me to watch in OA's videos. But Actual updates to game mechanics has piqued my interest. Also... i LOVE your signature mate. +1 rep for that.
  • Bobbydylan's Avatar
    Today, 8:10 AM · 446 replies and 38262 views.
    Thank you for the update, Zac. I'm looking forward to the Core updates.
  • Bobbydylan's Avatar
    Today, 7:51 AM · 497 replies and 20834 views.
    Really, the ability to actually joint a communal group is a thing in just about every MP game ever. So yes, Wings should have been in from the beginning. Passangers is effectively warm cargo, needing a different rack and some UI changes. Also, should have been in from the beginning. I'll go so far as to say that Hailing and talking to NPC's in space should have been in from the beginning too, since this feature is in pretty much EVERY other space sim game developed since the 1990's.
  • Asp Explorer's Avatar
    Today, 2:39 AM · 43078 replies and 2923361 views.
    I'm pretty confident that the engine actually could model that. That's not the problem though. The problem is that Player 1 has spawned 10 projectiles of death at speed Y in direction X. Player 1 can send data to the server describing these projectiles, the server can verify and arbitrate them, and pass that data on to all other 39 players in the instance. Server knows that Player 20 is somewhere in the expected range and direction of death projectiles, so sends priority clarification. Player 20 client responds after checking and says "Yes! I was in the hitrange - deducted 20 hitpoints". All the other player clients parse this back and forth. Server verifies and is happy. Player 2 shot Player 1 before he even drew his gun, but is on dialup. The joys!
  • Asp Explorer's Avatar
    Today, 1:21 AM · 43078 replies and 2923361 views.
    Well the entire gun recoils simply as a function of putting the cartridge contents forward. Rise is due to the torque in a fluid (the meatbag firing it) but here modeled simply as a constant. All of the projectiles would be impacted if the engine realistically modeled velocity - however as it cant process individual projectiles quickly enough, the "rise" affects the last few as the aimpoint has changed. That is completely expected in-engine. Now, what they went and did is say gun doesn't "fire" until after the projectile has left the barrel. Put the shotgunner on top of a fast ship in-engine at full speed, and get him to fire his weapon, and you'll be able to watch the shot go "forward" as it rapidly vanishes behind you.
  • Asp Explorer's Avatar
    Today, 12:55 AM · 43078 replies and 2923361 views.
    It can equally well be argued that: Wow, before you pay anymore. Research "Star Citizen released product" and hopefully you realise why everything you paid was a groundless waste of your money. CIG are going round in circles chasing their own tail. You cannot have a "firm technological foundation" that "progress will rapidly ramp up" if they are only now realising that they have to break the laws of physics for something as simple as discharging a weapon - getting it completely WRONG - but yet boasting about unparalleled levels of realism and fidelity and utterly correct physics that Genuine Roberts coded himself. Now - this isn't the Bugsmasher guy's fault - he is simply coding out procedure to obtain expected in-game result as per the design documentation. The initial state was the correct one, projectiles move slowly enough for their trajectory to rise along the barrel recoil, and I remember some source saying this was intended behavior as someone wanted realistic ballistics. They just didn't...
  • Asp Explorer's Avatar
    Yesterday, 11:50 PM · 43078 replies and 2923361 views.
    I've only just started watching this - but from a physics perspective I'm already banging my head on the keyboard. Ok - it's pretty clear that there is no basic understanding of Newtons third law, let alone an understanding of inertia and torque. This is quite sad.
  • Mobius's Avatar
    Yesterday, 10:20 PM · 446 replies and 38262 views.
    So I wonder if they will be able to implement some sort of group management feature into one of these updates?. maybe even a simple feature where group members are placed in alphabetical order just like the friends list.
  • Stormprooter's Avatar
    Yesterday, 3:21 PM · 43078 replies and 2923361 views.
    LOL - true. Don't they have a ship class called "Relentless"? If not, it would be a fitting name for an expensive JPEG.....
  • Stormprooter's Avatar
    Yesterday, 2:13 PM · 43078 replies and 2923361 views.
    Their facebook campaign is relentless. Respect to the team putting the energy into that - I know it's all horse-poo, but it's very well presented and does give the impression that things are all fine and dandy in CiG land.
  • ZeeWolf's Avatar
    Yesterday, 1:29 PM · 43078 replies and 2923361 views.
    What really troubles me is even if we see this magic network tech next year or the year after it will take a huge amount of real world testing before it's robust. It might be years before they can scale it out. People get mad when they see mention of the game being delayed "indefinitely" or having any kind of flawed process. It's this underwhelming progress on core fundamentals that's so worrying. Instead they focus on crowd pleasers like new ships and planetary landings. If RSI were trying for the moon they'd talk about how going to Mars has more fidelity and start designing interstellar craft without actually launching anything. They need to have some working iteration of that tech out there being user tested so they can nail critical paths. Just talking about it is not acceptable when your sitting on consumer preorders.
  • ZeeWolf's Avatar
    Yesterday, 12:44 PM · 43078 replies and 2923361 views.
    If you're building a crowdfunded MMO the networking fundamentals should be in good proof of concept phase before you take the public's money no? Otherwise your just saying anything is possible and wind up still hoping to achieve fundamental "goals" some five years into development which would surely be shocking for a clued up consumer. Never mind, they certainly know how to deliver concept sales.
  • Bobbydylan's Avatar
    Yesterday, 11:23 AM · 160 replies and 6363 views.
    That my be true, but I'd rather see some of the thinks that have been "coming" since his interviews 2 years ago, actually come. Things like ring shadows on planets and the Orrery map.
  • Bobbydylan's Avatar
    Yesterday, 11:20 AM · 629 replies and 28359 views.
    While what you say is true, Elite isn't truely a PVP game either, really. Arguing it's P2W when any form of PVP is whole optional feels like rather a moot point. To me, anyway, since I'm not interested in PVP for Elite. I've not gotten into a PVP battle since alpha 3. FTR, I'm no fanboy, I just think that of all the problems that Elite has, being P2W is really quite far down the list.
  • Bobbydylan's Avatar
    Yesterday, 11:17 AM · 385 replies and 11278 views.
    I think that's the saddest part. It means that not even modders can fix it.
  • Bobbydylan's Avatar
    Yesterday, 11:13 AM · 160 replies and 6363 views.
    I suspect the PS4 version will be the focus for E3. My best guess is gamescom for anything regarding 2.4 or Update/Season 3,
  • Bobbydylan's Avatar
    Yesterday, 10:40 AM · 497 replies and 20834 views.
    If you say so. Sadly, it means I wont read anything you post that'ts longer than a few words long. So your changing the colour of your text is more work for you, and you message is less well received by your audience.
More Activity

12 Visitor Messages

  1. View Conversation
    Thanks!
  2. View Conversation
    Hard to be offended when it was a fair reading of the situation.
  3. View Conversation
    Thanks mate. Was always a backer at the Ģ50 mark. Just jumped on the alpha when that docking looked so good.
  4. View Conversation
    Glad to be on board with FEP!

    Really looking forward to SC DFM, and hope to see you about it either game
  5. View Conversation
    You should post the other two on the SC forums, I'm sure someone'll snatch 'em up.
  6. View Conversation
    Wow! i hadnt looked yet still early days though, am always glad for one vote! thanks for rep.
  7. View Conversation
    Dont worry about it.... things happen, things go wrong.. it was not intentional and not too bad at any rate...
  8. View Conversation
    wondered if you had a chance to try alpha 2 yet?
    I consider my self to be game savvy, but feel like a babe in the woods on ED.

    Also I Used to live in Calgary, and both my daughters went to Queens Univ. in Kingston....we quite enjot Ottawa...now I live in Ohio
  9. View Conversation
    Thanks for rep!!
  10. View Conversation
    thanks... dejay accused me of trolling for that post. <shakes head>
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About Slawkenbergius

Basic Information

About Slawkenbergius
Location:
Cambridge, UK
Interests:
Guitar, games, spending money on tech
Occupation:
Bounty hunter

Signature


~<The Federation of Elite Pilots:Flying since 1984!>~

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Total Posts
Total Posts
4,367
Posts Per Day
2.66
Visitor Messages
Total Messages
12
Most Recent Message
18/07/2014 11:55 PM
General Information
Last Activity
03/03/2017 7:50 PM
Join Date
27/11/2012
Home Page
https://robertsspaceindustries.com/orgs/ELITE

24 Friends

  1. Abbadon  Abbadon is offline

    Competent

    Abbadon
  2. Asp Explorer  Asp Explorer is offline

    Elite

    Asp Explorer
  3. Ben Ryder  Ben Ryder is offline

    Elite

    Ben Ryder
  4. Bobbydylan  Bobbydylan is offline

    Dangerous

    Bobbydylan
  5. breakpointUK  breakpointUK is offline

    Dangerous

    breakpointUK
  6. Crayfish  Crayfish is offline

    Competent

    Crayfish
  7. deMangler  deMangler is offline

    Deadly

    deMangler
  8. fozza  fozza is offline

    Dangerous

    fozza
  9. Hellhawk666  Hellhawk666 is offline

    Deadly

    Hellhawk666
  10. ianw  ianw is offline

    Elite

    ianw
  11. INaeem  INaeem is offline

    Elite Greeter

    INaeem
  12. Ironfist  Ironfist is offline

    Dangerous

    Ironfist
  13. iski19  iski19 is offline

    Mostly Harmless

    iski19
  14. jontycampbell  jontycampbell is offline

    Dangerous

    jontycampbell
  15. MikeSnos  MikeSnos is offline

    Deadly

    MikeSnos
  16. Mobius  Mobius is offline

    Elite

    Mobius
  17. Nvmb3rth30ry  Nvmb3rth30ry is offline

    Above Average

    Nvmb3rth30ry
  18. psyron  psyron is offline

    Banned.

    psyron
  19. Riandor  Riandor is offline

    Dangerous

    Riandor
  20. Smugallo  Smugallo is offline

    Dangerous

    Smugallo
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